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Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:26
  Old Post 14-03-2003 17:21
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Diplomacy at the point of a sword Support Apolyton buy from Amazon

*RP* on.

UG! Urrr..GRUH! GRUH UG UG! EEEEROK! BASH! BASH GROK EEERUG!
*RP* off.

Right, sorry, better wait until we're more evolved to try that.

In this discussion with Persia I've noticed a "let's cooperate and be friendly" sort of attitude, and usually that's a pretty good idea. In fact, I'd suggest that (at least immediately) any trades and generally friendly attitudes we can assume is a good thing.... in the same sense that if someone is looking at your smile, they don't see the dagger coming out from your cloak.

I'd also suggest we consider a slightly less friendly approach as soon as we can. Numidian Mercenaries are *NOT* strictly defensive units. They are pillagers and harassers. Two "Nummies," built relatively early, and sent to garrison Persian land, could have a devastating effect on Persia- particularly if they DO find iron - trying to get a Nummie off a hill with an Archer is not fun, particularly if there are two such Nummies. We could extract "taxes" for our removal.

Okay, fine, behind walls Immortals are not particularly dangerous to us. They *ARE* still the most dangerous thing out there, though, and are we content to merely sit behind Persia on our probable peninsula until they have eaten two Civs and can afford to throw staggering units into a butchery to kill us?

No. Carthage is a "Defensive Aggressive" Civ, and if we give Persia breathing room or access to iron, they will surely use that fact to one day drive an Immortal's blade through our throats. Our strongest asset is our ability to deny Persia what they need through the power of our Mercenaries.

I propose that we should in fact be friendly with Persia early. I propose we find out exactly what resources ARE under their control. Then I propose that either our second or third city be used as a military installation to cripple Persia BEFORE they get Iron and Barracks. Make no mistake, as time progresses, it is WE that should fear Persia, given our land and our positioning ON land. True, we do not yet know if Persia has grassland, but if they do.... do we want to struggle through jungle and force water through desert while Persia expands happily?

I say not. I say we should begin serious consideration of Diplomacy at swordpoint.

Edit: BACK, foul demons of typos! BACK!

bigfree1
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  Old Post 14-03-2003 17:33
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quote:
Originally posted by Fried-Psitalon

I'd also suggest we consider a slightly less friendly approach as soon as we can. Numidian Mercenaries are *NOT* strictly defensive units. They are pillagers and harassers. Two "Nummies," built relatively early, and sent to garrison Persian land, could have a devastating effect on Persia- particularly if they DO find iron - trying to get a Nummie off a hill with an Archer is not fun, particularly if there are two such Nummies. We could extract "taxes" for our removal.



The only problem I'd have with that is we may help set off an early GA for us; which we dearly want to prevent. In MP games that are on-line this is not even considered a problem since games are pretty short and rarely last long enough for your Civ to emerge from the Ancient Times and make a dent into the Middle Ages.

This game will go for quite a while; we hope at least. To have our GA at a later stage would be a better use of resources. If we could get to Monarchy or even Republic before this happens it would be a great benefit.

The rest of your post has merit based upon whether or not the Persian's want to get nasty with us or not. We may not have a choice and an early GA will be forced upon us.

BTW; Welcome to the team.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:26
  Old Post 14-03-2003 17:36
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1 big problem with this, it the early GA debate.

Send out a NM to deny iron or harass...then it needs to happen now before they get iron...and then that means we have a GA in despotism

Yuk !

Lets stick to the game plan and play nice. The Diplomats can convince the Immortals to take on a different Civ.

If we are alone on a island...then there is no way they will want to get rid of a tech partner.

Fried-Psitalon is offline Fried-Psitalon
Prince
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Dec 2002
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  Old Post 14-03-2003 17:37
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Which is worse? An early GA or a later GA with Persia capable of fielding 30 Immortals? Choking off Persia early would potentially give us more land to expand on immediately and a stronger position in relations with them. I think the dividends for faster early expansion would outweigh a later GA- remember, we can use that GA to build Nummie/Settler combos, too, particularly since we'll have that spiffy granary by then.

I repeat my early claim: unless Persia's land is as bad as ours, we do NOT want to let Persia develop freely! The inequity of land will only get worse over time and penalize us more.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
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  Old Post 14-03-2003 17:37
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Got spare money?

I think we are going to work well together Bigfree1

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
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  Old Post 14-03-2003 18:05
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More comments over the weekend, but....

