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Maniac
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Gent, Belgium
Jul 1999 time: 06:26
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Akirian orders MY 2271 onwards
Requests to the DPO
Please reconsider the worm thread in Akiria. I believe it would be best for the worms to attack us first.
Please design a "10e-1-2*2 Empath, Clean" empath fusion speeder.
Please upgrade the Auroran scout patrol to a "2-3+t-1*2 ECMTrance" ECM Plasma Garrison.
Requests to the DIA
Rush requests:
New Tassagrad energy bank: 96 ec
Aurora empath rover: 20 ec
Total: 116 ec
Build queues:
Aurora
empath rover ("2e-1-2 clean empath" or "8e-1-2*2 empath" - MWIA can decide) (current project)
aerospace complex (this & next new!)
"<8e>-1-8*2 SAM Empath Chaos Rotor"
energy bank
supply speeder
Espirito del Aqua
(no changes)
New Tassagrad
energy bank (current project)
command center (this & next new!)
"10e-1-2*2 Empath, Clean" empath fusion speeder
"10e-1-2*2 Empath, Clean" empath fusion speeder
aerospace complex
Cyclops
supply speeder (current project)
hybrid forest (this and next new!)
hab complex
aerospace complex
Twin Peaks
energy bank
aerospace complex
"<8e>-1-8*2 SAM Empath Chaos Rotor"
aquaformers
centauri preserve
If any build queue has run out, just construct revised formers and supply speeders.
Worker placements
Espirito del Aqua
On request of Hercules, please take over the mining platform W-NW of EdA with an empath.
Put the other empath on a kelp farm & tidal harness tile.
Put the worker on a kelp farmed but UNtidal-harnessed tile (19.103) on a tidal harnessed one.
New Tassagrad
Switch worker (14.110) to (14.108). In other words, S-SE to SE of N-Tass.
Cyclops
Steal the borehole from Xanadu as compensation for the capital offense of constructing the borehole in the first place. In other words, move worker SW-SW to NW-NW.
Twin Peaks
Switch worker NW-NW condenser to S-SE forest.
Supply crawlers
Cyclop supply speeder (10.118) SE of Cyclops, convoying nutrients
-move to (7.121), S-SW-SW of Cyclops
-convoy minerals
Tassadar supply crawler (12.108) SW of N-Tass (NT), convoying minerals
-move to (14.110), S-SE of NT
-convoy minerals
Auroran supply crawler (20.108) SE of Aurora, convoying minerals
-move to (21.109), SE-SE of Aurora
-convoy minerals
Auroran supply crawler (18.110) S-SW of Aurora , convoying minerals
-move one tile SE to (19.111)
-convoy minerals
Cyclop supply speeder under construction
-convoy nutrients on (10.118) SE of Cyc if mind worms are destroyed
-convoy nutrients on (7.119) SW-SW of Cyc if mind worms aren't destroyed
Auroran supply speeder under construction
-if mind worms are destroyed convoy minerals on (20.108) SE of Aur
-if mind worms aren't destroyed convoy minerals on (23.105) E-NE-NE of Aur
Other available tiles: (22.116) or any forested tile outside the radius of N-Tass or Cyclops.
Formers
(20.106): forest (if worms destroy it)
(9.119): forest (if worms destroy it)
(22.116): road, soil enricher, condenser
(26.114): road, soil enricher, condenser
(7.115): road, forest
(12.112): forest, sensor array
(11.113): road, soil enricher, condenser
The magtube network:

Last edited by Maniac on 15-03-2003 at 19:52
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Cedayon
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Jedinica Vrijstaat orders, MY 2271 onwards
Requests to the DPO
Look over the build orders to see if the unit choices are satisfactory. As is I expect to finish 9-12 copter units and 2 empath rover units in this turnchat, possibly with a little rushing cash to pick up a turn here or there.
Requests to the DIA
Rush requests:
Pandemonium Aerospace Complex: 36ecs (after worker orders are executed)
Sheathed Swordian Centauri Preserve: 84ecs
Valhallan Research Hospital: 154-174ecs (154 for exact, 174 for 10 over)
Total: 274-294 ec
note: since JV's production will be mostly devoted to military units this turnchat, rushing will be kinda expensive... still, if a few mins of rushing will make a turn's difference, please do it. I think MWIA will agree 
Build queues
Please follow them exactly. All are changed.
