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Trip
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Hunt Valley
Apr 2002 time: 00:26
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quote: Originally posted by notyoueither
Are they on very poor production land with a couple of bonus food sources? Like flood plains, or grass with wheat? That might explain the 3 pop sans granery. |
It's a possibility... the scout will tell the story soon though.
quote: btw, big btw, should we continue moving south and around their sides a bit so that when we pop into their view, it will not be so obvious that we come from the north? There are hills further down. |
While this is the kind of devious and tactful thing I love doing, in the end it won't matter (where you come from isn't exactly the kind of information you can keep hidden in discussions). When they ask "where do you come from," what effects might saying "we can't tell you" have? It certainly doesn't imply anything friendly...
In response to your 2-4 move, we could instead move 4-2 over the next two turns, which would give us the same view, but give us contact 1 turn sooner, and may reveal a couple more tiles to the north.
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Thrumble
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Is this the team GengisFarb is on or is that CGN?
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quote: Originally posted by Hot_Enamel
Hi all - Just some general comments.
Yes - GF throws around tech like there is no tomorrow.
He will trade anything for anything, and pays little attention their values.
If we go in claiming research values, it will only upset him.
The strategy that he pushed for in GoW (it is no longer relevent as all goodie huts have been popped) is to trade like crazy before any other team has the chance to pop a hut and get the tech you have for free.
He will almost certainly want to organise a tech alliance...again, pretty much ignoring tech values.
He will go for future trades and will honour whatever he agrees to. Just make sure that the trade agreement is understood by both parties ASAP.
He makes deals on the fly, and expects the same.
Be honest with him, and he will return the favour.
So...dont be afraid to agree to a future trade, as he will honour what he says.
This does of course....assume he had a leading part within their team. This is what we need to find out. |
This is good knowledge and especially considering that you are the Deputy Ambassador to GF's team (CDG; Persians) I'm wondering if it is GF's team however and what kind of role he plays as of right now. I'd imagine that his role may get larger as time goes on. He may even be their Ambassador to Apolyton (among other things). We shall soon find out.
Also, good job jim_steer! 
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Dominae
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quote: Originally posted by Hot_Enamel
Yes - GF throws around tech like there is no tomorrow.
He will trade anything for anything, and pays little attention their values.
If we go in claiming research values, it will only upset him.
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Sounds like you're saying we should be afraid of him, and trade on his terms. Sounds like he always likes to get his way. Such a personality screams for a strong diplomatic effort from our team (assuming, of course, we're not planning on being his or his team's lap-dog).
Dominae
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Togas
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California
Jun 2002 time: 21:26
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Regarding Ghengis Farb and his trade tactics:
If he gets control of their trade policy I can't see him acting any differently. He has been extremely successful in the Team game with his unorthodox style, and I'm sure that his team will warm up quickly to his tactics.
Here's the deal: We've all been trained by the SP game that techs are worth a lot of cash, and the AI forces us to put increasing value on them based on their research time and (to some extent) their availablity.
In a game with humans, however, those artificial values are meaningless. Tech value is purely market based and the merchant with the lowest prices is the one who makes the most sales. A tech, once researched, has fullfilled it's value and any additional coin you make in selling it is a bonus. This is a part of GF's philosophy, he'd rather make something than nothing, even if the something is extremely trival.
(sidenote: There is tremendous value in DENYING a nation a tech they need, but such tactics are rarely possible once multiple contacts are established. About the best you can hope for is to delay when a nation receives a tech or to hoard a specified tech and never trade it, giving your nation the sole benefits until someone else researches it).
When dealing with a merchant who has no qualms about underselling anyone, you get the benefit of bargain basement prices on techs you need ... but if you want to sell your techs, you MUST sign no-trade clauses. You are also protected to some extent by signing multi-trade deals and future trade deals with other neighbors if you think that the crazy merchant will aquire and resell your tech.
Frankly, GF's tactic makes tech "sales" practially pointless and makes tech "trades" the only reasonable alternative. As an interesting note to this, the actual research time/value of your tech gets deflated in such a market ... and it becomes better to have many small techs to exchange instead of 1 major tech .... unless, of course you can assure yourself that you are the only one with the "major tech"...
This actually goes against the "rule". In fact, if you can assure yourself of being the only one to hold a "major" tech, you can make a killing in the market as you have a Monopoly with a tech that no one wants to research themselves, and you can demand whatever price the others can pay ... and if several of them all have the same minor techs to trade you, you can REALLY play the market by making them bid against each other to aquire that one key tech.
If we can aquire several trading partners to allow the tech deflation to really set in, we should only shoot for techs we need and techs with a high-end resale value. All of the basic techs will go for pennies on the dollar and we'll have several different trade partners to aquire them from. With this tactic No-Trades are, of course, a must.
--Togas
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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