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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:27
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Cautiously, stealthily, a discreet caravel arrives in the capital. Cleverly, it avoids the Spanish armada and Zulu navy and reaches port. It's human cargo emerges, smiles broadly, and heads for the palace...
It's 1954 AD and, sensing revolution in the air, Rabbit Soup is poised to take over the government. In preparation, he notes the current conditions...
Population = 17.74 MM ppl across 37 cities.
The treasury holds 1662 GP via a heavy tax burden.
The scientists are nowhere to be seen. rumor has it they were sold for cash...
The silly civ is Strong, its reputation Honorable.
We are at war with the Zulus (19 cities, 9250 GP, Fundy).
Sioux -- at war. They are a democracy of 7 cities.
Spanish -- Cease fire. They have 20 Fundy cities and an impressive 13,643 GP. Studying Space Flight.
English -- Cease fire, republic, 7 cities.
Russians -- Peace, republic, 3 cities.
Much of 1954 remains unplayed, so we move forward...
1954
--Parley with Spanish, who demand 1000 GP and give us WAR when we decline.
--Destruction of Spanish troops (2 marines, howitzer, and nearby naval support) on doofus Island begins.
--Rapid deployment Naval force drops a load of units outside isolted Spanish outpost of Three Forks (size 10), taking out a mech inf, artillery, partisan, bomber, and three fighters with our armored divisions. Three Forks (now size 2 ) captured, netting 135 GP and Darwin's.
--Spies report defensive positions of Sioux strongholds of Kildeer and Stony Lake.
--Many increments and several purchases are made. Warchest down to 764 GP.
--REVOLUTION! (adjust to 60-0-40)
1955
--Coupon is cashed in. Rabbit Soup is declared Communist dictator. Back to 80-0-20.
--Spanish battleship spotted outside vulnerable-but-happy Beeblebrox. Submarine rushed.
--Exploration detail finds Sioux outposts of Wood Lake, Big Mound.
--Military detail conquers Kildeer (84 plunder) and Storm Lake (34).
--Point of Rocks, Raging Brook noted as only 2 unmapped Sioux cities.
--Zulus demand reaparation for imagined slights. We chuckle in their general direction. Still at war...
--We start to sell unneeded infrastructure to finance the war effort, starting with Libraries and Universities.
1956
--Spanish discover Space Flight, then start -- and nearly complete -- Apollo program. 
--Spanish revolt, heading for democracy.
--English demonstrate heavy troop movements, refuse our offer to chat.
--Zulu Aegis outside Jerry Lewis.
--Vigilant fighter spots and destroys Zulu submarine in Goodie cove.
--SDI completed in Fright Wig. Many barracks and military units in process.
--Sell 3 more libraries, one more uni, a granary and 2 aqueducts. Unemployed academicians drafted into our growing militia.
1957
--Zulus trade howitzer technolgy to Spanish for Space Flight. 
--Spanish complete Apollo Program in Madrid. Note: this is the first time the AI has ever beaten me to Apollo. Photos from space reveal missing cities, unclaimed huts, etc.
--Two more Zulu subs spotted and killed near Monty Python. Rabbit Soup calls for increased patrol capabilities around home island.
--Northern troops capture Sioux city of Bear Paw (80 GP).
--English sue for peace. We grant their silly request and they withdraw their forces from the greater Liverpool metroplex.
--Our anti-Brit forces continue to build through shipchain to Old Chuckles.
1958
--Many increments, much barracks-buying. Yes, more vet spies are included.
--Sell three deserted harbors and a useless sewer system.
--Russians gain Advanced Flight.
--Spanish discover Plastics, build their first Structural.
--Spanish aegis cruiser/DD stack downed by our cruise missile.
--Beeblebrox rushes coastal fortress. Monty Python switches to Palace.
--We conquer Wood Lake (71 plunder).
--We complete our first nuke, which inspires the Spanish to request a chat. They welcome us to the Nuclear Club and negotiate an (uneasy) peace treaty.
--Spies break through English lines, report Winchester defended by 2 alpines, 2 fanatics, with support of walls, coastal fort, and SDI.
--REVOLUTION!! (60-0-40)
1959
--Zulus learn Environmentalism and build 6 Structurals. 
--Zulu battleship DIES attacking vet mech inf behind coastal fortress in Bullwinkle. 
--Spanish discover Nuclear Something-Or-Other.