Concordia
Chiroformers (current project, will finish in 1 turn normally)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar) (all these subject to DPO approval, just build what he wants)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Sky Hydroponics Lab
speeder supply
Pandemonium
aerospace complex (current project, please rush with 10 over)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
speeder supply
Biology Lab
Sky Hydroponics Lab
speeder supply
Sheathed Sword
centauri preserve (current project, please rush with 10 over)
Clean Empath rover (8-1-2*2 clean, empath), chaos weapon instead of fusion laser to save 20 mins
Clean Empath rover (8-1-2*2 clean, empath)
Clean Empath rover (8-1-2*2 clean, empath)
hybrid forest
aerospace complex
Terminal Dogma
biology lab (current project, will finish in 1 turn normally)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Sky Hydroponics Lab
speeder supply
Valhalla
research hospital (current project, please rush)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
speeder supply
Sky Hydroponics Lab
Supply crawlers
No changes, since no new crawlers are scheduled for completion during this turnchat.
Formers
Instead of giving former orders, I'll just give a list of what terraformation I would want in the end, as the list of detailed former orders would become too long now they can too double the work than before. Please tell me when you want the other order format after all. If you want me to make a picture with this list put into symbols on a map of Jedinica, I'll do so.
Updated for already done terraformations.
note: apparently several soil enrichers were forgotten when condensor farms were being constructed, please remedy this
All sea tiles: kelp farm, tidal harness
(14.60) NE-NE of ShSw: road, condenser, soil enricher
(11.67) NW of Pan: soil enricher
(19.65) NE of TeDo: (nut bonus square) replace forest with farm, soil enricher and Condensor
(21.69) SE-SE-SE of TeDo: soil enricher
(20.68) SE-SE of TeDo: road, borehole
(19.69) S-SE of TeDo: road, condenser, soil enricher
(18.70) S-S of TeDo: road, borehole
(17.71) N of Val: condenser
(8.78): (remove fungus), condenser, soil enricher
I want mag tubes on the following squares, when the tech is available:
(12.74) NE of Con
(13.73) NE NE of Con
(15.73) W of Valhalla
(15.71) NW NW of Valhalla
(15.69) E SE of Pan
(13.69) SE of Pan
(12.66) N of Pan
(12.64) S of ShSw
(16.68) SW SW of TeDo
(18.68) S of TeDo
(17.65) NW of TeDo
(17.63) N NW of TeDo (continue north if necessary to link up with Solaris)
(11.77) S of Con (continue south if necessary to link up with Centralis)
edit - as the mag tube network is finished, send most of the JV formers north. Have some of the north-bound ones assist in the forming of Solaris (plant lots of forest, most likely, perhaps help out with the mag tube network there), and most of them proceed north to build the beeeg ol' energy park which I should post plans for soon.
Workers
Pandemonium: put 2 of the engineers to work on the mine square and the forest square (the only two unworked land squares in the radius) to increase mineral production. If there are drone problems from this, convert as many engineers as necessary to empaths.
Thanks.
Last edited by Cedayon on 14-03-2003 at 20:59
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Cedayon
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I'm pretty sure I'll be attending this turnchat, btw.
*waiting for rush requests before making DIA orders*
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Cedayon
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Our Holy Emperor, between taking potshots at Yang's military, has drawn up and transmitted the following orders for Aurillion, 2271:
quote: DPO Requests
Upgrade Xanadu and UNPD garrisons to 1-4+t-2*2 upon completion of ACS Pizza
Force Aurora to support UN Pizza Deliverian Scout patrol stationed there
Disband or otherwise deal with scout patrol in Zanarkand Gate
Build Queues
UNPD
ACS Pizza
Shard Chopper (13-1-12*2 clean, deep radar...right MWIA?)
Empath Chopper (8-1-12*2 clean, empath...right?)
Orbital power transmitter
Orbital power transmitter
IF we don't discover adv spaceflight
A boat or infantry, whatever MWIA wants.
ZG
finish formers
research hospital
aerospace complex
centauri preserve
DEM
rush reserach hospital (108 EC)
Cyborg Factory
Xanadu
rush fusion lab (60 EC)
hab complex
research hospital
aerospace complex
Workers
UNPD:
-move a worker to the forest that crawler is on.
