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Dominae
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quote:
People without those units skip Chivalry and go for MT, but now they can take the cheaper tech and forgo MT.
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What's wrong with that?
A Rider upgrades to the new Cavalry very cheaply...definitely worth the extra point of Attack.
The only worry is if Military Tradition became a useless tech for all civs, in other words, that a 5/3/3 Cavalry is a poor unit. I doubt this will be the case: if you want to beeline to Military Tradition, I'm sure you can still do some real damage with the new Cavalry; if not, well, you'll have the same old Cavalry on the era change (more or less).
Basically you'll have to beeline for Military Tradition to get the best use out of it, but this is currently the standard strategy anyway.
Dominae
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:26
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What about:
Dragoon, 5.3.3/80, Military Tradition, Available to all except Ottomans+Russia, upgrades to Sipahi
Sipahi, 7.3.3/90, Military Tradition, Available to Ottomans, upgrades to Cossack
Cossack, 5.4.3/80, Military Tradition, Available to Russia, upgrades to Cavalry
Cavalry, 7.3.3/90, Nationalism, Available to all except Ottomans, no upgrade
This makes the Sipahi just an earlier Cavalry (~half an age). Although this is the case only if beelining to MT, so if researching like the AI (MT last), the Ottomans remain screwed. Perhaps adding another benefit, like +1hp?
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Dominae
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quote: Originally posted by Sir Ralph
What about :
Dragoon, 5.3.3/80, Military Tradition, Available to all except Ottomans+Russia, upgrades to Sipahi
Sipahi, 7.3.3/90, Military Tradition, Available to Ottomans, upgrades to Cossack
Cossack, 5.4.3/80, Military Tradition, Available to Russia, upgrades to Cavalry
Cavalry, 7.3.3/90, Nationalism, Available to all except Ottomans, no upgrade
This makes the Sipahi just an earlier Cavalry (~half an age). Although this is the case only if beelining to MT, so if researching like the AI (MT last), the Ottomans remain screwed. Perhaps adding another benefit, like +1hp? |
Why increase the attack of Nationalism Cavalry to 7 (and the cost to 90)? 6/3/3 for 80 is still useful when Riflemen are around (as we all well know). The Ottomans retain a strong unit in both eras, as before.
And, while I'm disagreeing with Sir Ralph: 
quote:
What about making Chivalry a 2nd prerequisite for MT?
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Why? I see no problem with leaving the optional techs as just that: optional. The Cavalry beeline/rush would be just as potent despite Chivalry being added to the process.
Dominae
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Dominae
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Yup, that's what I was thinking.
Conceptually I think it would work: Nationalism just makes your Cavalry more aggressive in battle. Technically I see no problem implementing it this way in the editor. In terms of gameplay, the only problem would be bringing all your Cavalry back home to upgrade, but then again Nationalism is at the same level as Steam Power.
Dominae
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Dominae
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Good question. I'm not really sure...
But how often does the AI upgrade anyway? Even if it does know how to upgrade equal-cost units, we would still see quite a few 5/3/3 Cavalry running around after Nationalism.
Dominae
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Dominae
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There's no need to create to new UUs for the Russians and Ottomans, IMO:
Cossack: 6/4/3, 80 Shields, available at Military Tradition
Sipahi: 7/3/3, 90 Shields, available at Military Tradition
Each of these civs cannot build the "Cavalry II". Does this work in the editor. I suspect so...
This makes the Russian UU a little better than it used to be. The Ottoman UU remains quite powerful.
Dominae
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Dominae
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quote: Originally posted by alexman
The only thing is that this way Sipahi lose some of their advantage in continuing warfare into the industrial age, and that upgrades are not quite so expensive for the Ottomans.
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These two factors counter-balance each other, no?
Dominae
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Dominae
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If we're going to reduce the Attack of all Cavalry, it makes sense to reduce it for Sipahi as well. Rather than introduce yet another new unit to Nationalism, it's simpler to reduce the cost of the Sipahi outright. Compare to the standard Cavalry versions:
Military Tradition 5/3/3 for 80: the Siphai gets a +2 Attack for 10 Shields. A little strong, if you ask me, but nothing crazy.
Nationalism 6/3/3 for 80: the Sipahi gets +1 Attack for 10 Shields. A little weaker, nicely counter-balancing the power of the MT version.
Alternatively we could just leave the Sipahi at 100 Shields. The Sipahi would then be great in a Cavalry beeline, but "very average" afterward. This would be fine with me, too.
Creating new units is big change...creating new UUs is worse!
Dominae
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Nor Me
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Dominae, the change currently on offer looks like the most conservative of those with extra units. The only real problem with new units is dealing with the graphics. In PTW that'd mean a new folder for each scenario. 3 units is no more difficult than 1. The change you're suggesting would change Ottoman strategy more.
With this change, I would definately skip Military Tradition more often and Nationalism less. However, buying Nationalism off the AI will probaly remain expensive and the AI is very likely to get it first. The AI should gain a military advantage over a builder trying to get tech as fast as possible. That complements the disavantage oif warmongers bee-lining to MT nicely..
On the ship movement, we should definately wait and see what seafaring is like in practice. Any change increasing the base movement of ships is likely to make the trait worse.
If a seafaring AI can use suicide galleys better thean a non-seafaring human, then we lose most of the justification for the changes we've already got. Suicide galleys would no longer be such an exploit and stopping them would just make seafaring much worse. World contact may be unlikely until Printing Press anyway.
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Dominae
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quote: Originally posted by Nor Me
Dominae, the change currently on offer looks like the most conservative of those with extra units. The only real problem with new units is dealing with the graphics. In PTW that'd mean a new folder for each scenario. 3 units is no more difficult than 1. The change you're suggesting would change Ottoman strategy more.
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Trying to preserve the feel of unmodded Civ3 is important both at a conceptual and a gameplay level. When a new player reads over the documentation for the AU mod, you bet it's going to be daunting to see entries for new UUs, and annoying to have to play with graphics folders just to get everything right. We want the mod to be simple and accessible.
Regardless, I'm not sure why Ottoman strategy would change that much in my version of the Cavalry proposal. The Ottomans retain a strong unit in both eras, i.e. the only 7-power Cavalry unit. I'm willing to accept the slight change in that the Ottomans could not use their Sipahi to continue to dominate a large chunk of the early Industrial era, as they currently do. Let's all be honest and admit that the Sipahi is a bit too powerful as is. It could therefore use some balancing.
Ottoman "strategy" will not be affected, only its relative potency. Again, I would much rather do this by playing with ADM values and cost than creating a new unit.
Dominae
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