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Louis XXIV
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I left my heart in Zarigueya
Mar 2003 time: 00:26
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I like SMAC's Planetary Council, and most of the faction diplomacy. I love Civ 3's trade (and trade is more influential in history than the UN).
I think Government custimization would be "nice to have." (Although the one thing SMAC had was someone who did not micro-manage governments could still continue, because the basic government had no advantages or disadvantages, aside from what your civ had).
I do not want unit custimizing (That definetly feels out of place).
The live terraine is nice (No, not xenofungus that trys to kill you)
Forest could expand, mountains errode, etc.
Weather would be nice (Hurricanes, Tornadoes, Snow Storms, Draught, and the "now implimented" disease).
I think Barbarians act sort of like Mind Worms (although they are obviously not as creepy, and are downright weak later on, but that's another topic).
I'll still play SMAC occasionally (or just watch that cool opening video), but the games colors make it depressing.
I considered getting the expansion, but I heard that some of the new factions were completly un-balanced (so what's the point, if I don't include them).
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CivPatriot
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NE. Georgia, USA
Dec 1999 time: 00:26
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quote: Originally posted by Louis XXIV
The live terraine is nice (No, not xenofungus that trys to kill you)
Forest could expand, mountains errode, etc.
Weather would be nice (Hurricanes, Tornadoes, Snow Storms, Draught, and the "now implimented" disease).
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I agree that more dynamic terrian should have been incorporated, altough the erosion of mountains are too long term for even the vast scale of Civ. I wish that forest expanded and contracted, with pollution having more of an effect on a terrian tile than just while its present(or limit the ability to full clean up a pollution tile till really advanced tech is aviailable?).
Weather as a random event would be nice, since its a proven fact that climate changes have had a dramatic effect on history(this coupled with a more dyamic an coherent minor civ or barbarian system whould be awesome(think migrations of minor civs or barbarians to your area or others then becomeing a major civ).
In terms of Random Events, i miss that from SMAC, it makes the game alot less predictible than it currently is. I just wonder why they ingored some great concepts from SMAC when they did Civ3, it almost feels as it they made Civ3 before SMAC and just added the graphics for modern standards.
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123john321
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last time I checked, you CAN give away cities in civ3...
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CivPatriot
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NE. Georgia, USA
Dec 1999 time: 00:26
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I agree that Civ could be damaged by significant changes, but i also think that the Civ series is risking staleness if it doesn't try to venture on new territory.
I think that the social engineering could have been relegated to the modern age(when most of the odd experimentaion with gov'ts began), or at least on a limited basis beforehand(consitutional monarchy, elected monarchy, absolute monarchy, etc just on that kind of gov't alone).
The unit workshop whould have been out of place in Civ3 I think. But i think that the units should be more dynamic and dependant upon the civ (or atleast how the civilization has evolved) than they currently are.
I had hoped that Civ3 would have incorporated the best elements of SMAC Civ2, CtP(I and II) plus new ideas to make it a refeshing and ground breaking game. But oh well, i'll be waiting for Civ4(just not buying it the first day like i did Civ3 or its better predecessors SMAC SMACX, Civ2 and all its XP). Sadly, Civ3 made me far less confident in the series. I like it but, its not as great as its predessors in concept of ideas and in execution.
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pedrojedi
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of old men bearing big Ankhs
Nov 2002 time: 02:26
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Well, I think that keeping a good change between the games is a healthy choice. Anyone can point without much thought at least 10 different major features between civ 1 and 2 and civ 2 and 3. The problem is statistics: generally, one can only add/remove/change a certain feature if there is a significant number of people who would like to see that changed, usually to a same concordant term. Getting this number can be pretty tough, and most changes we would "love to see and simply does not understand why they don't do it!" have too few people that actually support that. And there's even the other side, the "no, hell, no!" to such changes. I think that's one reason to why so many different points about how nice would be SMACCiv4.5 weren't incorporated in Civ3, and will not likely be in Civ4.
Of course there are some exceptions, like the fundamentalism issue (that was good I liked people believing in my holy words).
Master Zen's idea of optional incorporation is pretty good, but I think it has the "danger" of consuming too much of programming just to put "generic" or "optional". Or even worse, a second "patch" like PTW. (One can have the generic game, and, for optional rules and systems, buy the Rule the World CD).
Civilization Series have wonderful features that got better with the passing of years, not just because programming got better but because the time elapsed between each game was pretty big, enabling people to "grow" and "maturate" new ideas to the game that could only be properly thought with time and experience. That's why I think a eventual Civ4 can only be released after much discussion about Civ3.
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Ubergeek
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St. Paul, MN USA
Feb 2000 time: 23:26
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I played the heck out of Civ2 and SMAC, and I have to admit that Civ3 is a better game for a whole slew of reasons -- better trade, better AI, an editor so simple even a buffoon like me can use it, civs with actual differences, UUs, etc.
On the other hand, Civ3 isn't as fun as the other games, primarily because of the long section in the late Industrial period where there is NOTHING to build. For a builder like me, that's a searingly boring time in the game, when there's nothing to do but crank out a buttload of units I don't intend to use because I almost never declare war on anybody. If they could add two or three city improvements into that spot, I would have no problem adoring Civ 3.
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