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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:26
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quote: Originally posted by badams52
Yes, it's true that building a unit then disbanding that unit in another city gets more production power than if you turn those productions into wealth, and you could be building more units for an impending war...enough for overkill, but personally, once a city has all the available city improvements I want it to build and my army isn't lacking or I'm waiting for tanks, I do turn it into wealth for 2 reasons.
#1 I hate micromanagement, and moving units for disbanding is certainly on my list of boring things I can do in civ III to improve my civ. and
#2 Having wealth can help you increase your science rate if you have enough highly productive cities building wealth (something building units won't do). |
#1) I'm not a big fan of MM either but if you have some cities that need improvements then disbanding is preferable to putting a city on wealth (and I often forget to take the city off of wealth when new improvements become available)
#2) The best way to add to your science is to rush projects in your corrupt cities (courthouses, factories, and Police Stations first, followed by Currency improvements, happiness improvements, then science improvements)
#3) I rarely have a big enough army I'm always looking to expand it (Then I disband obsolete units that don't upgrade)
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:26
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quote: Originally posted by Yahweh Sabaoth
Well, I do all those things in a typical game... in fact, sometimes I'll get so p.o.'d that I'll quit my game, even if I'm the leading power, if, say, the Korean's get Leo's Workshop... my game just won't be "perfect" enough. And I keep building during wartime, generally... so... I guess I still don't understand. I could be spending too much money on my army?
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Wow that must be a lot of pressure. I guess you have not played much at deity. I often feel good at deity if I get two wonders in the ancient age as if I miss the seaport ones, I may only get one.
The point is the wonders are fun, but you can out play the Ai without them (well not in OCC).
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Mountain Sage
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YS,
I think I understand your frustration; you want gold for your military, happiness, city improvements, research, luxuries/resources, bribing, buying of Techs etc.
And the 'perfect' UP game 
And you don't even play a Commercial Civ 
For me, the 'perfect' game is the one for which I have set specific goals and managed to achieve them. So, set your goals and go for them.
Don't quit! UP also comes with experience. I think even Arrian did not get his 'perfect' UP game the first time (well, maybe I'm wrong, with Arrian everything is possible )
My ongoing game as an example: Huge map, Emperor, French, 16 Civ. My goals: no war if possible, diplomatic win.
Therefore:
1. Neglect the military (gold saved)
2. Get all gold-Wonders (missed the Colossus, though)
3. Forget all military Wonders
4. Culture-W and happiness-W optional, except for the G-Library
5. Tech/4 turns for the entire game
6. Skip all military and unnecessary Techs (incl. Democracy, Navigation etc.)
7. 1 per round trading, selling, bribing etc.
8. Skip unnecessary city improvements (my last ones were Hospital and Factory), then all cities on Wealth.
The 'NEVER use Wealth' is maybe a bit strong-worded. What do you do when you have all the city improvements you need, in all your cities?
I'll post my last save before the diplomatic win this week-end. Just compare it with my goals and let me know.
Message for all others: your input (specially your critics) will be appreciated, I am a VERY long way from my personal UP.
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:26
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WHAT IN GOD'S NAME IS "UP"?!?
Sorry for that outburst. Sometimes these little acnonyms just drive me insane. And yes, I know there is a thread dedicated to just that subject.
I must be doing something wrong and not mentioning it. I do make what I consider to be a good deal of money come the late-medival/early-industrial age. But not enough that I'd feel good about spending 2400 gold on one war, at least until I've got infantry defending all my cities... then I've got gold to burn.
When I sell luxuries, I do sell them for upwards of 20 gpt. However, it reaches a point where most of the civs in the world are too poor or stressed out, or perhaps just "furious" with me for god-knows-what-reason, that they won't buy any luxury from me. Who knows. Perhaps if I played with fewer civs? (I play with the standard 16; no mods for me).
I do do better when I play as commercial civs.
I am right now playing my first real "colonization" game, as the Greeks: I am taking a few cities overseas just for the purpose of securing one luxury or another. It is a real challenge. I am currently communist (rare for me), but when I switch back to democracy, I expect to reap the rewards, if I can first beat off the Babylonians, who don't seem to take kindly to my efforts to civilize the third world. 
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minke19104
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em... Ultimate Power (UP)
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:26
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Ultimate Power is a frustrating goal. If I've given the impression that I attain it easily, I did so by mistake.
Many games fail to pass muster and are discarded. It's not like I fire up the game, take any old starting spot I get, and play my way to UP every time. Not even close.
But I accept the low success rate in exchange for the fun I have when I do get a "good one" going.
Rest assured, Mountain Sage, that I did not achieve UP until I had been playing CivIII for months (though partly because I started playing CivIII as a nice peaceful builder type). And even with experience & skill, UP still requires a hefty dose of luck.
