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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:26
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Welcome to the 1st turn thread of our Great Nation Lemuria:
Day: 22/03/2003 (Saturday)
How should this turn thread work. First detailed orders by the ministers must be given, otherwise this turn thread will fail. That means all the detailes have to be discussed in the forum before. The idea is to play a turn and to record all the events happening during the turn. Like what did the other civilisations, the message log, our moves, why were the moves done, the build queues modifications, the diplomacy, our infrastructure, and so on. Once the turn is played all the information is posted, if there is enough information for a new post before, then it is posted before the turn is finished. The idea of this concept of playing the game is to save time, as some people noticed that turn chats are boring, in the thread Locutus opened asking why so few people attending to turn chats, and present the information in a more compact way as it could be possible by posting the chat transscript. Of course you can post as well in this thread and use it for as a place for discussion as well. This turn thread should also contain screenshots. So please give orders at least for eight turns.
For the time I can be more flexible here, so I could start at 16:00 or 17:00 GMT or later, that depends on the fact if all the orders are there. So again if this should work I need detailed orders. Otherwise I have to schedule a turn chat on Sunday the 23rd 2003 at 18:00 GMT.
Old Turn Chats:
First Lemuria Chat Now!!!
Game Chat for turns 3860 +
Game Chat (turns 3720 +)
Game Chat (turn 3620 BC +)
Game Chat (Turns 3420 +)
Game Chat (turns 3040 BC +)
Game Chat (2880 BC)
Game Chat 2760BC tonight at 22:30GMT
Game chat (2760 BC +)
Game Chat (2720 +)
9th Turn Chat (From Turn 72 in the year 2560BC)
10th Turn Chat (From Turn 78 in the year 2440BC)
11th Turn Chat (From Turn 85 in the year 2300BC)
12th Turn Chat (From Turn 89 in the year 2220BC)
13th Turn Chat (From Turn 93 in the year 2140BC)
14th Turn Chat (From Turn 99 in the year 2020BC)
15th Turn Chat (From Turn 107 in the year 1860BC)
16th Turn Chat (From Turn 112 in the year 1760BC)
Looks like I have to recount the turn chats, well better we start counting at zero. 
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Questions to the member of government in order to collect the necessary orders:
This time I need detailed orders otherwise the whole idea does not work.
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Questions to the President (Martin Gühmann):
Q1: How will you name our cities?
A1: Same answer as last turn chat:
The next new city we found or get by a ruin will be named Wombatoon.
The following city we found or get by a ruin will be named Maquidad.
Q2: Will we change the PW rate?
A2: For one turn raise it as high as possible and and set it afterwards back to 0. So far it looks like we can go for 80% maybe also another turn.
Q3: Will we change the slider settings?
A3: Just in case of riots in one of our cities which would probably continue in the next turn. In that case more food is given to the people to stop the riots. Currently more 4kg food per turn is given to the people, we could lower it if we can improve the happiness situation.
Q4 Will we spend any gold?
A4 Possible as we now have finished the Chichen Itza, so gold can be spend on diplomacy and on units.
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Questions to the Minister of Domestic Affairs (Tamerlin):
Q5: What will the next three items for the build queues of all of our cities?
a) Pedrunnia
b) Colonia Locuta
c) H Town
d) mapfipolis
e) Pressburg
f) Graz
g) Wels
h) Linz
I think we should use the build queue feature in order to reduce the workload. We can modify the build queues later if necessary, anyway.
A5: ???
Q6: Will we change the specialist distribution in any city? If yes in which city and how?
A6: ???
Q7: Currently we have 2 settlers in the field what are the sites for new cities?
A7: ???
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Questions to the Minister of Infrastruture (Immportal Wombat):
Q8: Wher will we build our roads, farms, trading post and mines?
A8: ???
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Questions to the Minister of Diplomacy, Trade and Science (Locutus):
Q10: What will be our attitude towards these civilisations, if we send them a proposal?
a) Austria
b) England
c) Scottland
d) Germany
e) Thailand
f) Celtic Empire
g) India
h) Israel
A10: Meek, the tone in the middle of the buttons.
Q11: To which of these civilisations mentioned above we should send a proposal, if any?
A11: ???
Q12: What is our research goal after Monarchy?
A12: ???
Q13: Ehat is the alternative research goal if the first advance is not researchable?
