Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > F3 Strong/Average/Weak
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:26
  Old Post 05-03-2003 02:36
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
F3 Strong/Average/Weak Increase the size of your Attachments

Does anyone know much about what standards are used to define a player's civ as having a "strong," "average," or "weak" military compared with another civ on the F3 screen?

Jurimax is offline Jurimax
Settler
Belgium
Oct 2001
time: 06:26
  Old Post 05-03-2003 05:17
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

IMHO I believe that you are weak when you have less military, average when you have about the same amount and strong when you have more. However, I don't think it's in the number of units. Last night I was playing and I was weak compared to an AI, after upgrading a Warrior to Swordsman my Military advisor told me we were average compared to that AI (was during same turn, so the upgrade was all that happened to either military).

Greetings Jurimax

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:26
  Old Post 05-03-2003 08:30
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Just a guess, but they might add all the points (A/D) of all your units and compare the total between all civs. If this number is roughly the same, you are average, if etc...

This is a wild guess, and the roughly needs to be determined but it could be a good way to quantify military power...

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:26
  Old Post 05-03-2003 08:45
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

I have nothing definitive to add. But will contribute that Firaxian's posted on several occasions that the F3 military advisor was modified in one of the patches to adopt the "strength evaluation" process of the AI in general, i.e., taking into account both numbers of units and the A and D vales of such units. IIRC, in earlier versions of Civ, an army of 200 workers was "strong" compared to an army of 100 infantry (but the Firaxians always insisted that AI-civ evaluations of the enemy took into account A and D values for purposes of declarations of war, etc.). At v1.21 or perhaps v1.29 of vanilla civ, the military advisor's advice was apparently modified to decrease the weighting of unitnumbers and increase the weighting of unit power. Perhaps in one of the ReadMe's to the vanilla patches there is a reference to this? No idea with respect to MP.

Catt

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:26
  Old Post 05-03-2003 14:54 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I was always under the impression that the total attack value of a civs units was the main factor. Upgrading units always seems to significantly boost my military rating. I tend to have more defensive units than offensive and introducing musketmen or riflemen tends to dramatically improve my rating and deter the AI civs from attacking.

I just lost three knights (out of fourteen) in my current game and this seems to have reduced my military power sufficiently for the Spanish to try a sneak attack whilst I am crushing the English. Since I have nearly 30 cities, all with a couple of spears or pikes garrisoning them this suggests that A and D values are now far more important than unit numbers.

DaveMcW is offline DaveMcW
Prince

Aug 2002
time: 00:26
  Old Post 05-03-2003 19:18
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton

I did a *very* quick test in debug mode.

10 warriors / 8 warriors = Stronger
10 warriors / 9 warriors = Average
10 warriors / 13 warriors = Average
10 warriors / 14 warriors = Weaker

10 warriors / 1 tank = Weaker
11 warriors / 1 tank = Average
16 warriors / 1 tank = Average
17 warriors / 1 tank = Stronger

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:26
  Old Post 05-03-2003 21:03 Visit Datajack Franit's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

The advisors are so damn stupid.. who is paying attention to them anymore?

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:26
  Old Post 05-03-2003 21:21 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

The only reason I look at the F3 advisor is to check how the AI civs perceive my military. As long as I am strong compared to them they usually won't start a war. Occasionally, as now with the Spanish, one of them has a suicidal impulse but not very often.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:26
  Old Post 05-03-2003 21:54
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

In SP, this may be of limited value, but for MP could be useful, if we know the mechanism.

The warrior example looks like weaker, when the attack (or defense?) points are less than 75%, average between 75% and 125%, and stronger above 125%.

The tank example looks similar (what was a tank again, 12.8.2, I forgot), but not entirely.

May be the number +/- 25% has to be tweaked a bit, but probably not much.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:26
  Old Post 05-03-2003 22:19
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton or Terrorists Win

SR,

Tanks are 16.8.2

-Arrian

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:26
  Old Post 05-03-2003 22:35 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

Judging from this limited test, it looks like attack gets a 2:1 or 3:1 weight over defense.

Also, if the ratios are 0.75 and 1.25, since they are not the inverse of each other, you can get your advisor saying that you are average, but your opponent's advisor saying they are strong compared to you.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:26
  Old Post 06-03-2003 00:57
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Call to Power 2

It would be interesting to see whether movement rate plays any role (e.g. do the calculations regard a Gallic Swordsman as worth more than a conventional one).

Chemical Ollie is offline Chemical Ollie
Prince
Bored of this board
Jan 2002
time: 06:26
  Old Post 06-03-2003 16:49
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Got spare money?

quote:
Originally posted by Datajack Franit
The advisors are so damn stupid.. who is paying attention to them anymore?


I liked the video animated advisors of CIV 2, with Elvis and Schwartzkopf look-a-likes. They never got boring.

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:26
  Old Post 06-03-2003 17:54 Visit Datajack Franit's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Put an end to popups!

Schwartzkopf sounds more like some kind of German brand of shampoo

Napolean is offline Napolean
Settler

Mar 2003
time: 05:26
  Old Post 08-03-2003 18:41
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Inflate your Upload Space

hey, point taken there. the civ2's advisors are so cute, esp the science advisor.

Manya is offline Manya
King
Declarado en rebeldia
Jan 2003
time: 02:26
  Old Post 08-03-2003 20:00
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Inflate your Upload Space

the advisors aren't good, they tell you what's obvious

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:26
  Old Post 08-03-2003 21:23
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Olaf Hårfagre

I liked the video animated advisors of CIV 2, with Elvis and Schwartzkopf look-a-likes. They never got boring.


