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Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 24-03-2003 23:54
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Silly Rules succession game Remove this text

Silly Rules succession game

In looking at the recent succession games, we see a number of self imposed constraints designed to bring additional challenge, consistent story line, opportunities for humor, and whatnot. With this in mind, I propose that we start yet another such game shooting for three out of the above four (consistent storyline is optional).

Each player may offer a rule. In fact each player MUST propose a rule, and a silly rule is recommended.

For example, in ancient Roman times, Romulus & Remus were twins -- would the empire have been better served if two cities were laid down instead of just one? Thus the rule -- in a turn where a city is to be founded, a second city must also be founded -- twin cities (not necessarily close to each other.)

As for me, I’ve decided that my silly rule will be to honor the Teamsters -- together with other members of the Labor Movement (those folks who invented the weekend, by the way) deserve credit where credit is due. Since trucks face West (actually southwest, but west will do), Trucks will be required to only drive West. The may make minor turns up to 90 degrees either way (i.e. go due north or south) but not drive backwards at any time -- it is against Union Rules! Freight may be loaded onto ships which can do whatever ships want to do, or airlifted of course, but the trucks drive (predominately) WEST, over terrain, road or rail. Trucks may disembark from a boat in any direction into a final destination, but if driving onto a boat, it must embark by driving West.

At this time, level of play, size of map and starting rotation are available discussion; it would be best if rules did not conflict with one another, so as game suggester, I reserve the right to adjudicate silliness where appropriate. If a future player wants to sign up but can’t think of any potential rules, let me know -- there are more available.

Game is scheduled to start April 1

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 25-03-2003 03:47
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Put an end to popups!

Me, me!!

*STYOM has lots of deviously silly rules in mind already*

I suspect this game could wind up being the hardest succession game of all.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 25-03-2003 04:05
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Increase Your PM Length

Oh - and if you want to get a lot of interest here, Deity/large map/raging hordes is the way to go, IMO. Also, since it's your game, O&S, you get to decide whether it's MGE or 2.42.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 25-03-2003 11:29
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quote:
Originally posted by Six Thousand Year Old Man
Oh - and if you want to get a lot of interest here, Deity/large map/raging hordes is the way to go, IMO. Also, since it's your game, O&S, you get to decide whether it's MGE or 2.42.


I'd prefer if you made it 2.42, since I can't handle MGE.

RJM at Sleepers

Last edited by rjmatsleepers on 10-04-2003 at 10:34

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 25-03-2003 11:33
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Support Apolyton or Terrorists Win

BTW Do we declare our silly rules in advance or when it is our turn? IIRC the idea was introducing the new rule at the start of the turn.

RJM at Sleepers

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 25-03-2003 18:36
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Put an end to popups!

quote:
Originally posted by Six Thousand Year Old Man
Oh - and if you want to get a lot of interest here, Deity/large map/raging hordes is the way to go, IMO. Also, since it's your game, O&S, you get to decide whether it's MGE or 2.42.

We few Mac players are locked into MGE only. But feel free to go 2.42. I do just fine in Lurk Mode as well.

I assume that by "trucks" you mean camels, freights, or both. Means we'll have to circumnavigate the globe to deliver freight to eastern cities...

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:27
  Old Post 25-03-2003 19:57
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although i am keen to become involved in one of the succession games, my pending future plans prohibit this for the next six weeks or so, therefore, if anyone is interested or remotely gives a rats..... my own rule would that you could only build wonders in one city.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 25-03-2003 20:12
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Inflate your Upload Space

I would go the other way -- no more than one WoW per city.

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:27
  Old Post 25-03-2003 20:40
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hmm must put some thought into that game concept....

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 26-03-2003 01:40
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Support Apolyton

Unless we hear otherwise, Deity, Large map & Raging hordes will do.

Trucks mean freight only -- we don’t care about camels (RL no comment) besides, they face the wrong direction.

We can always start in 2.4.2 & shift over to MGE -- I don’t think we’ll be able to shift back though. So far we have a vote for each -- majority will carry it.

Atomant -- if you want in, we can put you last on the list -- maybe even skip your first turn -- it might take a while for a large group to cycle through.

