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Jurimax
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Belgium
Oct 2001 time: 06:26
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IMHO I believe that you are weak when you have less military, average when you have about the same amount and strong when you have more. However, I don't think it's in the number of units. Last night I was playing and I was weak compared to an AI, after upgrading a Warrior to Swordsman my Military advisor told me we were average compared to that AI (was during same turn, so the upgrade was all that happened to either military).
Greetings Jurimax
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CerberusIV
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I was always under the impression that the total attack value of a civs units was the main factor. Upgrading units always seems to significantly boost my military rating. I tend to have more defensive units than offensive and introducing musketmen or riflemen tends to dramatically improve my rating and deter the AI civs from attacking.
I just lost three knights (out of fourteen) in my current game and this seems to have reduced my military power sufficiently for the Spanish to try a sneak attack whilst I am crushing the English. Since I have nearly 30 cities, all with a couple of spears or pikes garrisoning them this suggests that A and D values are now far more important than unit numbers.
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DaveMcW
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I did a *very* quick test in debug mode.
10 warriors / 8 warriors = Stronger
10 warriors / 9 warriors = Average
10 warriors / 13 warriors = Average
10 warriors / 14 warriors = Weaker
10 warriors / 1 tank = Weaker
11 warriors / 1 tank = Average
16 warriors / 1 tank = Average
17 warriors / 1 tank = Stronger
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CerberusIV
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The only reason I look at the F3 advisor is to check how the AI civs perceive my military. As long as I am strong compared to them they usually won't start a war. Occasionally, as now with the Spanish, one of them has a suicidal impulse but not very often.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:26
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In SP, this may be of limited value, but for MP could be useful, if we know the mechanism.
The warrior example looks like weaker, when the attack (or defense?) points are less than 75%, average between 75% and 125%, and stronger above 125%.
The tank example looks similar (what was a tank again, 12.8.2, I forgot), but not entirely.
May be the number +/- 25% has to be tweaked a bit, but probably not much.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:26
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quote: Originally posted by player1
Actually those 17 Warriors could definety take out enemy Tank.
He has 8 defense, but he still has just 4hps. |
Five hitpoints, unless one of the first two warriors destroys it, since its second victory would be guaranteed to get the tank promoted to elite. And "definitely" may be pushing it. 17x4 = 68, while 8x5=40. So if odds correspond roughly to those multiples (and I'm not sure to what extent they do), the tank probably has a chance at fending off all seventeen. Of course if the tank is fortified...
Last edited by nbarclay on 10-03-2003 at 18:34
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yxhuvud
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Someone mentioned that it seems like it favors offensive units over defensive. I would say there isn't enough evidence to decide, since no defensive units have been tested.
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