UNMI:
-WORK ONLY 4-0-4 TILES
No other worker changes needed
Crawlers
10,94 UNPD crawler
-use to rush cyborg factory
Formers
(edit, DIA's note: the tile-raising orders are going to have to wait for some discussion, sorry TKG)
UNPD and ZG formers:
raise 11,97
raise 12,98
raise 13,97
plant forest and road all raised tiles except 14,96 and 12,100
DEM formers
-create mag tube network based on image provided. until mage tubes discovered...just build a few roads on forest tiles
Xanadu formers:
raise 5,113
forest/road new tiles
create mag tube network
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He also intends to request some facility rushes during the chat, which is fine with me as I'll be there to consider them.
I believe this is all the regions except Solaris. Hopefully Lucky will post his orders soon, if not I'll just do my DIA orders as best I can without them.
edit- I noted that the land-raising orders are going to have to wait until the plan can be properly discussed. Hopefully TKG's formers can find something to do in the meantime 
Last edited by Cedayon on 15-03-2003 at 09:55
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Cedayon
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Oh, btw... Voltaire, do you have plans to construct a mag tube network in Twin Sea?
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lucky22
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Oregon
Aug 2002 time: 05:26
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Solaris
Build Queues
(If a queue appears, there has been a revision)
Ankh Morpork- empath rover/hab complex/treefarm
Shangri-La- no changes
Metropolis-no changes
Capricorn-no changes
UN Aquaxenobananna-no changes
UN Slippery Ground-no changes
Worker Placements
Ankh Morpork-both empaths into thinkers; at population growth, new citizen is engineer.
Shangri-La- one engineer becomes an empath
Metropolis- new citizen works (20,58) [crawler will move]
Capricorn- no changes
UN Aquaxenobananna- one empath works (28,60)
UN Slippery Ground- no changes
Crawlers
Ankh Morpork- upon completion, crawler moves to (13,79) for minerals
Metropolis- after 3 turns, move crwlr at (20,58) to (15,59) for minerals
Activate crawler at (19,55), move to (15,79) for minerals.
Formers
Chiroformers at (19,57) to (15,59) remove fungus, build mine
Revised formers at (17,51) to (15,53) remove fungus, build mine
Plasma formers at (17,51) to (19,49) build mine then to (17,47) build mine
Rush/Upgrade Requests
Ankh Morpork- no requests
Shangri-La- no requests
Metropolis- rec commons!!
Capricorn- no requests
UN Aquaxenobannana- no requests
UN Slippery Ground- no requests
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Cedayon
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Thanks, Lucky, for getting those orders in.
On to mine...
DIA Orders
All rushes/upgrade requests approved (if they're over 10 mins), since we've got nearly 3000ecs in the bank and make over 850/turn *now* (probably closer to 1000/turn by the end of the chat) ... just make sure to leave enough that we'll have 1000 at the beginning of the next turn.
Unless someone doesn't like the idea, rename the recently conquered Hive base to "U.N. Peace Anchorage".
If new bases are established, use the results the recent base name poll for naming. "DBTSverse Portal" is at the top of the list, I believe 
to the mag tube network plans I've seen so far, and presumably to any for Solaris or Twin Sea.
As formers become available (mostly from JV), move them north to construct an energy park, as per Maniac's proposal here, sticking to squares within territory. Please patrol with some military units up there, as there are signs of activity in the fogged area (those mines that weren't there last turnchat), and mass former casualties are bad 
Send the colony pod up north too, planting in one of the squares indicated in Maniac's picture in the post linked to above. Probably one of the closer spots for now, until we determine how safe it is to proceed north.
Also, since the newly liberated (and soon to be renamed) "Sea Collective" base has no governor:
-scrap and recycle the perimiter defenses for 25ecs, since the CDF will provide for the defenses.
build queue:
aquaformers (current project)
aquaformers
network node
aquaformers
rec commons
children's creche
In 2 turns, rush the current project (formers) with 10 mins over, and every turn after that rush whatever's up with 10 mins over (unless it costs a fortune for some reason). It's gonna be quite difficult to get anything out of this base for a while, methinks... should we even bother? If not then maybe the rush cash could be spent elsewhere.
In any case, with formers just kelp farm the nearby nut bonus square, and then go with tidal harnesses/mining platforms as seems right.
