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Catt
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California - SF Bay Area
May 2002 time: 21:26
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quote: Originally posted by vmxa1
I may not be the best one to give you the 411, but as I understand it:
they wanted to come up with mods to make the AI more competitive and maybe even a super civ.
So they come up with plots or conceptions or what ever you may call it for a game. Set it up and have as many players take a run at it as want to contribute. By that I just mean play and give some sort of a run down on their progress. Some times each will take a different civ or tactic and you can play at differnt levels.
The idea is to see what works and why and see if you can improve both the AI and your game.
By now the mods is very stable. I mean it is not being tweak in a big way.
At least that is how I as interpreted it.
I will be corrected by students of AU I am sure. |
I'd say that reflects my view of AU pretty well. I'd add that one need not play the AU Mod (the rules changes) to play an AU game -- many play AU games with stadard Civ rules. Most AU games have a theme, and we play to the theme, more or less. The goals include: exploring tactics and strategies, learning about how the game itself works, having fun, sharing stories, and improving our own overall play.
If you've never done it before, playing the same game as a bunch of others (i.e., same map, civs, etc.) and then comparing how your game developed and seeing how others developed is great fun and usually very interesting. You can play at any difficulty level, and there is no "contest" or "competition" -- it's not a regularly scheduled shared game in which highest points or fastest victories, etc. are coveted. I think in the last AU game we had people playing every level from Warlord to Deity (maybe just Emperor).
Catt 
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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:26
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quote: Originally posted by Yahweh Sabaoth
I would be very happy to join you in such a thread, and I'd also like to know how in God's name you achieve a conquest victory on a huge map. I can't achieve it, and I only play regent... |
Im not one for starting threads (I try but I always get writers block) As for conquest victories, I must admit I have only achieved one (I have 3 others that I would win, but have yet to play through) in CIV 3 1.29. That game took me 3 and a half months to complete playing on average 2 hrs per night. Expect a conquest victory on a huge map to take aprox 150 hrs of playing time to complete. I play on regent as well (I don't like the bonuses the AI gets at higher levels) As for the AU, I enjoy their critiques, but do not participate in the games as I find their mods to the game a little too basic. (bombardment values are too low, movement for modern units are not accurate....I tried to argue some of these points, to no avail) Finally, I am not a full blown Warmonger, I love building too!!!
Yaheweh & Mountain Sage:
If you are interested, we could play a PBEM game on regent. PM me if interested.
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Mountain Sage
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quote: Originally posted by Yahweh Sabaoth
Mountain Sage:
I agree with your basic approach. However, I would like to know how to take on those overseas dudes. I absolutely refuse to build 25 galleon. That's absurd. My coastal cities are important: they should be building improvements. If my continent is too small to expand any further, I'm rarely making enough money to maintain the huge buildup. Especially if I haven't made contact with the other continent yet!
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First of all, I'll just point out that Mad Bomber's approach is a valid one: you can build a huge invasion fleet, not get broke, invade and conquer. I even did it a couple of times 
But what happens, as you said, if your're on a small continent with 12-15 cities?
My answer is: change your playing style! get your luxuries, resources etc. by diplomacy, Tech research and
trading. This is exactly what I'm doing now. 12 cities, a big island, Egypt and Germany E and N, NO LUXURIES (and Egypt has 11 spices!!!!) and another 13 vulture Civs around.
You can still win on Emperor (or so I hope...).
I'll post my next save this week-end, mid-way down the Industrial Ages, with 3 military units only.
So, different settings, different strategies, but at the end, only 1 win (YOU).
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minke19104
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Marketplace + Banks + Adam Smith will nest you good amount of gold. Oh and the Colossus also ..
But you get the most money from selling techs. It isn't too hard really. You need to constantly sell your techs off. At first the most they'll pay is prolly around 20 gpt. But after a while, they start to depend on you for tech. Sell for the biggest bidder first, then the rest. Dont let other civs buy the tech from him/her.
You also need libraries and universities for research. There are awesome threads around about tech dealing and brokerage. Try the must read threads...
