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BucksRock
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Moo3 Post Mortem
Interesting quotes:
"It was overdesigned and the design was never fully completed... even a year after the design should have been done, it wasn't."
"Nelson said that one person needed to be in charge of the design vision, but no one ever took that lead"
This leaves me a bit confused. I was under the impression that before he got axed Alan was the lead designer and the "vision guy". May be a nice way of saying "he f'd it up" without coming right out and saying it.
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ashbery
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This just sounds like there blaming negative reviews of alan ,but they cut huge chunks out of the design a year before release
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Crostoneman
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Have you seen Alan's vision of this game? Before he got laid off, there a complex spy game, a complex simplanet game, a complex military game, etc. They had to cut out several features so it wouldn't be so overly complex that a redwood tree had to be cut down just to make one manual for each gamebox.
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Ray K
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Allen, TX
Nov 1999 time: 23:26
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It sounds depressing enough to me to think there's only going to be a bare minimum patch and then they're going to abandon it.
It's happened before. CTP2, anyone?
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aiin
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Iceland
Sep 2001 time: 05:26
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Too bad this didn't come earlier, could have saved alot of people pain.
It seem like QS took the position of do nothing and maybe everything will turn out fine.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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This article does reflect poorly on the developers.
Kind of like they got it to a "finished" point, ie no ctd bugs and released it, saying, hey thats good enough. Bully for them, won't buy another QS game in the future, unless it feels better. Hope they don't get MoM2
Interesting that Info would let them delay a few months, but shoved civ3 and ptw out the door.
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peacenik
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The honest interview gives me hope that the patch will improve the AI and diplomacy, so anyone that can live with the interface and learning curve could find MOO3 very enjoyable. It is a lot like HOI, which is far better now (version 1.03b, with 1.04 on the way) than it was when it shipped, thanks in large part to the mod community. The modders have dramatically improved MOO3 in less than two weeks time, so we still have hope.
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Ray K
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Allen, TX
Nov 1999 time: 23:26
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quote: Originally posted by Harry Seldon
Where did you see this? The only patch they mentioned was the AI patch and they said they're testing to make sure it fixes the problems in that module and that it's a worthwhile download. They never said once they're going to abandon it. You don't even own the game, do you, so why do you care even if what you said was true? |
I was speaking about the tone of the article. The tone. They sounded pretty beaten to me.
I care because, like many others, I wanted MOO3 to be a good game and had my hopes up like everyone else and I cannot turn that interest off like a light switch. If ownership is a requirement for having an opinion on this series, then perhaps Apolyton should require a CD-Key before posting.
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Harry Seldon
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Birmingham, AL
Oct 2002 time: 05:26
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quote: Originally posted by Ray K
I was speaking about the tone of the article. The tone. They sounded pretty beaten to me.
I care because, like many others, I wanted MOO3 to be a good game and had my hopes up like everyone else and I cannot turn that interest off like a light switch. If ownership is a requirement for having an opinion on this series, then perhaps Apolyton should require a CD-Key before posting. |
The reason I say this is because I've seen you posting a plethora of negative things about the game, but you don't seem to have even given it a spin yet. The tone of your post, the tone of most of your posts for that matter, make it sound like you have an intimate knowledge of the game. I point this out because for all the reasons I had to not buy the game, I did, and I'm happy with it. I won't say there aren't things to be fixed, but maybe you should go to EB and at least try the game instead of repeating what you've seen in others' posts. EB will let you take it back for up to a week no questions asked and then you could tell us what you truly dislike about the game instead of what you think you'll hate.
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The Templar
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People's Republic of the East Village
Oct 2001 time: 00:26
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Hey Seldon, I own the game, I've played the game, I've mastered the game, guess what?
It sucks!
I'm kidding (the p***ing matches around here are getting old though . . .)
Hey RayK, where's that java MOO you were doing? Can't wait to see your AI. Guess you'll show ol' Rantz a thing or two about writing code (now tuck your tail between your legs and hide under the bed like a good little kitten).
As for QS, that was refreshingly honest. Too bad it was several days too late. Two more years ?!?!? Guys, its a motherf***ing game, not the cure for cancer. If you can't get a video game right in the three years you had, you won't get it right ever. Next time, plan first then write code. Next time? What publisher in their right mind would hire your incompetent asses to write a screen saver.
Fix the diplomacy to be more rational (yeah, I know their aliens and all but jesus, its a game not a xenobiology simulator) and make the AI agressive. Then you'll have an ok game. If you want a great game, go play MOO1 several times - that was the "Mona Lisa", the "Kind of Blue" of computer strategy games. MOO3 is a half-assed Pollock by comparison. A fun game don't get me wrong, but not one I'll likely be playing years from now.
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Killazer
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No revelation to me I knew the game sucked quite a while ago. Well it doesnt totally suck, but it should have been about 10x better. 110 UI screens originally???!!!! ROFL hahahahah that would have been INSANE. We would have had to spend a month just to learn the game. Nobody wants to do that -it is a GAME after all. QS did a very piss poor job of designing and implementing Moo3 and let down a very large amount of MOO enthusiasts.
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Vince278
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quote: Originally posted by ChaotikVisions
Where did they say it was broken? |
From the Gamespy interview:
"As for the AI, testers were having a problem beating the game on the difficult game settings. They just couldn't win, so the AI was dumbed down about two weeks before shipping by adjusting certain modifiers that determined how aggressive the AI would be. However, this in turn affected other things because the game is so intricately intertwined. "We didn't have a chance to do due diligence to see if other things were broken because we didn't have time to test it fully," Hoseley said.
There is an AI patch in the works, but no release date has been announced. "AI patches have to be tested efficiently or your solution breaks other things ,"
(Italics are mine for illustration)
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