Ooooh, do I like this guy!

Trip is offline Trip
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Apr 2002
time: 00:26
  Old Post 14-03-2003 22:31 Visit Trip's homepage!
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Fried-Psitalon, I'm impressed. I like your style, and I can see why you've been so successful.

That having been said I disagree.

The biggest part of this game is diplomacy. Ignore diplomacy, and risk losing trading partners and allies in the world. This is a point that I can't reiterate enough, so I won't bother. I will let the continental PTW DG posse come and back me up on this one. Trust me... extortion is bad for diplomacy in the long run. Especially now and in our situation. Other teams will get suspicious, thinking we're opportunistic (wouldn't you think that?), and would be less likely to trade with us, and especially to give us valuable knowledge, along the lines of maps, new contacts, etc.

Fried-Psitalon is offline Fried-Psitalon
Prince
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Dec 2002
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  Old Post 14-03-2003 22:37
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Okay, screw extortion then. Let's shut them down altogether. Unless Persia has land as poor as ours, as the game goes on, they are certain to become stronger than us. If we stick our foot in their face now, we may slow them down enough to get far enough ahead to insure ourselves a place of power.

I understand what you're saying about the importance of Diplomacy- I do recognize its VERY considerable power - but the simple fact is: Our land is BAD. If we don't take aggressive actions, in the long run, our land will betray us and we'll be a second-rate power. Worse, if Persian land is considerably better AND they have iron, the smart Persian goes for an early war. Why not? Should they wait until their Immortals are obsolete? If they're smart, they won't. Particularly if they find out we have crummy land, they may recognize that our best hope of WINNING is in expansion.

I think we need to get a good look at Persian land quickly, and make a call one way or another. To be successful in the short term, we need peace.

To WIN, we may need war. There are 6 other Civs to ally with out there, and we can always say THEY struck first.

Trip is offline Trip
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  Old Post 14-03-2003 22:48 Visit Trip's homepage!
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Fried-Psitalon, I think you need to slow the gears in your head down a bit.

People are in this game for the long run to have fun. That's 8 months, 10 months, a year, a year and a half. The game will not be won or lost on a huge risky attack like that. As MoW, I can tell you attacking Carthage, tucked away in a jungle with NMs and not knowing what their rear contains is far too risky for a game of this nature.

This game will be won or lost with diplomacy. Even if we succeed in taking them out, then what? All their neighbors will suck up their land, so instead of having one neighbor with a fair amount of power, now we have 2/3 neighbors that are much stronger than average. Then what? We cannot colonize beyond the jungle for a very long time. Even then, there's no way we can control all of the land that they have in their sphere of influence.

So how do we win? Not for a very long time. Probably with allies. We must split them off diplomatically, try giving us the moral edge. Make friends near them. Over time, we trump up a case against them, then launch Cavalry. Bam... Cav rush from both sides. Let's see someone stop that.

Basically, the game isn't nearly so linear as in SP. The possibilities of what might happen are endles. Hell, someone else could come by and attack them, or even attack us. The game is too fluid to devote ourself to attacking them offensively unless we know we have the upper hand, and can use it. Going into war baselessly will destroy your diplomacy, destroy your economy, and there's a strong chance it could destroy your military as well...

GodKing is offline GodKing
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Detroit
Feb 2002
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  Old Post 14-03-2003 22:57
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Put an end to popups!

KIll Kill KILL NOW.

Early attack is IMO our best option. Look at the map. Time is NOT on our side.

Trip is offline Trip
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  Old Post 14-03-2003 22:59 Visit Trip's homepage!
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quote:
Originally posted by GodKing
KIll Kill KILL NOW.

Early attack is IMO our best option. Look at the map. Time is NOT on our side.

Then what?

How would a war help us, successful or not?

Fried-Psitalon is offline Fried-Psitalon
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Dec 2002
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  Old Post 14-03-2003 23:03
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I'm not proposing an all-out war. That WOULD be foolhardy. I'm proposing we send two or so Nummies down to wander their lands conducting "Cartography." If they send archers at us in reprisal, we can practically ignore them- particularly if we have walls or towns on hills. If they already have iron mined we might want to re-examine things.

I'm not proposing the immediate destruction of Persia. I'm proposing we get in their face a little and slow them down. A 2/3/1 unit is a pain to deal with early on, particularly if you're industrial and want to get workers moving....