Make a super duper science city. Find a city close to capital/FP with coastal area. Make SURE you get the Colossus early for the added commerce bonus to every worked square. Try to get either or all Copernicus/Newtons/SETI wonder. Of course library, univ, research labs are good. Put marketplace, banks, harbor, stock exchange, Commercial Harbor in it also. And whatever other ppl may say, Commercial Harbor and Colossus benefits do stack, giving you crazy amount of money for science.
In my current game, my Super Duper Science City produces 356 something science per turn with 20 citizens and all the stuff I wrote above.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:26
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Yahweh,
The main factors in getting rich, for me:
1) Palace/FP setup. Lots of low-corruption cities.
2) A solid "build" phase after (and sometimes during) the conquest of my continent.
3) GA timing
4) selling things (usually luxuries, occasionally tech) to other civs for gpt.
5) Wonders that pay upkeep for your improvements: pyramids, sun tzu, smith's.
The Great Library can also make you rich, though that's a temporary thing if you don't use the riches to improve your economic base (improve your cities). Leonardo's will save you money, but only if you are doing a lot of unit upgrading. Finally, the happiness wonders can really help, since with them and a decent number of luxuries, you won't need to use the luxury spending slider too much.
Usually you can't make much money off the AI until they have been in a representative government for a while (rep/demo) so their cashflow increases. I keep my eye out for civs that may enter a GA via war, so I can immediately sell them whatever I can to drain all their gpt gains during those 20 turns.
-Arrian
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minke19104
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Say you can make 2 deals to a Civ, a luxury trade or a tech trade.
The luxury trade will only net you 52 gpt,
while the tech trade will get you 82 gpt.
Should I give them tech or luxury??
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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:26
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quote: Originally posted by Yahweh Sabaoth
Alright, this is a topic-related question:
How do you earn the amount of money you need to build the 25-30 galleons, or whatever, you need to cross overseas?
Do you not build certain improvements, like universities, or something?
I simply don't understand, and I'm not that stupid. I cannot arrange truly lucrative luxury trades until the industrial era (when I can pull down between 20-80 gpt for a luxury or strategic resource). Hence, I don't tend to make a grotesque amount of gpt during the medival era.
How are you people doing it?!? |
Yahweh:
One thing I should note:
I play on a mod with reduced coruption
That being said, 2800 gold for an invasion is not a lot even for vanilla PTW (not modded)
Typically I fight a few early wars (wars before cav) to give me a decent sized empire with correct palace and FP placement and in a demo your available cash should skyrocket. Build during the early industrial age, getting your major infrastructure set up (factories, banks, police stations and Stock markets are a must for core cities)
On a huge map, unless you are playing with 16+ civ's should net you more than 20g per luxury, if you haven't; try to haggle a little to find out what the AI is willing to pay.
I move the palace periodically to ncerease the amount of cities that have low corrruption. I tend to build the FP in my orgional core cities so that my core cities do not have much corruption, and gradually move the palace out to make more cities productive.
One last point:
NEVER use Wealth.
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badams52
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near the magic kingdom
May 2002 time: 21:26
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quote: Originally posted by Yahweh Sabaoth
Well, I do all those things in a typical game... in fact, sometimes I'll get so p.o.'d that I'll quit my game, even if I'm the leading power, if, say, the Korean's get Leo's Workshop... my game just won't be "perfect" enough. And I keep building during wartime, generally... so... I guess I still don't understand. I could be spending too much money on my army? |
Sigh, it has been proven that you don't need even 1 GW to win. Sounds like you have the UP syndrome. 
But seriously, I build during wartime myself, but I usually trade off cities. "Okay this city had a hospital and a factory, time to produce units. Ah, you've been producing cavalry long enough, time to get you a cathedral." Then again, my armies are usually small to the numbers I see that others are putting out. Take a look at the AU206 spoiler thread, and you'll see different sizes of armies. Mine's smaller, but I take time in fighting and make sure to have the advantage when attacking or defending.
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