A13: ???
Q14: In case of a cease fire offer by the Austrians, should we accept or reject?
A14: According to the outcome of the according poll, we should reject.
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Questions to the Minister of Defense (Pedrunn):
Q15: What are Bait's next moves? How will we follow the withdraw treaty with the Celts?
A15: ???
Q16: What are Goodsight's next moves?
A16: ???
Q17: Will you name our armies? If yes how, and which army?
A17: ???
Q18: Which Austrian city should we attack next, if any in the near future?
A18: ???
Q19: How will we protect mapfipolis?
A19: ???
Q20: How do we rebuild our armies to attack Austria?
A20: ???
Q21: Should we expell German settlers?
Q21: ???
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Questions to All Citizens:
Q22: Who wants to help me with the screenshots and game info? (Needs to be someone with CTP2 and some basic knowlegde and resources to graphic editing.)
A22: ???
Q23: Is there anything I forgot to ask for there?
A23: ???
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-Martin
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:26
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I like the concept but it must faster the game and not slow it down. So dont set a date. Set a date per turn. All minister have to give the order until a certain day so that you can play along 
Thats just a suggestion though. It is like a turn chat but you only play one turn at time but in smaller time periods. But i guess this kills the
quote:
Q15: What are Bait's next moves? How will we follow the withdraw treaty with the Celts? |
A15: move Bait around the Germans borders at west until reaching Austrian city of Brunn. Correct if i am wrong: W, SW, W, W, SW, W, SW, SW, S, W, SW...
In case of a Germans starting war send Bait into German territory and start lookng at the german cities for the nearest city until Nuremberg.
quote:
Q16: What are Goodsight's next moves? |
A16: Always west until that barb chaser go away. Or we travel around the world 
quote:
Q17: Will you name our armies? If yes how, and which army? |
A17: Call the archer near Pedrunnia of 'PedPost'. and others according to the plans i give you.
quote:
Q18: Which Austrian city should we attack next, if any in the near future? |
A18: Troppau. But the main target is Wien. Troppau will come first since will take a long time since we join a good attack force to conquer it
quote:
Q19: How will we protect mapfipolis?
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A19: Move 5 units from Pedrunnia (3H, 2A) until CL. Call it SmallOne. On the way expel the German Settler. In CL add 1H and 2A to the stack and sendi to be two turns away from mapfipolis in the grassland.
quote:
Q20: How do we rebuild our armies to attack Austria?
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A20: We will move 'PostWarrior' east away from Austrian stack but always keeping an eye in it. If the Austrian stack makes move that may mean a attack in Pedrunnia or in the new city. Move Lins (6 units) and Graz (6 units) Troups to those cities.
We will attack Troppau, so Move an archer and a hoplite from Wels to S, S SW, SW, W, W. And the 5 units from H Town N, NW, NW, grouping with 3 units from Pressburg and moving NW. Where shall meet with the Wels stack. And send it to conquer Troppau. If the city isnt size two yet. Make a quick poll to decide if either or attack or to move south to launch an attack to Wien. In case of a German War. Move them North. In case of we loosing the city of mapfipolis move the to mapfipolis.
quote:
Q21: Should we expell German settlers?
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Q21:
yes. As i said in the A19.
quote:
Q22: Who wants to help me with the screenshots and game info? (Needs to be someone with CTP2 and some basic knowlegde and resources to graphic editing.) |
A22: If i show up i can help you. But dont be so excited. I am not sure i wiill be there
Last edited by Pedrunn on 22-03-2003 at 18:08
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:26
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12. New Hopelite in Wels was grouped into the defenders.
13. Post Warrior was moved one South to have an distace of one to the Austrian stack and to keep an eye on it.
14. Bait was moved SouthWest.
15. The Western Settler was moved one South, so it is now one North of the potatoe.
16. Goodsight was moved one NorthWest as the Barbarian is far awway enough. I thing he shouldn't continue, the way West as we have the Austrian border her, but I think he should enter Austrian territory so tah we can get to know what city is there.
17. 100 Gold was given to England to compensate the regard loss because of Bait in their territory.
18. The English city Birmingham was conquered by the Hebrews.
END OF TURN 119
Attachment: westernsettler1t.jpg
This has been downloaded 16 time(s).
Last edited by Martin Gühmann on 23-03-2003 at 02:03
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