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:26
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Director of Peakkeping Operations orders 2171 onwards
New Designs
-(10e-1-2*2 Empath, Clean) Empath fusion speeder - (request of Akirian Governor Maniac)
-(8e-1-10 Empath) Empath Chaos chopper - (request of Akirian Governor Maniac - upgraded to Chaos from Impact as it is the same min cost)
-(2e-1-2 Empath, Clean) Empath Recon Speeder (or some other name) - (request of DPO)
-(10-1-12*2 clean, deep radar) Clean Fusion 'Copter (request of DPO)
-(8-1-2*2 Clean, Empath) Empath Chaos Rover (to satisfy Jedinica Vrijstaat Governor Cedayon's build queue)
Upgrades
-Upgrade Auroran scout patrol to a (2-3+t-1*2 ECMTrance) ECM Plasma Garrison (Gov Maniac's request)
-Upgrade UNPD garrison to a 1-4+t-1*2 Trance Silksteel Sentinel after ACS Pizza completed (Gov TKG's request)
-Upgrade Xanadu garrison to a Trance Silksteel Sentinel (Gov TKG's request)
Rehome
-Rehome garrison at Aurora to be FROM Aurora (Gov TKG's request)
-All non-Empath Choppers to Egregion and rehome here.
Disband
Scout Patrol in Zanarkand Gate (Gov TKG's request)
Worm threat in Cyclops
-As per Governor's recommendation, do not attack the worms this turn.
Allow worms to do what they will (hopefully attack and lose)
-Move the Crawler SE of Aurora to S-SW-SW pf Aurora as per Governor's orders to convoy minerals
Worm threat W of Tacticus Academy
-Change current build in Tacticus Academy to an Empath Recon Speeder and rush it for
-16 EC if we want no extra minerals carried over for the next build
-56 EC if we want the 10 extra minerals to carry over (estimated)
-Governor GeneralTacticus has ordered an Empath Rover added to the top of the build queue in Antioch. I ask the Commissioner/Governor to make a judgement call on whether this should be an old non-Clean Empath Recon Rover (build in 1 turn without rushing) or a new Clean Empath Chaos Rover (build in 2 turns without rushing). DPO's suggestion is for the Clean Chaos Rover as Antioch is not in immediate threat, and an Empath Rover is being rushed in Tacticus Academy to deal with the Worm threat W of that base.
Builds Not Specifically Mentioned In Governor's Standing Orders
- 1 (2e-1-2 Empath, Clean) Empath Recon Speeder in New Apolyton (request by DPO, granted by Governor Archaic) - uncertain where in the queue this is to be placed
New Troops that will be built this chat and orders for them
Tacticus Academy - (2e-1-2*2 Empath Clean) Empath Recon Speeder - est. 2272
--Attacks worms to E, once successful returns to TacAC and holds
New Tassagrad - 2 (10e-1-2*2 Empath, Clean) Empath fusion speeders - est. 2278, 2281
--First to Cyclops and rehome, hold here. Attacks worms if they are still present
Second holds in New Tass
Cyclops - 2 (8e-1-10 Empath) Empath Chaos choppers - est. 2279, 2281
--1 holds
--1 rehomes, holds at Mysidia
New Apolyton - (2e-1-2*2 Empath Clean) Empath Recon Speeder - ????
--Holds here
Concordia - 4 (10-1-12*2 clean, deep radar) Clean Fusion 'Copters - est. 2281, 2283, 2285, 2287
--To Egregion where they rehome and move on to UN SLippery Ground (UNSG)
Pandemonium - 4 (10-1-12*2 clean, deep radar) Clean Fusion 'Copters - est. 2281, 2283, 2285, 2287
--To Egregion where they rehome and move on to UNSG
Sheathed Sword - 3 (8-1-2*2 clean, empath) Clean Empath rovers - est 2281, 2284, 2287
-- 1holds
-- 1 rehomes, holds at Terminal Dogma
-- 1 rehomes, holds at Metropolis
Terminal Dogma - 4 (10-1-12*2 clean, deep radar) Clean Fusion 'Copters - est. 2281, 2283, 2285, 2287
--To Egregion where they rehome and move on to UNSG
Valhalla - 4 (10-1-12*2 clean, deep radar) Clean Fusion 'Copters - est. 2281, 2283, 2285, 2287
--To Egregion where they rehome and move on to UNSG
UNPD - 1 (10-4-6*2 AAA, Radar) ACS Pizza - est. 2273
--Holds here unless further plans???
