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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:26
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After the settler (and after we get the fur grassland mined), we could consider putting EotS on a cycle where it never drops below size 5, halfway to six. Then for production purposes, we'd always be working the mined grassland fur and two tiles that yield one production. The advantages are that we'd get more gold from the larger population and that Hurricane would get a bit of extra production. The disadvantage is that all our workers would come a couple turns later, leaving us with one less worker at any given time. Also note that EotS could maintain its current size, growth rate, and worker production rate without robbing an irrigated fur from Hurricane once we get Republic (since it will need one less flood plains tile then), although that's a fair bit away.
By the way, if we do want to bump up EotS's size, we could go ahead and do the first half of a pop point before the chop and the second half after.
Nathan
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Aeson
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orangesoda
Nov 2001 time: 22:26
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(pardon if I am assuming too much about the wonders we want, I know it hasn't been decided on yet. This is just an 'if' we do go in this direction.)
I mean that if we build the Pyramids, we are likely to get it. Just guessing, but I don't think any of the other civs will have our capacity to pump up a city so fast, and Lego is likely the only one who could be pre-building a wonder long enough to beat us. The BOB civs have strong militaries compared to us, and given our relative number of cities, and the nature of our terrain, that suggests to me that no serious run at a wonder has been started on that continent yet.
Lego is much better suited by the GL (either of them ) than by the Pyramids at this point. They are possibly looking at being 5+ techs behind, and nothing much of value to trade to catch up unless they have a large stash of money.
As such, we may be able to beat a BOB team to the Collosus even if they start it (in the form of the GL or Pyramids prebuild) while we are building the Pyramids. No one else will be in a GA, and likely no one else will have a size 12 city. Best case, we could make a play for the GL in Tempest and Collosus in Hurricane after the Pyramids. Doubt we'd get the GL, but that's why it's 'best case'. Worst case (while still getting the Pyramids) is that someone is prebuilding a wonder on the coast, and when we get their desired wonder, they switch to our second choice and build it quickly. The earlier we can start on the Collosus, the less danger there is of this obviously.
My comment was that I feel losing the Collosus is more likely than losing the Pyramids given a few turns delay.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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quote: Originally posted by Aeson
They are possibly looking at being 5+ techs behind, and nothing much of value to trade to catch up unless they have a large stash of money. |
Although in general I couldn't agree more with what you said (hard not to, I made the same points before, albeit not so detailed and structured), I don't fully agree on this. It seems everyone is willing to go for very cheap techs, Vox getting MM from GoW for 40 gold certainly confirms that. Lego could after MM (which they needed to beeline for, to get out of their isolation asap) stayed on 100% tax, and get some 200 gold in the treasury, enough to buy at least a few techs. Further, they have one thing that is certainly of value to most teams: their map. If they trade wisely, they can sell their map to 4 civs at once, giving them 4 techs... they are not that far behind that it won't get them back tech-wise.
BTW, If I was lego, I would certainly have done things differently: I would have put everything on the GL, and after that put myself on 40 turn research towards construction, and currency. By the time others contact lego, they could have been far along the tech tree, giving an isolationist, wealthy, and large empire techs farther then education. Of course, they would have needed enough territory, but with enough warriors or spears, they could protect their island until marines come around. No need for any fancy offensive units 
DeepO
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zeit
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Meet my blade!
Sep 2002 time: 06:26
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I think they said the research IW- why would they need that?
Another issue- the WC against Horsemen debate- have you taken a look on the jungle clearing Vox is doing- they are taking out a most cruicial brick in their jungle wall- a hole that is big enough to pour WC's into Diss., and if they don't pillage their road, make it all the way towards the isthmus from there. I know its early, but think of a combined 3- phases assaults- galleys land forces near the isthmus to take the relatively undefended Elipolis, or at least taking a hold of the nearby hill tile- an obvious strategically important site. another force, made of fast WC's makes his way towards the eastern border town- using the element of suprise and the quantative advantage, as well as the absence of rough terrain. a Third force, made mostly of Spearmen and swords, crosses the mountains towards Dissidentville, while available unitss from the WC force cut through the opening westwards- while the northern marine force (they were seaborne, after all...) blocks incoming reinforcment.
I already start drooling... 
*Think about peace, Think about peace, Think about peace, Think about peace, Think about peace, Think about peace, Think about peace...*
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:26
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quote: Originally posted by zeit
Think about peace, Think about peace, Think about peace, Think about peace, Think about peace, Think about peace, Think about peace... |
No.
I've said it before, and I'll say it again:
Liars. Backstabbers. Incompetents. Unstable.
... and dangerous. Immortals, need I remind anyone?
... and extortable.
... and vassalable (Fried-Psitalon addressed this well in the PTW forum).
And do we have no interest in GLs?
In the last communique, BetaHound referred to the "alliance"... the f-cking temerity of that... no consultation whatsoever, in either the initial Vox / Lux deal nor in Vox' choice to end it...
I maintain a position, both here and in the ISDG, that I want whatever team I play with to play honorably.
An opponent, or an ally, crosses that line...
Henceforth, the Voxidiots are known as Voxmeat.
Last edited by Theseus on 07-03-2003 at 18:30
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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