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MRT144
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Seattle Washington
Oct 2002 time: 21:26
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lord knows i did!
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Emma
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i think SMAC is still a good game. so i can choose which one i want to play. (no wait, i forgott, i can only choose to play civ3 or the SMAC expansion pack, can't get the orginal to work with my xp os).
but i do miss flying settlers, which i made a lot of in SMAC. they were fun... i used them on highest difficulty level. i thought SMAC's ai was to easy too beat (on highest level you should not be allowed to waste recourses on flying settlers and still win). what i want is a patch for SMAC that improves the ai. but that of course will never happen....
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Gunnar Thor
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Iceland
Nov 2002 time: 05:26
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SMAC wouldn't work as Civ. For one thing, the players would go nuts over the unit workshop. And SMAC was based around seven different factions each with their own way of doing things. I'm sure you can imagine the flames that would come from including only seven civs in a Civ game.
Though that does raise an interesting point, what would it be like? Which civs would it be and with what priorities?
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0bsidi0n
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I know that's exactly what I'm still drooling over... like customizing governments....
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Emma
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thanks, but i already have the patch. that's how i got the expansion to work. i've tried everything but i can't get the original to work (the patch didn't help me there.) my custom factions don't work properly eighther, which is really anoying. but i could play it on an older computer (my sister's computer), no that won't work, she won't let me...
i don't have the US version (i think the patch was only supposed to be for the US version, but i installed it anyway), and i've got the european version of xp...maybe something doesn't work then. hmm...
anyway... if i want it to be more like the original i just leave out the newer factions.
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Major Guz
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Nijmegen, The Netherlands
Feb 2002 time: 06:26
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The implementation of the units can be done like in "War Inc." a somewhat older game, but i LOVED the unit design box.
And if the unit design is to much micromanagement (hell, I Love to micromanage unit design), you could make some auto-design (but more intelligent than SMAC, because after some games I turned it off because its annoying useless units).
OTOH, having fixed units (sorry I have to put it this way guys) is somewhat more strategic. I mean walking around with a 10-8-1 unit which has both good offensive and defensive capabilities is less strategic than having the choice of an attacker (high attack-low defense) or a defender (low offense-high defense).
So for units, I think it is a personal choice which model suits you best.
So is the rest of the things I loved to see implemented in CIV (like allies being able to come to each others bases etc and the ability to discuss war plans).
However, I like the trade system in CIV in that way you can barter (I want XX gold for this tech). In smac you could not ask for a specific amount of money, it was more like a "take it or leave it" offer, I hated that.
EDIT: Oh yeah, and the fact that you could not directly declare war to an enemy in SMAC really annoyed me, I think that is the thing I hated most.
Last edited by Major Guz on 17-03-2003 at 16:08
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Traelin
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Miami, FL, US
Nov 2001 time: 00:26
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quote: Originally posted by WarpStorm
Do I want SMAC on Earth? No, not really. The one thing from SMAC that could have been used in Civ3 to good effect is the wealth of diplomatic options. |
Yeah Warp, I agree here. If the best features of SMAC were implemented in Civ3, it'd be ridiculously good. Planetary Council/diplomacy, custom governments, and unit workshop would have been cool. If you think about it, custom governments could have still followed historical patterns if they were limited to certain combinations. But the UN should have DEFINITELY functioned like the PC.
Either way I'm still happy with Civ3, except for the diplomacy. All in all it's a great game.
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