--Jerry Lewis grows, becomes disorderly.
--We are now, fundamentally, the Reverend Rabbit Soup. 80-0-20, of course.
--Raging Brook, Big Mound taken from sioux (net plunder = 130).
--English (3 rifles) chat, but ignore our "feeble" request for tribute.
--Spies detail English defenses in Canterbury, coventry, Warwick, and Nottingham. All have 2 alpines and another unit or 2. Most have walls.
1960
--Zulu helicopter attacks lightly defended Bears Paw. City now empty.
--Spanish build 2 more Structurals (= 3 total).
--Spanish armada steams past our island cities, seems to be heading west. Homeland Security alerted.
--More barracks, more howies.
--Three cities declare W TRev.
--We request tribute from Russians, recieve 200 GP. (Why didn't I do that before???) 
--English refuse to declare war -- so we do! 
--Capture English city of Kiev (310 GP), sell its granary.
--Residents of Coventry see the light, revolt to the Silly cause for 1312 GP (minus 290 plunder).
--Third spy succeeds in pulling down walls in Nottingham.
--Cedar Creek fighter spots and strafes English ironclad, becomes Vet. 
--Patrolling fighter spots and sinks Zulu transport, killing 7 units. 
1961
--Treasury near bare, but netting +860/turn under Fundy.
--We buy SDI in Bullwinkle, Coastal Fort in Leiden, and various barracks.
--Zulus build 6 Structurals, get Plastics from Spanish in exchange for Environmentalism. (Nice trade!)
--Zulu copter lands in undefended Bear Paw, answers the burning question: Yes, a copter can capture a city. We get 2 very useful partisans.
--We capture Nottingham and its 179 GP.
--We recapture Bear Paw, get 58 GP and Plastics. No partisans on recapture (normal?).
--Raging Brook is treatened by English BB, plus Zulu and Spanish forces sharing the island. Tempted to bribe the BB for 968, but elect to abandon the city instead.
--Again, it takes 3 spies, but walls are down in Canterbury.
1962
--Cashflow now +902 GP/turn. 
--Down to one city, Sioux decide to upgrade their defenses by going Commy. We prep a spy.
--Russians and Spanish sign secret "Moscow pact" to prevent the inevitable. Russia gets Rocketry in the deal.
--Zulus overwhelm abandoned city of Raging Brook. We get 2 partisans.
--Zulus demand parley, declare their decision to "rid the world" of our "worthless" and silly civ.
--Spanish now have Superconductor, contact us to request removal of our troops outside Winchester.
--We capture Canterbury (228 GP), sell its granary.
--Spy reaches Sioux outpost of Point of Rocks, which revolts for 227 GP (86 plunder). SIOUX CIV DESTROYED.
--Zulu solo sub and sub stack spotted by patrols from Bob Hope. solo unit bombed to death. We suspect a fighter may not be enough for whatever else is in the stack... 
--Zealously silly troops take Coventry and 192 GP. Bribe artillery (247) to help clean up partisans.
--Naval troops land and take English capital of London (243 GP, Oracle, KRC). Bribe local engineers to created needed diagonal transportation system.
--Spies report defenses of last 2 English cities.
Warwick has 2 alpines; York has an alp, a rifleman. both have walls and barracks.
--REVOLUTION.
The Rev. Rabbit Soup, about to be defrocked of his religious title, opts for mandatory retirement...
Last edited by -Jrabbit on 22-12-2003 at 20:35
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:27
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quote: Originally posted by Bloody Monk
What a busy rabbit you have been!! Good job!!
Moment of silence for the Souix....
Look forward to your log. The Nukes have been flying and the "Sun" is very hot.
Monk |
Actually, no nukes exploded during these turns. I've been trying desperately to keep pollution cleaned up, but it appears we will need more engineers to do that effectively.
FYI, our power is now Supreme and our reputation is (inexplicably) Excellent.
Population now 20.98 MM. Only 860 GP in the treasury, but an aggressive build program was needed.
I think our city count is now 50 or (captured 14, abandoned and lost one).
Some further notes --
In hopes of finding a decent use for them, I'm using a helicopter as a patrol unit around the home island, augmented by various fighters and such.
I failed to detail all the troop deliveries by shipchain from Old Chuck and Beeblebrox to the English homeland. (This should answer the question of how we handled transportation to London without diagonal roads).
There's also a bristling ground force in iirc Sevastopol just waiting for action vs. the Russians. Don't forget (as I consistently did ) to demand Russian tribute.
