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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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I am currently doing some extensive testing on this subject.
The tests I do are:
- X Warriors -vs- Y Warriors (to determine the ratios)
- X Spearmen -vs- Y Warriors
- X Archers -vs- Y Warriors (these two are used to compute the effect of attack and defense)
- X Jag Warriors -vs- Y Warriors (to compute the effect of movement points)
- X Vet Warriors -vs- Y Reg Warriors (to compute the effect of combat experience)
A test should be done with wounded units, but that is rather difficult to set up.
I already found out that non-attacking units (workers, settlers, ...) have no impact on Military Strength.
From Test 1, I get a few different results than quoted above. Maybe we used different Patches.
For example, I get:
X = 10, Y = 8, Average
X = 10, Y = 13, Weak
- From Test 1, I get:
0% <= Relative Army Strength < 80% : Weak
80% <= Relative Army Strength <= 125% : Average
125% < Relative Army Strength : Stronger
The Relative Army Strength is only calculated from the number of warriors, of course.
- From Tests 2 and 3, I get roughly the following result:
Value of Warrior = 1 (assumed)
Value of Spearman = 1.52
Value of Archer = 1.57
edit: update below
Army Strength = Sum (Unit Values)
I'll keep you posted..!
Last edited by BigFurryMonster on 17-05-2003 at 17:08
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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More test results coming in:
- From Test 3:
(update) 1 Archer = 1.60 Warrior.
- From Test 4:
1 Jaguar Warrior = 1 Warrior.
==> Movement points have no effect on Unit Value.
Hypothesis:
Unit Value = 1 + 0.60 * (Attack Value - 1) + 0.52 * (Defense Value - 1)
...testing will continue...
(update) Formula correction on next page.
Last edited by BigFurryMonster on 24-05-2003 at 02:54
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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- From Test 5:
1 Vet Warrior = 1.45 Warrior Updated to 1.33 in a later test!
I noticed one strange thing here, though:
6 Vet Warriors -vs- 7 Reg Warriors: Average
18 Vet Warriors -vs- 21 Reg Warriors: Strong
...so, tripling the units on both sides gives a different result..!
update: this can be accounted for by the extra Army Support Cost caused by the greater increase in Reg Warriors (see next page)
Last edited by BigFurryMonster on 23-05-2003 at 17:39
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Nor Me
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I did a short test on this closer to when this thread first came up. I remember that archers were worth more than spearmen and didn't come up with enough detail.
But I ruled out cost as a factor.
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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quote: Originally posted by nbarclay
I wonder if there's some kind of rounding anomaly involved. |
Very probable.
This is a picture the test method I used. For Test 1:
The dots are "test points". They give either Strong, Average or Weak as a result. I drew the lines in such a way that all Strong points are in the lower-left part, the Weak points are in the upper-right part, and the Average points are in the middle.
The lines happened to correspond to 125% and 80% relative army strength, respectively.
For the other tests, assuming the 125% and 80% remain constant, I multiply one of the axes of the graphs by a number N.
This N needs to be tuned by trial-and-error to get all the test points in the correct area. The slopes of the lines change accordingly (actually, the slopes of the lines remain mathematically constant, but the scale of the graph changes).
For example, I found N = 1.60 for Archers -vs- Warriors: I have to multiply the vertical axis (representing the number of Archers) by 1.60 to get it right. This works pretty well.
I tested no further than, say, 15 -vs- 20 units. But still, it gives a pretty good boundary for the three areas.
Panag - I couldn't find info relating to this subject on the site you mention. Can you direct me to it, if it is present?
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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- From Test 6:
1 Hoplite = 2.06 Warrior.
Hypothesis adjusted to:
Unit Value = 1 + 0.60 * (Attack Value - 1) + 0.53 * (Defense Value - 1)
(with some rounding errors)
(updated) Formula correction below.
Last edited by BigFurryMonster on 24-05-2003 at 02:53
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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- From Test 7:
1 Bowman = 2.08 Warrior.
So... a Bowman and a Hoplite would almost be of the same strength...!
The formula is therefore not correct.
(update) Value updated below.
Last edited by BigFurryMonster on 24-05-2003 at 02:52
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DaveMcW
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Some more data points:
10-attack-Archer = 6.5 or 6.6 Warriors
50-attack-Archer = 30.5 or 30.6 Warriors
Last edited by DaveMcW on 22-05-2003 at 13:21
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DaveMcW
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10-defense-Spearman = 4.6 or 4.7 Warriors
50-defense-Spearman = 20.6 or 20.7 Warriors
This works out to the simple formula:
0.6 * Attack + 0.4 * Defense
Can you run your spearman test with more units to see if the original is accurate? Placing units in the editor lets you work with much bigger numbers than placing them in debug mode.
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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Not so fast, DaveMcW! I found the following interesting fact:
- 18 Warriors -vs- 7 Immortals: Weak
- 18 Warriors -vs- 7 Artificially Created "4-2" Units: Average
Apparently, the unit value is dependent on a factor we do not know yet.
Oh, and:
- 1 Immortal = 3.23 Warrior
- 1 "4-2" Unit = 3.20 Warrior
- 1 Legionary = 3.00 Warrior
- 1 Numidian Mercenary = 2.51 Warrior
- 1 Veteran Numidian Mercenary = 3.34 Warrior
I set the "4-2"'s cost to 30 shields, to rule out that factor.
Last edited by BigFurryMonster on 23-05-2003 at 01:50
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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I already thought of this, and set the flags for the "4-2" unit to exactly match the flags for the Immortal:
- Can trigger GA
- Available to one civ only
- Upgrade abilities
- Resource required
(update) The CivSpecific Ability causes this effect. See below.
Last edited by BigFurryMonster on 24-05-2003 at 02:51
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:26
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Using the knowledge obtained above, I had to run most tests again.
I got the following:
- 1 Archer = 1.60 Warrior
- 1 Spearman = 1.40 Warrior
- 1 Bowman = 2.02 Warrior
- 1 Hoplite = 1.82 Warrior
- 1 Immortal = 3.23 Warrior
- 1 NumMerc = 2.42 Warrior
- Veterans = 1.33 Regular
- Elite = 1.66 Regular
...leading to the following formula: (updated)
Unit Strength = (Hitpoints / 3) * (0.6 * Attack Value + 0.4 * Defense Value) * (1.01 if UU and CivSpecificAbilitiesOn)
Army Strength = Sum (Unit Strengths) * (Factor depending on ArmySupportCost)
...I haven't tested that last factor.
Last edited by BigFurryMonster on 24-05-2003 at 13:03
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