Trip is offline Trip
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  Old Post 14-03-2003 23:11 Visit Trip's homepage!
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What tactics in particular are you suggesting? Should we attack settlers? Should we pillage roads, etc.? Should we just wander around with them?

Unless there's a tangible result, hurting diplomatic relations in that manner, especially this early on, is a very bad move, especially when there's no need to antagonize them.

Dominae is offline Dominae
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Jan 2002
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  Old Post 14-03-2003 23:29
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I'm quite glad to have Trip on my side for this one.

Fried-Psitalon, there has been a lot of discussion on this point in this forum already, but I'll summarize most of it for your benefit (Trip has done a good job in the above posts, too).

First, this is not an internet MP game. You do not "win" by taking out your nearest neighbor and doubling your land mass. Teams will be playing this one to the end.

Second, the teams that trade peacefully will go up the tech tree faster, and will simply laugh at the warmongers when they reach Industrial while everyone else is stuck around Gunpowder. Even if one civ is comparatively huge next to two other peacefully co-existing neighbors, it is at a disadvantage. For one, it gets more Corruption than the smaller civs. Also, it would effectively need to have double the research rate of the other civs combined, which (even if Corruption is not a factor) is simply not going to happen. Thus the two "weaker" civs will ally against the big one when the time comes, and trounce over it with their heavier guns.

Third, I like to think that our Mercs. are best used as deterrents to war, rather than for war itself. I would be happy if we triggered our GA well into Medieval age, when a peaceful neighbor sacrifices a poor Warrior to one of our Mercs. We've got a nice toy, but that does not mean we need to use it. The best part is that the Merc. is useful for so long that we may end up using it way down the line, so it's potential use is actually quite high.

Fourth, our lands do suck, but that's a better reason to "peace out" and take the time cut down that Jungle. Sure, we could try to conquer Persia (and maybe fail), but what would have then? Some nice city-sites relatively far away from our capital. Not a good scene unless we get a Great Leader. And, by the way, one of my Civ3 mantras is "Never expect a Great Leader" (alonside "You want a piece of me!??!", but this one is reserved for SP play).


Dominae

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 15-03-2003 00:06
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I could see early warfare as helpful in our case. Points for it:

- They may not have Iron, we don't necessarily need Iron to be effective.

- If we 'win' it's likely they have weakened us in the 'middle' run. This may sound stupid, but in respect to how other civs may react to us in such a case, we won't be the giant everyone fears. We stand to win (or lose) the Jungle, which isn't going to strike fear into the hearts of any neighbors on better land. It does have lots of potential though.

Problems I see with it:

- CDG will almost surely see the Iron before we do. Assuming they do have Iron. They could have it hooked up before we can even get there, with a Spear on it for protection.

- Even if we win (cut off their Iron, eventually destroy them), CDG can react like Lux did, scorched earth. If there is a S or W neighbor, they are just as likely to claim the land as we are.

- CDG is on the southern edge of the Jungle and is Industrious. Their land immediately surrounding them isn't going to be much if any better unless they have a river running through their desert. Two teams will clear the Jungle roughly twice as fast, increasing the potential of the land.

- We may be alone with them on the landmass. We kill our trading partner, and if it's astronomy/navigation before other landmasses make contact... game over unless someone takes pity on us. We can suicide galleys, but that doesn't always turn out well. Our first one can make it, or it can be our 10th. A trading partner means we'd be relatively close in tech throughout the Middle Ages, as it's almost perfectly set up for a 2 partner deal. CDG's free tech would help as they are the only Scientific civ in the game. (Am I forgetting someone?)

- If they have a southern neighbor on strong terrain, CDG may be our best friend. Let them be our buffer while we improve our land. It isn't that bad, it just needs some time. Again, CDG probably isn't on terrain that is much better.

realpolitic is offline realpolitic
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Rogue States of America
Mar 2002
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  Old Post 15-03-2003 01:04 Visit realpolitic's homepage!
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quote:
Originally posted by Trip
Trust me... extortion is bad for diplomacy in the long run.


I'm glad you learned your lesson. People tend to hold grunges, while AI doesn't.

I suspect the Persians are looking for a more edible target. This might be the time to build NMs. In addition, I'll bet Persia is looking to get a GA without triggering on in its opponent.

Trip is offline Trip
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  Old Post 15-03-2003 01:09 Visit Trip's homepage!
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quote:
Originally posted by realpolitic
I'm glad you learned your lesson. People tend to hold grunges, while AI doesn't.

