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badams52
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near the magic kingdom
May 2002 time: 21:26
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quote: Originally posted by The Templar
And yes, Civ3 beats Civ2 as well - so suck it! |

I went back and played a civ 2 game recently, and realized for myself what I prefer in civ 3. Real borders, an AI that REXes, better trade negotiations (no caravans) and diplomacy, luxuries, resources that appear later in the game, AI gets to use goody huts, bombardment, a challenge when building wonders post trade, units require money - not city support, units don't die when the city that supported them is conquered, workers, stacks that don't die all at once, and there are probably others too.
In civ 2, ultimate power came quick and very easily.
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badams52
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near the magic kingdom
May 2002 time: 21:26
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quote: Originally posted by Ubergeek
I played the heck out of Civ2 and SMAC, and I have to admit that Civ3 is a better game for a whole slew of reasons -- better trade, better AI, an editor so simple even a buffoon like me can use it, civs with actual differences, UUs, etc.
On the other hand, Civ3 isn't as fun as the other games, primarily because of the long section in the late Industrial period where there is NOTHING to build. For a builder like me, that's a searingly boring time in the game, when there's nothing to do but crank out a buttload of units I don't intend to use because I almost never declare war on anybody. If they could add two or three city improvements into that spot, I would have no problem adoring Civ 3. |
Come over to the dark side. War is enjoyable.
Actually, I didn't really like SMAC that much, I played it maybe twice then got bored of it. I loved MOO, but never played the sequels. Somehow, I just became a civ fan and the other TBS games just aren't as interesting to me.
And I actually like that downtime during the industrial age when some of my cities are maxed out on improvements. I prefer macro management, and Civ 3 allows for more macromanagement of cities and workers so I can concentrate on war.
When I went back to play civ 2, I took my new warmonger self to see what would happen and I never realized before just how quick and easy a war in civ 2 could be. Overwhelming force is trickier because stacking units inherits a bigger risk, but using overwhelming force still worked well.
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CivPatriot
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NE. Georgia, USA
Dec 1999 time: 00:26
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I agree that Civ2 was more fun that Civ3, and its mainly like, Ubergeek pointed out, because of the ridicuouls amount of units reqired to win a war in the modern era and the time it takes to move them, attack, etc. The micromanagement just becomes ridicuouls. Even on a regular map, which i play, i have around 100+units to manage during a war, its tedious, even with armies to do so. The one thing i liked about the shield concept was it limited the size of the armies that could be fielded, unlike the money based one which though it frees up resources, allows for armies of extremely large size. I think that perhaps a combination of shields and money whould have been a better fix. But the main thing is that combat in mid-late game are tedious. That coupled with the slowdown in the gameplay makes the game more booring than Civ2 was and a whole lot less fun.
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bigphesta
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personally, I feel the thing that civ3 needs to take from SMAC is the nuclear weapons. The civ3 nuke is NOTHING compared to global busters in SMAC. SMAC is MUCH more realistic too. You drop a nuke, you level a city (now days, a country). Also, chemical/biological weapons need to be added
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Guynemer
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People downplay the "bells and whistles," but I think that is precisely what made SMAC so much more fun than Civ3. The quotes with each discovery or new building, the amazing wonder movies, the atmosphere of the interface... Civ3 may have resources and trade and better AI, but it doesn't have the SOUL.
It also slows down to ungodly speeds, but that's a wholely other discussion.
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