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Old n Slow
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Vienna, VA
Jun 2002 time: 00:27
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Silly Rules succession game
In looking at the recent succession games, we see a number of self imposed constraints designed to bring additional challenge, consistent story line, opportunities for humor, and whatnot. With this in mind, I propose that we start yet another such game shooting for three out of the above four (consistent storyline is optional).
Each player may offer a rule. In fact each player MUST propose a rule, and a silly rule is recommended.
For example, in ancient Roman times, Romulus & Remus were twins -- would the empire have been better served if two cities were laid down instead of just one? Thus the rule -- in a turn where a city is to be founded, a second city must also be founded -- twin cities (not necessarily close to each other.)
As for me, I’ve decided that my silly rule will be to honor the Teamsters -- together with other members of the Labor Movement (those folks who invented the weekend, by the way) deserve credit where credit is due. Since trucks face West (actually southwest, but west will do), Trucks will be required to only drive West. The may make minor turns up to 90 degrees either way (i.e. go due north or south) but not drive backwards at any time -- it is against Union Rules! Freight may be loaded onto ships which can do whatever ships want to do, or airlifted of course, but the trucks drive (predominately) WEST, over terrain, road or rail. Trucks may disembark from a boat in any direction into a final destination, but if driving onto a boat, it must embark by driving West.
At this time, level of play, size of map and starting rotation are available discussion; it would be best if rules did not conflict with one another, so as game suggester, I reserve the right to adjudicate silliness where appropriate. If a future player wants to sign up but can’t think of any potential rules, let me know -- there are more available.
Game is scheduled to start April 1 
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rjmatsleepers
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quote: Originally posted by Six Thousand Year Old Man
Oh - and if you want to get a lot of interest here, Deity/large map/raging hordes is the way to go, IMO. Also, since it's your game, O&S, you get to decide whether it's MGE or 2.42. |
I'd prefer if you made it 2.42, since I can't handle MGE.
RJM at Sleepers
Last edited by rjmatsleepers on 10-04-2003 at 10:34
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rjmatsleepers
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BTW Do we declare our silly rules in advance or when it is our turn? IIRC the idea was introducing the new rule at the start of the turn.
RJM at Sleepers
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rjmatsleepers
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My proposed silly rule is that you can only initiate a revolution on a turn where you complete a new palace - so that the new government is able to begin life in a new capital without any hangovers from the previous administration.
RJM at Sleepers
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atawa
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Somewhere over the rainbow.
Jul 2001 time: 06:27
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quote: Originally posted by Old n Slow
atawa, a point of clarification -- when we have just despotism, should I assume that we don’t revolt every four years (no government to change to)? And second, that when we do revolt we have to change, not just revolt and reselect the prior government. So with a traditional path, we’ll be despots for a few centuries, then toggle between kings and despots with four turns on and four turns off, then toggle between kings and consuls, four years at a time. |
We can start using this rule after mon is invented, although being in anarchy half the time could be interesting
And yeah, change to another goverment every 4 years after mon.
quote: Question to the Poly gurus -- is there software out that one can use to 'upgrade' their classic civ to an MGE compatable version? Maybe rjmsleepers can take advantage of this, avoiding a vote situation. |
I'm not a guru but there is a patch that transforms clasic to MGE, try the downloadsection here or else at CFC.
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Old n Slow
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Vienna, VA
Jun 2002 time: 00:27
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We have
Old n Slow -- Trucks go west
STYOM -- Research techs in order
Maybe grigor (needs a compatable version of civ II)
(patashu confirmed lurker)
atawa -- Must change government every four years
Straybow -- Happiness is the work of human hands (and feet, and other parts)
(Bloody Monk confirmed lurker)
rjmatsleepers or Jrabbit (classic or MGE)
and after six weeks,
atomant -- Rule TBD
Straybow, I’m assuming that the happiness improvements are temples, coliseums, cathedrals (BETTER get Mike’s!). There could be an argument to include marketplaces, banks and stock exchanges, but with zero luxuries, these may be excludable. Courthouses count as well, but only in Democracy (build them up before hand…). Police Stations are in, but only in Republic or Democracy (has anybody EVER built one of those?) and superhighways are out because they only affect trade. I assume that Wonders are excluded because they are not “improvements”.
Thanks to STYOM’s rule, atawa’s is less of a concern -- we’ll be despots for a while. And come to think of it, we may never even SEE trucks.
Still up for discussion (otherwise I’ll make the call) size of map, age, land, etc. (Any votes for how many starts I try hoping for many free techs?) -- Actually, with some of the past research done here, the starting civ COULD make a difference -- any choices? 
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