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Jon Miller
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do you like RTSs?
TBSs?
FPSs?
CRPGs?
Sims?
list old games you liked
Jon Miller
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Rogan Josh
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The two games I have spent most time playing in the last year are Europa Universalis II and Morrowind, both of which are excellent.
Neverwinter Nights was absolute crap, and I don't have any of the others.
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:26
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Hardwar is a good game that didn't really achieve commercial success. So much so that the company that wrote it now no longer exists.
EDIT: Finally found the old thread (that doesn't appear in a search) with links.
http://apolyton.net/forums/showthre...&threadid=52788 is the thread in question.
For the terminally lazy, the demo version is here:
http://david.hedbor.org/hardwar/files/harddemo.zip
A patch is available here:
http://zedo.hardwar.org.uk/
somewhere, which will render the game similar to the full version, only without movies or music.
The softwarerefinery links are dead - no surprise there.
Last edited by Skanky Burns on 02-03-2003 at 17:22
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Asher
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Calgary, Alberta
Nov 1999 time: 22:26
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MOO3 is not good.
To quote some of my adventures from another forum:
quote: I gave it a second shot today. I was incredibly impressed by how stupid the AI is.
The diplomatic AI is best. I was doing absolutely nothing but developing infrastructure: The same guy kept sending me messages telling me "Cease your actions!" constantly. Then he randomly declared war on me. Two turns later, war ends. Couple turns later, war again! Repeat throughout the ENTIRE game, along with the random "Cease your actions!" messages.
Then I tried turning on the auto-colonize thing since it's so tedious. I figured it'd be easy, right? Turn it on, flag planets you want a colony, it'd colonize the closest ones first. No, it doesn't. It colonizes the ones as FAR AWAY as possible first. Some 30 turns to move a ship.
What's more, it doesn't seem to remember it sent a colony ship there. So while there's already a colony ship there, it sends six more colony ships to the SAME PLANET. The first one colonizes it, then eventually the others get there and ***** "There's already a colony here!". So naturally, instead of going to one of the nearby flagged "Green 2" planets, it colonizes a ****ing "Red 2" planet in the SAME SYSTEM. Eventually they colonized all the planets (most of them worthless), and I still had 1 colony ship left. Naturally, it wanted to spend *40* turns to go across my galaxy and colonize a planet on the other side, rather than a nearby sector. |
quote: Oh, and I forgot to mention that for some reason the viceroys built me about 25 troop transports in 200 turns, even though I had only a couple of frigates for a Navy. |
quote: Also, is it too much to ask for it not to **** with my sliders?
About the ONLY thing you can really control in the game is the sliders for funding. But it ****s with them constantly! Not just a bit, but a LOT. Funding for military construction on a planet for example: I'll set it at 25%, the next turn it's at 2%!
It's so frustrating. |
quote: Also:
Like 3 destroyers camped out over one of my brand new colonies.
*EVERY* turn, they'd attack the colony, it'd tell me "DEFEATED", but they wouldn't invade or anything.
So every turn, for about 50 turns, they'd attack and do nothing. I had no building damage, no casualties, I had no one defending my planet -- but they'd still attack it EVERY turn, never invading and finally taking it over. |
not to mention that the AI can't seem to be able to invade planets...which kinda makes the game un-losable. 
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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Indeed. Please August, come share your secrets with the MoO3 forum, as we are still figuring out many aspects of the game.
for example: I'm still working out how Dev plans work. can you give me some tips?
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