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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:26
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To be edited by the leaders of the Scholia.
Status:
- Research idling at 0% investment (technically on Philosophy). May get to start Republic this turn.
- 382 gold cash (including GoW's 100 surity), about +32 per turn if we don't start researching.
Urgent questions:
- What do we want to build in Tempest? (Currently set on a worker, but we could still change this turn or next.)
- How do we want to respond to Vox's request for gold?
Military:
- New settler in Cyclone moves 2-1 toward the site of the future city of ??? (Typhoon, maybe?)
Economy:
- If Vox delivers Philosophy this turn, set research to Republic at 100%.
- EotS finishes worker, starts another worker.
- Cyclone finishes settler, starts another settler.
- New worker in EotS moves 3.
- Rearrange EotS and Hurricane so Hurricane has all four irrigated furs and EotS works three flood plains and the mined grassland. (We're about to grow EotS half a pop point building a 3-tuirn worker, if that's okay with everyone, so EotS can afford to let Hurricane have the good tiles while we're doing that.)
- Worker on the horse tile finishes road, moves 7.
- Move Bolderburg's laborer currently on the unimproved grassland to the plains we're about to finish irrigating.
- Rearrange Tempest's laborers to work two flood plains.
- Make sure Cyclone is working the irrigated game, the mined wheat, and two roaded grasslands with shield.
Diplomacy:
- May have some residual communications with GoW to take care of.
- Need to address Vox's request for gold to buy Map Making from GoW.
- Need tell Vox what to research next.
Last edited by zeit on 07-03-2003 at 20:56
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Aeson
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orangesoda
Nov 2001 time: 22:26
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Sorry Nathan, something I was doing last night in my testing was giving me +1 gold. I can't reproduce it (by following what we want to do), so it must have been something we don't want to do.
I think Construction may be our most likely target. This guarantees us of being able to build an Aquaduct in Tempest at the right time (maybe 1 turn later), which is quite important for our overall production capacity. We get 19 shields per turn at size 6, which is horribly inefficient for building almost everything.
We may be able to beat any BOB civs to it as well, and the GW at least gives us a backup wonder that might be worth keeping out of the other teams hands. The shot at the GL in Tempest is a somewhat long one that could pay off very well. With the GL and Vox's help, we could end up with a quick 3-4 tech Middle Age lead which opens up a ton of opportunities. Of course with the GL we could also lay back off research a bit, save up gold and Horses/WC's, and have enough Knights to deal with Riders or Ansars (still a scary proposition though).
A Barracks and pure military buildup would certainly pay off if we are willing to use it against Vox, but then we end up losing our tech advantage (and Vox is likely to use The Republic to get some help). If we hit Vox and get a Leader for our FP, it might be game over.
Tough choice. At least most any direction we go with this is looking to be positive! 
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