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vitamin j
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No problem!
I was just trying to clarify what that meant. It would be good to follow the same protocol of the other DTs... Still the bombardment thing seems screwy to me. If someone wants to hole up and just build build build, having to worry about cruisers taking out your boreholes seems a little much. Considering that you've probably conceded at least most of the map to your opponent already.
Just my opinion.
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vitamin j
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Ok, thanks guys for setting us up. I'm gonna mail Sikander about our rule agreement soon. I just found out that I'm in AXT055 and AXT056, in addition to this new DT, today. I have a question, and I hope this is an ok place for it. Is there any way to keep from leaving the game at the end of your turn? (You know how the screen asks for the next password or save and exit.) I'm asking because my comp is kind of slow, and to reload the game for every turn I take seems a little much. I've only been in one game 'till today and it hasn't been a problem since I just take the turn then upload/mail it. But if I want to play the other turns before exiting... Maybe I missed something. If there is no other way, I'll just grin and bear it, but if there is I need to know! Thanks
vitamin j
edit:
Well, we've got a problem. When I try to load DT13 I get an "invalid page fault" error message. Does anyone have an explanation/fix? AXT055 and 056 loaded up fine, so I'm pretty sure it's just this game. Any help is appreciated. I'm off to post the military rules Sikander and I agreed to in the turn-tracking thread.
Last edited by vitamin j on 11-10-2001 at 05:05
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vitamin j
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Oops! That's gotta be it. Will try again this afternoon.
Thanks Paul.
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