If the players want to post their silly rules ahead of time, then they can affect the play ahead of them; if they want to wait, then…that’s OK too.

Hmm all the WoW’s in one city; only one WoW per city -- if we play both, then we only get to build one WoW…Hmmm that helps make for a discussion -- what are the odds that we’d wait for a modern WoW?

So far we have:

Old n Slow
STYOM
rjmatsleepers or Jrabbit
and after six weeks,
atomant

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 26-03-2003 02:20
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Ideas... I gots ideas! Support Apolyton buy from Amazon

Lots of silly rules...

Sciences must be researched in alphabetical order after the discovery of Alphabet;

One may only build wonders that start with a letter contained in one's username;

and silliest of all.. following the advice of the various advisors is mandatory

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:27
  Old Post 26-03-2003 03:47
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Alphabetical research choices = VERY silly.
Could be applied to infrastructure, WoW choices, etc.

atomant is offline atomant
Prince
Aussie, no longer lost in Africa
Jul 2002
time: 15:27
  Old Post 26-03-2003 09:21
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put me last on whatever list.....

but be warned muhahahahahaha silly rules are my game...

Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:27
  Old Post 26-03-2003 09:57
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I'll join if Civ2ToT is compadible with whatever we're going to use.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 26-03-2003 11:24
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Remove this text

My proposed silly rule is that you can only initiate a revolution on a turn where you complete a new palace - so that the new government is able to begin life in a new capital without any hangovers from the previous administration.

RJM at Sleepers

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:27
  Old Post 26-03-2003 16:08 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Tired of ads?

It seems we have a surfeit of silly rules - for my contribution how about foot soldiers can only move orthogonally and horses diagonally.

However, I think I shall pass the opportunity this time.

Patashu - unfortunately ToT is incompatible with both 2.42 & MGE -- you might see if there is any interest in succession games in the ToT forum then bring the game back here for us to lurk

SG[1]

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:27
  Old Post 26-03-2003 18:23
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OK, I am up for this if anybody can read my save files - they were created under Classic Mac, but I stuffed and unstuffed them as Smash suggested, and they may work now.

OK, here goes.

Attachment: km4000b.sav
This has been downloaded 3 time(s).

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:27
  Old Post 26-03-2003 18:25
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Get a bigger avatar today!

--and this is in stuffed format.

Please let me know if this works.

Attachment: km_4000b.zip
This has been downloaded 2 time(s).

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 26-03-2003 18:49
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Remove this text

quote:
Originally posted by Patashu
I'll join if Civ2ToT is compadible with whatever we're going to use.


Patashu, I'm thinking of starting a ToT succession soon (extended original, maybe a redux of the Invasion Earth game that I have fond memories for). But if someone else starts one, I'd probably join it instead.

If you don't start your own game, watch this forum for mine, over the next couple of weeks

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:27
  Old Post 26-03-2003 20:28 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Grigor - unfortunately I cannot open your save with either 2.42 or MGE and your zip is not recognised by my winZip

SG[1]

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:27
  Old Post 26-03-2003 21:50
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Got spare money?

I'd be interested ion this game

My proposed silly rule:

In EVERY odeo year we have to change gouverment

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 26-03-2003 22:50
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Inflate your Upload Space

atawa, a point of clarification -- when we have just despotism, should I assume that we don’t revolt every four years (no government to change to)? And second, that when we do revolt we have to change, not just revolt and reselect the prior government. So with a traditional path, we’ll be despots for a few centuries, then toggle between kings and despots with four turns on and four turns off, then toggle between kings and consuls, four years at a time.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 26-03-2003 23:08
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So we have:

Old n Slow -- trucks go west
STYOM -- Rule TBD
Maybe grigor (needs a compatable version of civ II)
maybe patashu (needs a compatable version of civ II)
atawa -- must change government every four years
rjmatsleepers or Jrabbit (classic or MGE)
and after six weeks,
atomant -- Rule TBD

------------------------------

Hmmm -- atawa’s rule with rjmsleepers’ rule means that we must move the capital every fours years as well so now we have a true understanding of the cost to play classic -- One can only wonder what the consequences will be with MGE & Jrabbit’s potential rule.

