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MichaeltheGreat
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Apolyton Grand Executioner
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mooning the house that Ruth built.
Oct 1999 time: 21:13
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"Although I can see why you want them in the same game the idea of "limited military" does seem oxymoronic. I mean if you don't want direct contact to jeopardise the builder idea then why not just give them the same scenario and see how they go?"
It's not just "multiple SIM-City" googlie, at least not the way I intend to play it. 
There are two aspects of winning the game - building yourself, and doing everything you can do to interfere with the other guy.
Competition for SP's, blocking access to special resources and landmarks, racing for pods, ambushing exploring units and transports carrying artifacts, plundering improvements, blocking territorial expansion, attacking and defending energy parks, etc. Then there are the beloved probe teams.
Saying it's "not SMAC" is a little semantic, or a little pedantic, or a little of both. AI factions are nothing more than targets to plunder, as LoD said. "Submissive pact" - not with me. They are inefficient wastes of real estate, once I've taken anything of use. When I load the game, it say SMAC, mindworms are SMAC, the terrain and dingy graphics are SMAC, the unit workshop is SMAC, random events are SMAC, combat resolution is SMAC, etc.
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LoD
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Warsaw, Poland
Jan 2000 time: 06:13
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quote:

Originally posted by MichaeltheGreat on 02-19-2000 01:02 AM
It's not just "multiple SIM-City" googlie, at least not the way I intend to play it. 
There are two aspects of winning the game - building yourself, and doing everything you can do to interfere with the other guy.
Competition for SP's, blocking access to special resources and landmarks, racing for pods, ambushing exploring units and transports carrying artifacts, plundering improvements, blocking territorial expansion, attacking and defending energy parks, etc. Then there are the beloved probe teams.
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I consider myself warned .
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---LoD
He, who comprehends the past, will conquer the present and rule the future.
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Rusty Nail
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Copenhagen
Jan 1970 time: 05:13
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Apropos the debate on game type, I think a good method would be to first set the game parameters, and THEN let the players choose their factions, allowing each to change after seeing the other's choice until both are happy. This would introduce a completely different dynamic, and would require some tough choices (Do I rush, defend or turtle.
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Rusty Nail
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Copenhagen
Jan 1970 time: 05:13
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I am curious to know why these games are being played PBEM and not IP as only two persons are involved. Is this because the multiplayer software is unreliable or what?
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Adam_Smith
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The Raisin Capital of the World
Dec 1999 time: 05:13
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oops
[This message has been edited by Adam_Smith (edited April 17, 2000).]
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TigToad
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Glendale, AZ USA
Dec 1999 time: 22:13
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In all fairness, I saw that Fist was going to beat me up the tech tree when I was about 10 techs away and switched to all money to try to beat fist if he got there first and somehow failed to finish his base... on my own I would have transcended no more than two years after fist if I'd kept my research.
Okay, I may be interested in doing another game if someone wants to play a loser.. Maybe Paul and we can have the battle for the worst of the transcenders? Or I always enjoy playing games with Misotu... or both if I'm feeling sick in the head.
Tig
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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