1 (10-1-12*2 clean, deep radar) Clean Fusion 'Copter - est. 2275
--To Egregion where it rehomes and moves on to UNSG
1 (8e-1-10 Empath) Empath Chaos chopper - est. 2277
--Holds here
Ankh-Morpork - 1 (2e-1-2*2 Empath) Empath Recon Rover - est. 2276
--Holds here
Antioch - 1 Empath Rover of some description of GT's choice - est. 2274-5
--Holds here unless worm still exists W of TacAC, in which case it takes on the worm, then returns to TacAc to rehome and hold if TacAC has no Empath Rover
Standing Orders
All upgraded garrisons hold in the same base as pre-upgrade.
All non-Empath Choppers to Egregion ASAP and rebase here. Move them to UNSG and attack targets of opportunity not further than two squares from UNSG as per DPO's/Commish's discretion.
Attack worms where possible with strongest closest Empath Rover/Chopper,
Upgrades to clean version of troops are encouraged, specifically the Empath Recon Rover at Ankh-Morpork and Antioch if it is not a clean version.
Also, upgrading the Empath Choppers from UNPD and Cyclops to Clean versions would require the prototyping of a (8e-1-10 Empath, Clean) Clean Empath Chaos chopper first. This and any upgrades to clean versions of the same or similar use unit are approved and should be done wherever energy allows and the Governor concerned is not... concerned. 
Upgrading of the Chaos Empath Rovers to Empath Fusion speeders should be done where possible also - this lesser tech unit was requested by Governor Cedayon and is likely the result of some confusion of the DPO's. This upgrade would enable our troops to maintain less of a tech difference meaning greater efficiency in keeping track of prototyped units. This is however no priority.
Notes
The above gives us most of the Choppers we need for attacking the Hive. The next chat I hope to focus on getting the AAA defenders the Hive cities will need when we take them. These will be built and shipped to Egregion, where they will be rehomed and eventually shipped to UNSG. Also next set of turns I hope to get some AAA Cruiser Defenders built, one for the Transports carrying the Silksteel AAA defenders and at least one in the sea N of Capricorn to warn for any Hive/Believer/Spartan attacks from the North. I will also ask for some more Interceptor Needlejets to UNSG, to escort the defensive troops over the sea, to be prepared to disperse amongst new former-Hive bases and at least one in Sea Colective.
Also in place hopefully by the end of the chat this time is a decent Worm defense system of mostly Rovers, but also some Choppers in the south. These orders should place them all reasonably well to cover any worm threat, with an emphasis on the bases closer to larger areas of fungus. If it is felt that there could be a better
placement, by all means adjust things.
I will be in the chat by 2300GMT (around one hour after starting).
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Cedayon
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MWIA: are you sure on those time estimates for the choppers in JV? They seem about 8-10 years later than I would expect, since we're in the 2270's not the 2280's.
Also, would you consider keeping a few (2-3) of the choppers in Solaris (or in the new northern base) for "proactive" defense against possible roaming enemy units (as I've mentioned, there are mines up north now that weren't there before, I think someone's been popping pods)?
edit-
GT: just a list of all the bases I know of that will need rushing on the first turn (2271), for reference:
standard rush requests:
New Tassagrad, energy bank, 96ecs
Egregion, rec commons, (cost not given, but it's not yet at 10 mins... and what's the point, we're stagnating the base at 3 specialists anyway, right?)
Pandemonium, aerospace complex, 36ecs
Sheathed Sword, centauri preserve, 84ecs
Valhalla, research hospital, 174ecs
DEM, research hospital, 108ecs
Xanadu, fusion lab, 60ecs
Metropolis, rec commons, (cost not given, I estimate 36-56ecs, depending on desired overrun)
Voltaire's standing "rush all twin sea crawlers, not exceeding 200 ec/turns":
Mysidia's building one, will finish in 1 turn with 6 mins over, if the cost is 3ecs/min you could put 12ecs into it to make it a 10 min overrun.
UNRC is also building one, will finish in 2 turns but a 12ec rush will cut it to 1, go for overrun if you wish.
Archaic's standing "rush anything past 10 mins":
TA, chiroformer, 64ecs to make it 1 turn even
Circular Quay, aquaformer, the 131ec suggestion from the game is as good as any, since the base only produces 6/min a turn
My own suggestion:
Ankh-Morpork is 1 min off of completing its supply crawler in 1 turn (instead of 2), so toss 3ecs in.
If we're still swimming in cash after all that, feel free to suggest some other rushes, since I'll be there to consider them.
Last edited by Cedayon on 15-03-2003 at 19:52
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