Question to the Poly gurus -- is there software out that one can use to 'upgrade' their classic civ to an MGE compatable version? Maybe rjmsleepers can take advantage of this, avoiding a vote situation.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:27
  Old Post 27-03-2003 00:22 Visit Straybow's homepage!
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#24 Report this post to a moderator
Silly but not silly "ha ha" Put an end to popups!

I think we'd have to amend rjm's rule to apply only to a new government type. That would be doable.

SG[1]'s orthogonal/diagonal rule reminds me of La Fayette's humorous admission in the Sticky Mouse game that his first forays into Civ were hampered by his use of only the orthogonal movement keys. I commented that it was amazing he stuck with it through more than one game. So restricting movement of one unit type is probably enough for the game...

My contribution is the Human Sacrifice Rule: Completion of any happiness improvement must be accomplished by disbanding a Settler/Engr unit in the city!

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:27
  Old Post 27-03-2003 01:03
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Re: Silly but not silly "ha ha" Support Apolyton buy from Amazon

quote:
Originally posted by Straybow


My contribution is the Human Sacrifice Rule: Completion of any happiness improvement must be accomplished by disbanding a Settler/Engr unit in the city!




Thanks for that, Stray.

I think I will watch this one. You fellows seem determined to get tied in knots. Have fun!!

Monk

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:27
  Old Post 27-03-2003 02:44
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quote:
Originally posted by Six Thousand Year Old Man
I suspect this game could wind up being the hardest succession game of all.


I suspected before. Now, after seeing the proposed rules, I'm sure of it!

We already have a lot of rules re: wonders... so the alphabetical research rule is my choice

After we learn Alphabet, all new sciences must be selected from the top of the list.

Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:27
  Old Post 27-03-2003 11:11
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bleh @ no compadibility between Tot and nonTot Support Apolyton, buy Civilization III: Complete

Since I can't play this I started a succession game in the ToT section.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:27
  Old Post 27-03-2003 11:58
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quote:
Originally posted by Grigor
--and this is in stuffed format.

Please let me know if this works.


I couldn't load either of them I'm afaraid.

RJM at Sleepers

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:27
  Old Post 27-03-2003 21:10
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#29 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Old n Slow
atawa, a point of clarification -- when we have just despotism, should I assume that we don’t revolt every four years (no government to change to)? And second, that when we do revolt we have to change, not just revolt and reselect the prior government. So with a traditional path, we’ll be despots for a few centuries, then toggle between kings and despots with four turns on and four turns off, then toggle between kings and consuls, four years at a time.


We can start using this rule after mon is invented, although being in anarchy half the time could be interesting

And yeah, change to another goverment every 4 years after mon.

quote:
Question to the Poly gurus -- is there software out that one can use to 'upgrade' their classic civ to an MGE compatable version? Maybe rjmsleepers can take advantage of this, avoiding a vote situation.


I'm not a guru but there is a patch that transforms clasic to MGE, try the downloadsection here or else at CFC.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:27
  Old Post 27-03-2003 23:02
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Suffering from ads?

We have

Old n Slow -- Trucks go west
STYOM -- Research techs in order
Maybe grigor (needs a compatable version of civ II)
(patashu confirmed lurker)
atawa -- Must change government every four years
Straybow -- Happiness is the work of human hands (and feet, and other parts)
(Bloody Monk confirmed lurker)
rjmatsleepers or Jrabbit (classic or MGE)
and after six weeks,
atomant -- Rule TBD

Straybow, I’m assuming that the happiness improvements are temples, coliseums, cathedrals (BETTER get Mike’s!). There could be an argument to include marketplaces, banks and stock exchanges, but with zero luxuries, these may be excludable. Courthouses count as well, but only in Democracy (build them up before hand…). Police Stations are in, but only in Republic or Democracy (has anybody EVER built one of those?) and superhighways are out because they only affect trade. I assume that Wonders are excluded because they are not “improvements”.

Thanks to STYOM’s rule, atawa’s is less of a concern -- we’ll be despots for a while. And come to think of it, we may never even SEE trucks.

Still up for discussion (otherwise I’ll make the call) size of map, age, land, etc. (Any votes for how many starts I try hoping for many free techs?) -- Actually, with some of the past research done here, the starting civ COULD make a difference -- any choices?

 
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