Fortunately, neither the Zulus nor the spanish seem to be in a huge rush to get to Alpha Centauri. But both have made progrogress, and both have huge cash reserves to enable swift completion.
I was working toward making 3rd Rock a waystation enroute to Zulu/Spanish lands, but constant skirmishing has made it difficult to build the proper infrastructure.
Beware attacks on (arrg, that Zulu island city we've been trading, north of 3rd Rock), as there seem to be multiple fighters there now.
This is the key turnset. coming up. The English are as good as dead, the Russians should be just a bump in the road.
Then, it's down to the 3 superpowers...
La Fayette, prenez le monde, si vous pouvez, s'il vous plait! 
Last edited by -Jrabbit on 22-12-2003 at 21:10
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:27
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quote: Originally posted by Six Thousand Year Old Man
My one worry is that the Spanish have a lot of gold to move capitals with (13 times!). If they accelerate their space program, we'd better be ready with a lot of spies and paratroops to for the chase-the-capital game. |
Well, it's improving somewhat. Apparently the Spanish purchased Apollo outright, because IIRC they were down to 10K GP by the time I finished.
I wish I knew for sure if the program keeps you up-to-date with SS build parts for all AI civs. Seems that the Zulus have about 10 or 11 Sturucturals and the Spanish about 5-6. But I never bothered to check the SS status menu which presumabl would tell me.
In any case, I trust that, as we prepare for our Communist years, M. La Fayette will produce a sufficiency of Matas Hari to handle any contingency...
Also -- forgot to mention part of the Frenchland Security package -- building cheap vet Fanatics in Fundy years and sending all those Mech Inf units to the front lines! 
Also2 -- The engineers near Sverdlovsk (or is it Sevestapol? --the one just north of the Russian cities) were planning rails into Russia (side-by-side so we can legally move), insta-fort, and more rails. I also held a transport there for simultaneous troop moves by sea. (Said transport can also reach Spanish shores... )
Also3 -- This is a big, sprawling game board, and it was pretty shocking to see the juicy land that was never claimed, especially up north. But I couldn't dedicate resources to hut-popping with so many other fish to fry...
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rjmatsleepers
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Great turnset your rabbitness. I wish it had taken longer for the AI to begin the space race, but with the help of LF's Mata Haris we should be able to keep things under control.
A Silly Christmas to one and all.
RJM at Sleeper's
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rjmatsleepers
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quote: Originally posted by -Jrabbit
This is the key turnset. coming up. The English are as good as dead, the Russians should be just a bump in the road.
Then, it's down to the 3 superpowers...
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After your success and LF's efforts with his vet spies I suspect it will be 1 super power and a couple of AI civs that are also playing the game.
RJM at Sleeper's
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rjmatsleepers
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quote: Originally posted by La Fayette
Merry Christmas! |
Merry Christmas to you too - and to all the other Silly people out there.
RJM at Sleeper's
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La Fayette
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albi, france
Oct 2000 time: 06:27
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8 turns finally played
Attachment: silly1964.doc
This has been downloaded 6 time(s).
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La Fayette
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albi, france
Oct 2000 time: 06:27
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I am fairly sure that someone will be able to explain how I can paste my log directly into my post instead of posting it as attached file.
Anyway, here is the savegame
Attachment: so_a1970.sav
This has been downloaded 4 time(s).
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La Fayette
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albi, france
Oct 2000 time: 06:27
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Notes
I decided to try to play 'nice': no nukes, no spies with heavy suitcases, ... and the like. This meant building howies, engineers and transports.
Picture in 1962:
Foreign cities = 44 (3 Russian, 2 English, 20 Zulu, 19 Spanish)
Silly striking force = 18 armours, 24 howies, 15 engineers, 12 transports
Picture in 1970:
Foreign cities = 20 (9 Zulu, 11 Spanish)
Silly striking force = 18 armours, 53 howies, 30 engineers, 23 transports
IMO I have been able to strike hard enough to avoid large scale building of SS parts by our foes. I suppose that my successor will be able to avoid capital chasing (which means crushing them before they launch ).
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La Fayette
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albi, france
Oct 2000 time: 06:27
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I agree with you though that Mec Inf is really good to have when defending against modern units (but when you are on the attack, you had better let the AI build defenders: "la meilleure manière de se défendre, c'est d'attaquer").
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