Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Apolytonian Power, how?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Which strategy do you want?
This poll is closed.
1. Moderate military expansion. 16 55.17%
2. I wanna go bonk some bananaheads. 4 13.79%
3. I want more land, rapidly expand. 5 17.24%
4. Infrastructure and passive defense. 2 6.90%
5. Cultural priority and hegemony. 1 3.45%
6. Moderate cultural expansion. 1 3.45%
Total: 29 voters 100%
  [Edit Poll (moderators only)]

Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:26
  Old Post 14-03-2003 02:46
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Apolytonian Power, how? Support Apolyton buy from Amazon


Greetings! I hereby call for an Apolytonian senate meeting to discuss and vote for some basic stategies of this phase, also concerning our response to a meeting with eventual opponents. This is mainly medium term strategies so votations will lasts for a week, but please don't vote before you read the thread.

- So which startegy do you find most appealing?


---------------------------------------------------------------------------

1. Moderate military expansion:
Balance military, settler, worker prod. This is a medium mode of expansion, but will secure us better if we meet an offensive civ close to us.


2. I wanna go bonking heads now: We need a much stronger military asap. Building some settlers but most military and create a stack-o-doom and intimidate them as soon as we meet someone. This is a medium/slow expansion strategy but will make very close neighbours tremble in fear. (if we got them near that is)


3. I want more land, so rapidly expand: Building settler+merc. Typical REX strategy. (Rapid EXpansion) Once a city reaches 3 it should soon pop out another settler. Goes for all cities until we have about 5. We can get many production bases fast this way, thus resulting in the best prodution capability. However, this can leave us a victim of a close civ that chose 2.


4. Infrastructure and passive defense:
Build many merc & workers asap. e.g. after we get another city, just build more workers, then roads and mines and irr. This will enhance the internal city capabilities and give more trade, but not our total production capability as we won't get as many cities fast this way. Numidian merc is not only passive defence, though.


5. Cultural priority and hegemony: Building mostly city improvements. e.g. after we get another city, build a temple there and then perhaps a wonder in the first. This makes us vurnerable to attacks, slow expanding and low prod.base, but gives a cultural head start.


6. Moderate cultural expansion: Expanding at medium/slow rate,
and building Temples asap in each new city, and starting a wonder before 5 cities are founded. The military will have to suffer, leaving us weak for a long time until the wonder is created.


------------------------------------------------------------------------------


Got more strategies? Post them here, and I'll make them ready for the next survey.

Last edited by ThePlagueRat on 14-03-2003 at 02:57

bigfree1
Guest

Not Yet
time:
  Old Post 14-03-2003 03:05
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

I voted for 1; until we know more about who are neighbors are and how close they are, it is best to hedge all bets.
A middle of the road policy serves well in cases where circumstances are unknown.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 14-03-2003 03:22
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

Warrior, Worker, Settler flood. With enough Merc support that if things look grim, we give ourselves enough time to really start pumping them out. Maximize 'safe' expansion.

We look to only have 1 real border SW. We may also have a border SSE, but it's much less likely. In the case of 1 border, just a couple of Merc's should suffice. We'd then need to build our military up (hopefully by connecting Iron) more by Map Making.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:26
  Old Post 14-03-2003 03:24
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Get a bigger avatar today!

I would want to wait 3 or 4 more turns before voting, because if we're going to run into someone, it'll probably be on the south side of the jungle. Seeing there situation will give us a better idea of what strategy we may wish to adapt in response.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 14-03-2003 03:26 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

Burn and pillage!

Err... I mean... I vote for number 1...

Thud is offline Thud
Prince
Proud to be an American
Jul 2002
time: 00:26
  Old Post 14-03-2003 04:25
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Tired of ads?

I voted 1. If we found better land, I would go for rapid expansion. If we find better land with someone else sitting on it, I would consider the standard rape and pillage deal.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 14-03-2003 05:23
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

Aeson beat me to it, but I would like to see a focus on growth, involving only Warriors, Workers and Settlers (and a Granary or two). This requires a peaceful border with the Persians. If this becomes a reality, Warriors-Workers-Settlers (WWS - why not acronym it?!) is the best way of increasing our potential.


Dominae

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 14-03-2003 05:27
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

I'll vote for number 3, but I've notice that ThePlagueRat has but Mercs. in nearly all the options, including this one. Mercs. and a Barracks require relatively a lot of Shields at this point (compared to 40 turns down the road). I would like to see what happens with Persia (diplomatically) before supporting such an expense.


Dominae

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:26
  Old Post 14-03-2003 05:30
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Aeson and Dominae are correct.

REX as much as possible and is safe. Either the second, or third city should go Barracks immediately though.

The 2 warriors is better than 1 Merc is also wise, on the periphery and as settler escorts. Veteran Mercs should be held back a little away from the enemy and moved forward in the event of hostilities. This removes any temptation for opponents to 'pop' our GA.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 14-03-2003 05:45 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Suffering from ads?

We must also be sure not to go over the unit support limit. If we get too many Warriors, then we'll have to build more cities solely for the purpose of supporting more units. I think a good mix of Warriors and NMs is ideal. Keep the Warriors on the border and for escorting, with NMs in the interior, in case anyone gets a bit aggressive... Right now, we can't afford to dip too much into our science, since I don't see us having a godly economy for some time...

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 14-03-2003 05:46
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Got spare money?

We have a barbarian farm (N of the Mountains) to upgrade our Mercs/Warriors with if we want. To me, an extra Merc+Warrior (or 4 Warriors) makes more sense early on than a Barracks unless CDG shows an agressive nature (not agreeing to a border treaty, sending units to scout our land, ect.)

