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Minister of Infrastructure election
This poll is closed. |
| Immortal Wombat |
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12 |
75.00% |
| miggio |
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4 |
25.00% |
| Abstain |
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0 |
0% |
| Total: |
16 voters |
100% |
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miggio
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canada
Jan 2003 time: 05:26
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The reason I would like to be MoI is because I would like to see our nation have a national road network and build some farms in our low growth cities such as mapfipoilis. This war is starting to seem distant, and in order to maintain long supply lines we have to have a road network.
Our army is growing stronger with every passing moment, and soon we will have a steady flow of public works to use.
Vote Miggio for Minister of Infrastructure!
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:26
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I personally would love to see a national road network, obviously concentrating on bringing the units from production centres to the front lines, and in areas where there is no river to increase unit movement.
re: Martin's plan: It is ambitious, and possibly good as the eventual aim, but I think at the moment there are other things to spend PW on rather than complete this in full. In the top screenshot, there is one superflous road, south east of Pressburg. In the second, the entire blue line can be replaced by "roading" the two tiles due south of H Town. Because the map is isometric, this is the same distance in terms of movement points, and about 180PW cheaper. By diverting the route in the first screenshot slightly to the right, we can even solve the two routes with one road.
Finally, the roads east are unneccessary at the moment, because the river provides ample speed of movement, given the cost of expansions.
I believe I could have a usable, efficient road network from Wels to Pedrunnia for 780 PW.
After this, growth is the most important priority - citizens means resources. Rather than improving growth in the small cities, which will grow anyway, I will attempt to grow some super-cities with our largest cities, to ensure they keep growing past the doldrum stage of growth. These can churn out science at a fantastic rate, and keep us well ahead of the game.
As well as this, if the PW is available, I would push for trading posts in the forested areas where mines and farms cannot be placed, to get the absolute best from our land.
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Qantrix
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Amsterdam
Nov 2002 time: 06:26
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Immortal Wombat will get my vote, in other discussions he made some good statements and i think he will become a good MoI.
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miggio
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canada
Jan 2003 time: 05:26
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quote: Originally posted by Immortal Wombat
I personally would love to see a national road network, obviously concentrating on bringing the units from production centres to the front lines, and in areas where there is no river to increase unit movement.
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With this I couldnt agree more.
quote:
re: Martin's plan: It is ambitious, and possibly good as the eventual aim, but I think at the moment there are other things to spend PW on rather than complete this in full. In the top screenshot, there is one superflous road, south east of Pressburg. In the second, the entire blue line can be replaced by "roading" the two tiles due south of H Town. Because the map is isometric, this is the same distance in terms of movement points, and about 180PW cheaper. By diverting the route in the first screenshot slightly to the right, we can even solve the two routes with one road.
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Hear is where I differ a little,
We can connect Wels Pressburg and H town in six road tiles (360 PW) by starting from Wels following the river to the farm east of pressburg(connecting the two cities), then building one tile directly south from the farm east of pressburg(connecting Htown to press burg and wels)
The seperate roads from H town to pedrunnia and Graz to pedrunnia are needless. The road that should be placed for that area should be, Road from pressburg goes right though H town (instead of building past Htown), then from there build road on the farm inbetween the 2 rivers near Graz and Htown. Then continue south on the corner river tile adjacent to the forests NE of graz. Then follow the river to graz (one more road tile on the river to Graz). Continue to pedrunnia via the route inbetween the forests (on the grassland not the river from the corner river tile near graz). A total of eight road tiles to connect graz Htown and pedrunnia (480 PW since they are all on grass lands)
Finally finishing the road network (connecting pedrunnia, colonia locuta, and mapfipoilis) as martin demostrated in his thread for 500 PW
quote:
Finally, the roads east are unneccessary at the moment, because the river provides ample speed of movement, given the cost of expansions.
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I disagree here, The roads connecting mapfipoilis and colonia locuta to pedrunnia are important because they reduce distance from capital, and if those cities need help defensivly they can get it fast. But I belive that this part of the road network is not as important as the rest, but still good.
quote:
I believe I could have a usable, efficient road network from Wels to Pedrunnia for 780 PW.
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Using my modifcations we can have a full road network from Wels to mapfipoilis for 1340 PW (if we dont include wels it would be for 1040 PW form pressburg to mapfipoilis)
quote:
As well as this, if the PW is available, I would push for trading posts in the forested areas where mines and farms cannot be placed, to get the absolute best from our land. |
This is a must and should be expected of the Minister of Infrastructure.
I belive in making all of our cities super cities (to quote IW) it is nessisary to maximize all of our cities to the best of their potential.
Last edited by miggio on 19-03-2003 at 00:16
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Gilgamensch
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France
Jun 2002 time: 06:26
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congratulation IW.
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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