I wasn't aware I ever extorted anyone...

quote:
I suspect the Persians are looking for a more edible target. This might be the time to build NMs. In addition, I'll bet Persia is looking to get a GA without triggering on in its opponent.

They probably have more and better land than us, especially if there's no one to the south of them. I don't think we'll have to worry about them attacking us unless they give us a reason to.

Fried-Psitalon is offline Fried-Psitalon
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Dec 2002
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  Old Post 15-03-2003 01:33
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Hmmm. It would seem my case for war is weaker than I originally envisioned. Honestly, I think the scorched earth defense is the real killer- I hadn't considered the possibility that someone might do that. I was more envisioning pillaging/worker/settler harassment than an attempt to attack the cities, but I suppose that might be pretty-damaging in long-term relations, too.

A poor suggestion, probably brought on from my particular background in the game. Learning has occurred.

Dominae is offline Dominae
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Jan 2002
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  Old Post 15-03-2003 01:37
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Fried-Psitalon, keep that warmonger enthusiasm in reserve for when we the time comes to really unleash our fury upon the world! Sort of like "reformed warmonger" in reverse.


Dominae

Trip is offline Trip
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  Old Post 15-03-2003 01:40 Visit Trip's homepage!
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Fried-Psitalon: Dominae's right. You wouldn't believe how much I've learned in the last year.

Master Zen is offline Master Zen
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  Old Post 15-03-2003 08:50 Visit Master Zen's homepage!
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If you guys ever plan a Knight-rush (Cav-rush seems waay to in the future, I'll probably have kids by then ) COUNT ME IN!!!!

Even with my rational spirit kicking in right now, I do however agree that there is a certain twisted-logic behind war at this stage, it is after all Carthage's advantage, are we to let history pass us by and not take this opportunity?? Might as well chosen the US and used our F-15s...

We can still use dipolmacy to our advantage even if we risk looking agressive early on.

If, and hopefully this will never happen, we have Immortals about to march into Apolyton, we shall look back at this thread and think, "my god, it didn't have to end like this".

NOTE THAT I AM NOT CALLING FOR WAR SO EARLY. I'M JUST SAYING WE SHOULD NOT DISCARD IT SO BLATANTLY.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
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  Old Post 15-03-2003 09:58
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Man, do I appreciate the different attitudes / worldviews that come out here... F-P, keep comin' on with your brainstorms (everyone else, too).

I am still not convinced that you were not initially correct... I certainly understand all the counter-arguments, but I think I could make a case for abuse / extortion / production / exploration. In a way, the vast jungle that we face is an opportunity, just later. In the meantime, eliminate the threat.

Trip is offline Trip
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  Old Post 15-03-2003 10:04 Visit Trip's homepage!
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What threat though? By destroying/weakening them, we will make their neighbors stronger, and risk an impossible fight agains their Immortals. If we can keep them peaceful and happy, they won't be a threat to us, and we can deal with them when we know we're ready.

Master Zen is offline Master Zen
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  Old Post 15-03-2003 10:20 Visit Master Zen's homepage!
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The problem Trip is how do you know they're not planning to kick our @ss with Immortals? If they get iron, trust they will think about it and if they see the precariousness of our position, I for one, would not discard it.

My diplomatic instinct tells me CDG will definitely act nice right now, trade everything etc. since they know we will have an earlier window of opportunity to crush them if we want. As time pases, and if they get iron, CDG will only grow stronger, especially if terrain is favorable to them.

Everyone here is out there to win. Having fun is a secondary objective. I have no doubt that CDG will try everything to knock us out if they have the chance because the know what we are capable of.

GeneralTacticus is offline GeneralTacticus
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  Old Post 15-03-2003 10:24
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But would they really want to attack us if they know we have NMs out? Trying to use Immortals against 2 or three NMs in a walled town (especially if it had Barracks) would be a nightmare, and building walls wouldn't be at all hard for us to rush if need be.

Trip is offline Trip
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  Old Post 15-03-2003 10:25 Visit Trip's homepage!
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quote:
Originally posted by Master Zen
The problem Trip is how do you know they're not planning to kick our @ss with Immortals? If they get iron, trust they will think about it and if they see the precariousness of our position, I for one, would not discard it.