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:26
  Old Post 14-03-2003 05:50
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Avatar Enlargement: We've got the solution

There is a point to building a bunch of warriors.

The granery gambit has severely stunted our scouting. Maybe city 2 should go war/worker/war/war/war...

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 14-03-2003 05:54
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

We would have to try very hard to start paying support costs in Despotism. I had 27 units (Workers/Warriors) by 1000BC and 40 free support. That's with 2 cities set to build the next turn for 48 free support.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 14-03-2003 05:57
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Inflate your Upload Space

I think city 2 benefits from a Granary as well, war/worker/granary/settler. We need a ton of workers, and having 2 granaries will pay off well before we (or CDG) can settle half of the jungle.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 14-03-2003 05:58 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Does free support depend on difficulty level?

In a "Prussia-type" game (where I made Barracks, then Swordsmen/Spearmen my priority) I ended up hitting the support limit very quickly when I had 4/5 cities. Of course that was a deity game, so that may not apply to this situation...

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 14-03-2003 06:07
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton or Terrorists Win

It's 4 units per city in Despotism. A Swordsmen rush aside, we'll want more cities than just 4/5.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:26
  Old Post 14-03-2003 06:31
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Inflate your Upload Space

How do we justify 2 graneries while our scouting is pathetic at best? Where are we going to build those cities?

Isn't it inviting destruction when the nearest neighbour, who has Immortals soon, looks at the Mil Advisor and sees we are easy pickin's?

Unless... Poly should be an 8 turn settler, right? Would we be anywhere near being able to build warrior, warrior, settler every 8 turns?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 14-03-2003 06:39 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Get a bigger avatar today!

NYE is right. An appropriate balance must be struck between expansion and defense. I'll be the first to say that I'm going to be adopting a conservative stance until we have a stronger base with which to work with.

Having a start like most of the teams did in the PTW DG might make make it seem fine to take that kind of approach (i.e. risk), but I know from my experience with Lux that when you start out with a sub-par start position, defense is your priority, not building more cities, not blocking opponents expansion, not acquiring resources. An extra city does you no good if you can't defend what you have to begin with.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 14-03-2003 06:42
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton buy from Amazon

Poly can go Settler Settler Settler... forever. It's a risk for a few turns, but we have more units rather quickly. We can go warrior/worker ect. in city 2 until ready to build a granary as well. By the time we start the Granary, city 3 can be pumping out warrior/warrior...

For what it's worth, the military advisor is something of a hack. If CDG looks at us and see's a weak military, and starts their immortals over... the 5-10 turns they take getting here could see things completely reverse. They would have limited their growth while we expanded, and so we have more cities to respond to the threat than they do to sustain the thread.

Remember that they need to hook up Iron first, we just need BW. That should give us enough time for the granaries to really be paying off.

CDG, unless they have very good terrain (not likely being on the S edge of the Jungle), will be behind us in another 15-20 turns because they seem to have gone Settler first. If they have a Cow (looks like they went with a 14 turn Settler, so +3 food), this gives them a max of 3 Warriors at the time the Settler was produced. If it was a Wheat, they might not have any units at all.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 14-03-2003 06:45 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton buy from Amazon

The main thing we have to do is block their scouting. If we can seal off the northern peninsula, no one but us will ever know what's up there until Map Making. That will be a huge advantage. For that reason I would ask that our 3rd city be placed west of Apolyton to block them off.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 14-03-2003 06:48
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton buy from Amazon

ACK...never mind... was looking at the wrong city. Looks like they went with a Granary as well in Elucidium. They are working with a +3 food tile though.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 14-03-2003 06:51
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Suffering from ads?

Not sure where Dominae was planning city 3, but 214 would be my choice. It doesn't block it off completely, but we can see anyone who passes.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 14-03-2003 06:58
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Help yourself to an AD-FREE life

I plan to put up a poll about the exact city placement, now that the important issues can all be addressed. I'm not big on placing cities just to deny them access to the North, to tell you the truth, since we're hurting our growth just to hide nothing. Hiding nothing is sometimes useful, but given our lack of good tiles I would rather focus on the good ones we have for now.


Dominae

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:26
  Old Post 14-03-2003 07:08
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Got spare money?

Dominae has hit the nail on the head. There is nothing there to protect, and thus sacrificing an once of city potential to protect nothing would be far from the best course of action.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 14-03-2003 07:18
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Aeson
Not sure where Dominae was planning city 3, but 214 would be my choice. It doesn't block it off completely, but we can see anyone who passes.


Oops, I just posted something to the same effect in the Ministry of the Interior thread. Why did you use 214 instead of 222!? I think this is a good site for our second city, in fact.


Dominae

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 14-03-2003 07:20 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

What's wrong with 2-4-4?

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 14-03-2003 07:46
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Lose 30 kilos (of popups)

244 will not have access to the Game tile, does not chop any Jungle for free, and sort of messes up the positioning of all the other cities if we hope to make maximum use of the River.


Dominae

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 14-03-2003 07:48
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Got spare money?

Could someone send me the latest save (turn 18)? I'm not sure how to get it on this forum, but I remember it requires some sort of authentification (which I never did...).

a underscore petryk at hotmail dot com


Dominae

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 14-03-2003 07:52
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Remove this text

214 just follows our roads that will be in place by then... 222 though? You mean 111?

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 14-03-2003 07:56
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Lose 30 kilos (of popups)

Oh I see (I guess I just think better in terms of straight lines). And yes, I did mean 111. Sigh...


Dominae

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0667 seconds (90.02% PHP - 9.98% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net