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StrategicKingMi
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Whats really so great about 1 x 1 deity ? I dont get it
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StrategicKingMi
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I have heard this argument for traditionalists before. Hell I played the greatest single player, 1 x 1 deity game with raging hordes that mankind has ever, and will ever see.
pop-300,000,000(max recorded level of civnet)
100+ advanced techs
125 citys (max limit of civ net)
entire ground of a large earth board covered, 1 worker per square
every square irrigated and railroaded all this done before cheat, rules. txt and engineers! also with the real rule for Bachs (1 cont only)
took me 400 hours of play over a year
But, there is a reason we all drive cars instead of horse and buggys ( offense indeed intended to the backward quacker bafoon element of this forem, and by the by, get thoose damn things off the Pennsylvania roads)
Its just better in so many ways even though we drove buggys for centuries and cars for merely 100 years.
So arguing that its traditional, and thats why we do it holds no water at anything, let alone civ.
Baseball use to be dominated by a midget because his strike zone was unfair. But baseball changed with the times and created minimum strike zones which did away with the midget.( no offense intended here as it is a physical thing not a lifestyle choice and I had sex with a "short girl" once in Vegas, Hi Andrea, Its Gary from San Diego if your a civ forem reader)
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StrategicKingMi
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Lets see, war and deity made exactly no sense what so ever and offered no exact reason why 1 x 1 deity is better then 2 x 2 king .
And towards Jes, building a huge civ in 1 x 1 deity is just not a challenge. It is simply a race to happy wonders, and it is a race between turtles and not rabits. In the game we played recently, 2 hours of simultanious play and I dont even have trade yet where as in 2 x 2 king I would have ironclads already, we had one battle in the first 2 hours, a ship on ship battle. You can build citys with inpunity. the only competion is provided by the computer and these restrictions are known and NEVER change. You remove these restrictions, and on a board like we played, 2 x 2 king, you have 0 chance of beating me, nobody will unless 3 of thier first 4 huts are citys. On 1 x 1 deity, my capabilities are severly restricted so it is much, much easier for you to build a big civ. When you have to deal with me, it is by far harder because I am creative and adapt to the game. 1 x 1 deity effectively removed me from interfereing with you building a civ.
Happiness problems, despite what people posted, are VERY relivant in 2 x 2 king. The only difference is, that instead of preventing your citys from revolting, you work to keep them celebrating, and it does not matter your government, celebrating in monarchy (which I have never seen anyone else do other then me) or in fundy (again, I celebrate easily in fundy) or rep. or democracy and with this celebrations allows greater trade route payoffs, which means a tech a turn, and way more gold to buy units with and this means your capabilities are NOT restricted, they continuously expand.
AND IF IT WERE SO EASY TO PLAY 2 X 2 KING, JES, YOU WOULD HAVE A MUCH BETTER RECORDED VERSE ME THEN YOU DO!(No offense intended, just my belief that thoose that played 2 x 2 king and then went to 1 x 1 deity ONLY do so to be more competitive)
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StrategicKingMi
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"No, I am better then that!"
(can anybody name the movie that quote is from?)
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StrategicKingMi
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There is no style of play in 1 x 1 deity, thats just the point. You must go monarchy first or you will have logistical problems that eliminate any benifits gained.
You must keep units inside citys to prevent revolt.
In 2 x 2 king, you can go for republic or monarchy, you make the decision instead of the computer dictating it to you.
In 2 x 2 king You can leave citys un garrisioned as u choose, again, not the computer making you.
And yes, of course magelleons and lighthouse on island board, any move prod level are unfair. I can play with out them.
Besides, this is not about 2 x 2 king, it is why 1 x 1 deity is such a great way to play.
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jes
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Hamburg, Germany
Dec 1999 time: 05:26
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1. 1x1x isnt better than 2x2x and other way round. thats my opinion. so when i argue for 1x1x its not because i think, its better than others.
2. u asked why people play 1x1x deity; i told you: its because i love the challenge, and i love the little secrets in the game. e.g. irrigation.its important when and where you irrigate. and so it is with mayn other things.
3. you said: deity and war wont come together. thats wrong. but you have to have skill to manage it. you said, deity is a race for happy-wonders. thats wrong. but if you want, we can play a game without wonders. you say you have no choice of making monarchy or republic first. but you must know, how to manage. in our game you have republic and i think, you didnt manage it right.
4. the thing i dont like 2x2x so much is, that sometimes the moves takes soooooooo long. i have many cities, my opponent too, many units, ohoh.
5. i didnt say, its easy to play 2x2x king. i ment, its easy to build up. but i think, you are more competent in 2x2x king tahn me. there are mayn things i forgot. but i would play you in 2x2x king to learn something.
6. i know you as a fair fighter, so i hope, you will be a fair when we tell us arguments. dont try to say, a seeting is better then another.
besides, i think a long time you didnt have a real opponent in 1x1x deity. now there are several, in australia and in germany too 
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StrategicKingMi
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"For the same reason you keep opening stupid threads I believe...they like it."
I seem to get alot of responses from my stupidity.
Reno Williams, The Adventure Begins was the name of the movie, remember Reno says to Kwang "Kwang, your Amazing!" and Kwang replies "NO!! I am better then that!"
I dont want to argue which is better, I just want to know why you play it.
Now Irrigation needs are a big part, Unfortunately it takes 5 turns to irrigate and thats way to slow for me and in 2 x 2 1 extra food is irrelevant. ( of course, if I wished to add this to 2 x 2 I can lower the amount of turns to irrigate and increase the benifit via rules.txt)
But again, the challenge comes from the computer not a human so I cant accept that as an argument as it is just a restriction.
As far as inter city construction, thats a good argument . How many players on 2 x 2 king build markets (other then me)? But again, the time at 1 prod is way too slow.
Maybe RAh and Ming are right, the hybread sytem of 2 x 1 deity might be a good compramise.
Invite me to the next multiplayer 2 x 1 deity game and Ill be happy to accept it.
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StrategicKingMi
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I have heard this "long turn " argument before and again it is non-sensical. In 2 x 2 , you get so much done every turn, more roads, more units, more trade, a tech a turn if played correctly. To duplicate this in 1 x 1 deity, you will have to play many, many turns. In the end, for the amount you get done, turns in 2 x 2 are much quicker then in 1 move.
And AH, if you want to play multiple sessions where the game leads somewhere and is constantly exciting, set up a 2 x 2 king game on a larger board with The King.
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