"You're letting our crack troops go to waste, sir. Let's go bonk some heads."

"All the world marvels at our superior intellect, sire."

Can't believe I still have some of them memorized.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:26
  Old Post 10-03-2003 11:23 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

they ruled!

oh how I missed them

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:26
  Old Post 10-03-2003 16:52
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Tired of ads?

quote:
Originally posted by DaveMcW
I did a *very* quick test in debug mode.

10 warriors / 8 warriors = Stronger
10 warriors / 9 warriors = Average
10 warriors / 13 warriors = Average
10 warriors / 14 warriors = Weaker

10 warriors / 1 tank = Weaker
11 warriors / 1 tank = Average
16 warriors / 1 tank = Average
17 warriors / 1 tank = Stronger


Actually those 17 Warriors could definety take out enemy Tank.
He has 8 defense, but he still has just 4hps.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:26
  Old Post 10-03-2003 18:18
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by player1


Actually those 17 Warriors could definety take out enemy Tank.
He has 8 defense, but he still has just 4hps.


Five hitpoints, unless one of the first two warriors destroys it, since its second victory would be guaranteed to get the tank promoted to elite. And "definitely" may be pushing it. 17x4 = 68, while 8x5=40. So if odds correspond roughly to those multiples (and I'm not sure to what extent they do), the tank probably has a chance at fending off all seventeen. Of course if the tank is fortified...

Last edited by nbarclay on 10-03-2003 at 18:34

yxhuvud is offline yxhuvud
Chieftain

Jul 2002
time: 06:26
  Old Post 10-03-2003 18:33
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Get a bigger avatar today!

Someone mentioned that it seems like it favors offensive units over defensive. I would say there isn't enough evidence to decide, since no defensive units have been tested.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:26
  Old Post 11-03-2003 09:04
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Lose 30 kilos (of popups)

Taking a look at Zachriel's civ combat simulator, I ran the numbers regarding a veterab tank on flat land vs. 17 veteran attacking warriors and it isn't very close. I ran 1000 simulations and the 17 warriors won around 90% of the time and on average had 8 survivors. When fortified, the victory drops to 80%. Fortified in a city drops it further to 60%.

For comparison sake, 10 veteran warriors against a veteran tank on flatland not fortified wins 60% of the time. So I would suggest that the weak/average/strong guy doesn't have much of a clue as to who is truly stronger.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 11-03-2003 20:14
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Tired of ads?

Ah, so we should be saving up on those Warriors to take out Tanks in the late Industrial? Now there's a strategy I would never have figured out myself...




Dominae

minke19104 is offline minke19104
Warlord

Jan 2003
time: 05:26
  Old Post 11-03-2003 21:26
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Do they consider nukes?? What if I have little or no military other than a huge reseves of nukes?

I'd like to see if any AI would dare to attack me....

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:26
  Old Post 11-03-2003 21:45
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton or Terrorists Win

Does the game take hitpoints into account?

Would the weak, average, strong rating change if the same warriors v. tank test was done, but the warriors were made regulars & the tank elite? Would that change the numbers? It should.

-Arrian

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:26
  Old Post 12-03-2003 03:43
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Got spare money?

We should test an hypothetical 4/4/4 unit against a variety of other units to see if movement points, nukes, etc. change something in how all of this is counted...

--Kon--

Brizey is offline Brizey
Warlord
The Republic of Texas
Apr 2002
time: 23:26
  Old Post 12-03-2003 08:24
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Avatar Enlargement: We've got the solution

Don't forget artillery.

My guess is the algorithm is very simple, probably a directly calculated formula.

Zach's combat simulator does not take into account defender retreat.

Woops. I had posted an old version of my odds calculator. I'll look for the latest.

Brizey is offline Brizey
Warlord
The Republic of Texas
Apr 2002
time: 23:26
  Old Post 12-03-2003 08:37
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Here is the correct calculator.

And here is the results for a warrior attacking a fortified tank on grasslands (both regular):


Attacker Wins:

Percentage Chance: 0.20%
Defender Hit Points Left:
5 0.00%
4 0.00%
3 0.02%
2 0.04%
1 0.14%


Defender Wins:

Percentage Chance: 98.93%
Attacker Hit Points Left:
5 0.00%
4 0.00%
3 79.80%
2 17.35%
1 1.78%


Attacker Retreats:

Percentage Chance: 0.00%
Defender Hit Points Left:
5 0.00%
4 0.00%
3 0.00%
2 0.00%
1 0.00%


Defender Retreats:

Percentage Chance: 0.87%
Attacker Hit Points Left:
5 0.00%
4 0.00%
3 0.26%
2 0.61%
1 0.00%

So, the pertinent thing here is that a little more than 17% of the time, the warrior does at least one hp of damage. Eventually, with enough warriors, the tank will bite it.

Attachment: brizey civptw ground combat calculator 25nov2002.zip
This has been downloaded 2 time(s).

Brizey is offline Brizey
Warlord
The Republic of Texas
Apr 2002
time: 23:26
  Old Post 12-03-2003 08:41
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Enter the AD-FREE zone

Whoops. I reversed who had hit points left in the first two data groups.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:26
  Old Post 12-03-2003 09:03
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Brizey
Zach's combat simulator does not take into account defender retreat.


Yes, I wondered about that as well, but would you be able to simulate multiple warriors attacking? I think that is more pertinent to our current discussion.

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0726 seconds (91.89% PHP - 8.11% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net