Keeping them from scouting our peninsula is part of preventing them from realizing how precarious our position is. If they don't know we don't have 8 cattle and hills with 5 iron up there, then it would be too big of a risk for them to attack us, especially since A) we'd be defending, which is much easier than attacking, and B) we have NMs, which are very very powerful Ancient Age units.

quote:
My diplomatic instinct tells me CDG will definitely act nice right now, trade everything etc. since they know we will have an earlier window of opportunity to crush them if we want. As time pases, and if they get iron, CDG will only grow stronger, especially if terrain is favorable to them.

As time goes on? Do you mean 50 turns in the future? By then, we'll have as many NMs as they'll have Immortals, and their UU advantage is balanced out by our own.

quote:
Everyone here is out there to win. Having fun is a secondary objective. I have no doubt that CDG will try everything to knock us out if they have the chance because the know what we are capable of.

That may be true, but gambling so early, with the chance of leaving the game so soon, is very much out of the question if the odds are too great.

Master Zen is offline Master Zen
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  Old Post 15-03-2003 10:47 Visit Master Zen's homepage!
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This sounds like detente to me then... buuuut, if we are so confident in our NMs being more than a match for their Immortals, that's another reason why an early war cannot be ruled out

Trust me, I am confident that our NMs will make our defense in the Ancient age very strong.

Trip is offline Trip
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quote:
Originally posted by Master Zen
This sounds like detente to me then... buuuut, if we are so confident in our NMs being more than a match for their Immortals, that's another reason why an early war cannot be ruled out

Trust me, I am confident that our NMs will make our defense in the Ancient age very strong.

It will take longer for them to get a sizable force of Immortals together than it will for us to get NMs, since their unit requires iron and ours doesn't. This means they would (logically) have to attack within 20 turns to make sure that we wouldn't have more NMs than they could handle (which would probably be anything greater than 1). In 20 turns, I doubt they will have more than 2 or 3 cities, which completely rules the possibility out. In 20 turns, we should have at least 1 or 2 NMs, with more on the way.

Master Zen is offline Master Zen
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Sorry if I sound too prejudiced. It's just that my experience with immortals has been rather mixed . Indiana Jones hates snakes. Master Zen hates immortals.

Also, i have never fought Persia being Carthage which also adds to my sentiment of worry...

I have said many times that Carthage is my favorite ancient era civ, and I have no doubt that our NM will shield us from danger. Taking away the Immortal-panic (wanted to come off like McCarthy ) I still think that the whole point of this thread is to discuss the possibility of early war, a possibilty which I think should continue to be considered.

Independenly of a NM vs Immortal combat consider that 1) CDG might have better terrain, 2) they might have more of it. Once our respective advantages in UUs expires, will we have an edge against CDG in the future?

There is no answer to this, we must continue to explore and negotiate. But let's not shut this door yet

Fried-Psitalon is offline Fried-Psitalon
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  Old Post 15-03-2003 17:19
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Just to kick in a comment: remember that even the idea of WAR isn't neccessarily a straightforward idea. War doesn't mean "Go in, attack their cities, stomp their children beneath our feet." War can also mean:
"Go in, stand on hills and force them to double-guard any settler that comes out, keep their workers in, and waste time building archers which are highly likely to lose when they attack us camped out on hills, wasting even more time and resources."

My notion wasn't to crush the Persian cities already in existence- it was to choke Persian development so much that LATER, when we are so far ahead of Persia because we DID choke them down for so long, we can simply flex our hands and wipe them out. This is a tactic that I've used many times... and it really doesn't require that much effort - Num Mercs lend themselves to this very well.

I'm also worried that if we get bottled up on this pathetic corner of land, the above (via careful border-control by Persia) is exactly what will happen to US.

That's also why I said we need to know more about Persia's land, asap.... if we're looking at an iron-mining Persia, I think we might want to look more seriously at the idea. If we're looking at Persia on an island alone with us, we want to look less seriously at it. We wouldn't be able to launch our Numidian Choke for around 20 turns (Maybe a bit more, Chokes aren't the job of regulars, it's a job for Vets) so we'd have time to get that information together before making a decision anyway.

::shrug:: Just clarifying what I originally thought, since it seems that people have a different notion of the objective of the war I had in mind. If we find another ally quickly, the notion of stunting Persia for awhile, then swooping in to kill them when it suits us (say ,right after Code of Laws or Republic so we can actually use Persepolis/Elucidia) still seems a pretty good one.

 
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