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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:26
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Gentlemen, herewith our log...
1810 = still perplexed; where are the colosseums, banks, trade routes, SUPERHIGHWAYS. Why is our hardiest rider a bloody horseman - that does rather make howitzers difficult! Nil desperandum (we hope) let us play .... Tax slider to 4.3.3 - much tickling and rushing - vital 6th transport started in Beggarsville
1812 = Overture in Moscow; Marketplace in Weanie Meanie & LandsEnd; Colosseum in BadLeroyBrown & Sticky Meanie; SuperHighway in Mean City; 2 internal routes to BadLeroy - now celebrating, 122g; Slider to 5.3.2
1814 = Refrigeration -> Feudalism! Oilx3 to rome, 510g;
1816 = Superhighways in BLB, Pool of Grace, Heavens Gate;
1818 = Aqueduct in Lands End; Superhighway in Green Meanie; Internal Oil(d), 182g; Dye to Rome, 428g;
1820 = SuperHighways in Maxwell; SuperMarket in Mean City; Feudalism -> Theology; 20M pop; Rush Cruiser to head off incoming Barb landing; Copper(d) to Rome(20), 474g; Oil to Rome, 222g;
1822 = Superhighways in BBB; Theology -> Chivalry; 21M pop; Cruiser takes out Barb Frigate with 5 units on board and becomes Vet! Assorted vans to Rome, 1654g;
1824 = Colosseum in Maxwell; Chivalry -> Leadership; Superhighway in Beggarsville; 22M pop; slider to 2.3.5
1826 = JSB in Lands end; Colosseums in two last cities - Celebration everywhere;
1828 = Leadership -> Tactics; 23M pop; Assorted goodies to rome. 1245g;
1830 = Tactics -> Mobile Warfare; 24M pop; Gold to Rome, 252g;
1832 = Mobile Warfare -> Machine tools; 25M pop; 8 assorted freights to Rome, 1469g;
The pisssssed Gits pass the shoe..... Machine tools next turn - looking good for the boys!!
Attachment: me_a1832.zip
This has been downloaded 3 time(s).
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Bloody Monk

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austin, tx
May 2001 time: 23:26
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What a magnificent bunch of fellows!!
My eyes are misty over all the kind and generous comments. Your support and encouragement and well wishing is deeply appreciated. Thanks!!
For now, I can't play ( which is worse than the symptoms), but, I can come by to lurk for short periods occassionally. So, let's have "mo betta" logs and commentary, OK??
In the final analysis, I believe Real Life is like a very captivating Civ Succession or Comparison Game or Bridge. No matter how rotten your cards you play the hand. And after the tournament is over and the post mortem is complete, someone (the Greater Than STYOM) will post the .sav for the next game. Life is a game with no endings; just changes. I'll be fine. And I feel blessed to have shared the road for a spell with you guys, and I look forward to my path coming back to this road again soon.
Now, let's play the game. Who's up??
Monk
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SCG
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of less than all that I see
Jun 2000 time: 00:26
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first glance - cities are all nearly fully grown without refrigeration, some at food deficits. Lands end can grow 3 more, but needs sewer system. Weenie Meanie can grow 1 more, but needs aquaduct and harbor. we are making discoveries nearly at will (every 2 turns) so i don't actually have to discover fundy on my turn (i finish before 1850 - barely). Also, all rushbuying has already been completed this turn so not many adjustments to do. one more look around for units on goto - none are doh, we have refrigeration, just 1 supermarket. cumae has adam smiths - coastal not not on home roman island... we have 3 factories, probably need more. we have a lot of coastal AI cities, cruisers or battleships would be really handy in getting footholds. heavan's gate has a 30 production - perfect for building spies for sabatoge and investigating cities, only we don't have espionage. Also they are useful for inspiring revolutions too *checks behind him after hearing some quiet shuffling of boots* of barbarian units *hears more shuffling of boots getting louder* for people who claim allegiance to no one??? *boots pause for a moment* I would never even think of denying our great generals of their glorious entrance into each and [/b]every[/b] city and of course all enemies who fly flags of organized infidels are forever tainted and could never be trusted to serve in even the most menial service of our great armies! *boots start moving away* *breathes a sigh of relief*
1832: anyway. press enter
1834: Machine Tools choose Miniaturization, not enough transportmovement and Boston has Magellan's, so no deliveries this turn, and may want to delay next turn due to discovery rate. Beggarsville will starve on my watch without supermarket so buy one. move transports for 1 turn delivery and realize as is we can only do 1 turn deliveries every 2 turns - not to shabby all things considered - a few more transports might be needed for a blitzkrieg on the roman homeland though in addition to navy - as we can only get 8 military to Rome on the first turn of Jihad (6 more transports would double 1 turn delivery to 16, a couple cruisers off coast of antium might also do it. Green Meanie is at a food deficit so start moving its cruiser. fiddle with tax rate to try and get discovery this turn. start building a bit of an army in a couple cities.
1836: Spanish discover Astronomy, we discover Miniaturization, choose Amphibious warfare, start sending freights to Romans (remap island as i drop them off) Oil (xd, 261), Spice (xd, 90), Gems (xd, 222), Oil (xd, 241), Gems (xd, 118), Salt (xd, 252), Silk (xd, 277) all to Rome.
1838: Babylonians develop Explosives, we discover Amphipious Warfare, choose *looks around carefully* Espionage, we get pollution (clean up), rehome a couple units for more efficient building - too bad i can't rehome the transports easily... we now have 3 cruisers (1 vet) 7 turns from antium (or 1851 AD ). Land's End starts growing again.
1840: Romans develop Theology, get steel from Americans for Theology, Babylonians revolt, now 3 OSPs, 5 factories, and an extra transport, no discovery this turn 
1842: Babylonians form a Fundy???, we discover Espionage, choose Mass Production, Spice (xd, 277), Gems (xd,189), Spice (xd, 222) to Rome, not enough for discovery this turn so raise taxes
1844: indian city of Chittagong overrun by uncivilized folk, Americans discover refining, various micromanaging. 1851 is an Oedo year, but to regress *hides from the loud boots outside the door* to fundamentalism, we need to discover fundy in 1850 so we can revolt.
1846: We discover Mass Production, *takes a big gulp and looks at the heavily armormed guards outside the presidential palace and the chants for jihad coming from outside the palace, watches the news and sees the local priests holding increasingly more demonstrative rallies outside, looks at his science advisor glaring at him intently* choose Fundamentalism and resigns to the fact he won't see incredible calculating machines doing wonderous computations during his reign. raises taxes to delay discovery. Romans demand Tactics, we laugh at them, for spite our generals insist they remove thier troops, they walk out on us, but maintain the peace (for now). Notice Veii is getting pretty big with more sea and fewer available unroaded squares and has colossus, flight not yet discovered, test deliver there - Spice (xd, 249), Silk (xd, 351), Gold (xd, 294) all to Veii. Raise taxes to delay fundy. *starts hearing loud pounding outside his door* *starts fearing a presidential reeducation program*
1848: arrange transports for attack or delivery to Antium as next players preference. Arrange taxes so that fundy should be discovered in Mean city in 1850, so we can revolt and start jihad in 1851.
We have 4 armor, 1 marine, and 3 spies in Mean City right now (8 units) and 1 armor to be completed next turn. we have just over 1k gold for tinkering with for completion next turn. We also have 6 factories and 9 off shore platforms now and 5 cities with 30+ capacity. I grew beggarsville some although probably should have built a stock exchange in there at some point. anyway, hopefully we are ready for the conquest portion of the game 
and the save 
Attachment: me_a1848.sav
This has been downloaded 2 time(s).
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