Yahweh,
I do believe your problems stem, in part, to the huge map/16 civs settings you're playing on. I think it's easier to become a dominant civ on smaller maps. On my settings (standard/8), if I knock out 3 other civs, I'm pretty much even with the rest of the world combined.
If you knock out 3 other civs on a huge/16 map, you're not 1/2 the world... you're 1/4 of it. You may only have 2 luxuries (instead of the 4 I'd have). Though I've never tried it (and don't intend to, honestly), I think UP on a Huge map is significantly more difficult than on a standard. Likewise, I dabbled a bit with small maps and found them easier.
-Arrian, who is rambling today
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:26
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quote: Originally posted by Arrian
Yahweh,
I do believe your problems stem, in part, to the huge map/16 civs settings you're playing on. I think it's easier to become a dominant civ on smaller maps. On my settings (standard/8), if I knock out 3 other civs, I'm pretty much even with the rest of the world combined.
If you knock out 3 other civs on a huge/16 map, you're not 1/2 the world... you're 1/4 of it. You may only have 2 luxuries (instead of the 4 I'd have). Though I've never tried it (and don't intend to, honestly), I think UP on a Huge map is significantly more difficult than on a standard. Likewise, I dabbled a bit with small maps and found them easier.
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Well, I know this is true. But I wouldn't feel good about myself if I didn't do the hardest thing possible. Neurotic, but true. You see, I used to think of myself as a big civ Pimp. Now that I've switched to playing always against 15 other civs, I find I'm behind pretty much everyone.
But once I put in the required YEARS of playing, I WILL BE THE MASTER OF APOLYTON!!!!!!!!!!

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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:26
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quote: Originally posted by Jaybe
Yahweh, on Large/Huge (well, ANY size) maps, I usually designate 1-2 civs as NONE in the startup. Gives me a little more breathing room to get started. |
Not me. I like the whole damn game to be hard.
That's why civs that don't have a good mounted UU, or the industrious trait, can be a real hassle on a huge world... because you need to get your lebensraum (please excuse the term) early in the game, and then, to become a superpower, you need to expand in the medival era... and then, to match any other superpowers that might emerge, you need to expand in the industrial era as well!
That's why I keep cultural victory ON... because, come the modern era, if I've MADE it that far, I know I can achieve some sort of victory, and it would just be a time-consuming process to wait around for Space, or Domination, etc.
Of course, I only play regent level. On Monarch or higher, 1 of the 15 other civs always manages to outclass me in some way... but I'm working on it. 
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badams52
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near the magic kingdom
May 2002 time: 21:26
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quote: Originally posted by Mad Bomber
#1) I'm not a big fan of MM either but if you have some cities that need improvements then disbanding is preferable to putting a city on wealth (and I often forget to take the city off of wealth when new improvements become available)
#2) The best way to add to your science is to rush projects in your corrupt cities (courthouses, factories, and Police Stations first, followed by Currency improvements, happiness improvements, then science improvements)
#3) I rarely have a big enough army I'm always looking to expand it (Then I disband obsolete units that don't upgrade) |
I do see your point, but the other reason I do build wealth is that coming into the industrial age, if I've had the UP game going, my gold is in the 7000-13,000 range (standard map) and so I have plenty to use on rushing projects. (If I don't have UP it means I didn't war enough early). So I'd rather up my science rate easily with the slider to take it down from 5 turns/tech to 4 turns/tech by having enough wealth cities. Call me lazy, but at that point, the advantage I will get from disbanding is moot.
I have done it your way before and it's too much MM for my tastes.
[Edit after reading Arrian's wealth post] I agree completely with Arrian and MZ. Even in my non-up games, I usually have a large enough lead over the next civ and an army that will repel any attack, so it's wealth and head for the SS.
Last edited by badams52 on 15-03-2003 at 06:25
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:26
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Re: disbanding to rush improvements
Unless someone can prove to me, mathematically, that this is more efficient than wealth (all the time... I know it is often), then I'll keep with the wealth. Sure, to create "the basics," temples, libraries, etc., in newly conquered cities, this is a fine technique, but to build banks and cathedrals, etc.? Isn't the additional money from Wealth a better bargain? (I'm talking after Economics here)

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Mountain Sage
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My military screenshot:
Attachment: joan 990ad.jpg
This has been downloaded 38 time(s).
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Mountain Sage
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Not very clear, I'll learn...
This is the whole military from 950 BC to AD 990.
Why did I keep this 3 units? Well...
The first Spearman is the 14 July parade unit (even years)
The 2nd Spearman is 14 July parade unit (odd years)
The Caravel is Joan's fishing boat (shark, marlin, kraken etc.)
Why no updated units?
Modern fleet: 'Iron is better around some body barts that on a swimming coffin' Joan said
Airplanes: 'What goes up must come down' Joan said.
Who I am to argue? ...
P.S. how can I recover and past a save in Poly 'upload files' directory?
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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