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Maniac
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Gent, Belgium
Jul 1999 time: 06:27
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Officials of the April government, please post your possibly last orderset ever here. The chat will be on the Apolyton server at #smacdg.
Last edited by Maniac on 18-04-2003 at 21:29
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lucky22
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Oregon
Aug 2002 time: 05:27
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Solaris
Build Queues
Ankh Morpork-aaafusinwhtvr/crawler/fuslab/crawler/hbrdfrst
Shangri-La-crawler/revsdfrmr/trefarm/suppfoil/fuslab
Metropolis-(change suppfoil to)crawler/crawler/aquaformer
Capricorn-chldrncrche/recreation commons/research hospital
UN Aquaxenobananna-suppfoil/chldrncrche/recomm/supfoil
(OUCH!)
UN Slippery Ground-chldrncrche/reccomm/supfoil/supfoil
Worker Placements
Ankh Morpork-at population growth, new citizen is engineer.
Shangri-La-at growth, new worker is thinker; make sure to work energy bonus square (22,52)
Metropolis-at growth,new worker is an Engineer
Capricorn-no specialists; work (26,52) and (24,56) other placements seem fine.
UN Aquaxenobananna-sit tight, think good thoughts
UN Slippery Ground- worker from nutrient bonus tile into engineer
Crawlers
Ankh-Morpork-upon completion crwlr to (16,50) for energy
Shangri-la-upon completion crwlr to (18,48) for energy
UN AquaXenoBananna:upon completion, trawler to (28,80) for minerals
Terraforming Requests
lower (19,61)
raise (27,61)
remove fungus (12,56)(9,55)(11,53)(11,55)
solar collector on energy bonus (17,61)
plant forest (21,61)
farm+mine (24,62)(12,54)
farm+solar (16,54)
tidal harness on energy bonus (22,52)
mining platform on mineral bonus (24,46)(25,39)(25,18)(8,46)(12,16)(16,14)(32,14) (37,5)
Rush/Upgrade Requests
Ankh Morpork-no requests
Shangri-La-no requests
Metropolis-no requests
Capricorn-Children's Creche, when possible
UN Aquaxenobannana-no requests
UN Slippery Ground-Children's Creche, when possible
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Cedayon
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Jedinica Vrijstaat orders, MY 2282 onwards
Requests to the DPO
When we get the Nano Factory (which shouldn't take more than 2 turns with all the crawlers being made), please upgrade all non-clean JV-homed units (3 in Concordia, 1 in each of Pandemonium, Sheathed Sword, and Terminal Dogma, last I checked), to provide marginal (but important) mineral boost. Most important are the 3 in Concordia.
Until then, please re-home the Concordian Gatling Squad (5-1-1) to Valhalla, to balance the industrial output a bit.
Requests to the DIA
Rush requests:
Aero Complex in Sheathed Sword: 40ecs
Hybrid Forest in Valhalla: 140ecs
Orders for the Commissioner
Build queues
Please follow them exactly. All are changed.
Concordia
change from Chaos Tank to Secret Crawler (40 min crawler)
Queue 7 Secret Crawlers
Be prepared to change production to The Universal Translator when enough crawlers are available to insta-build it.
Pandemonium
change from energy satt to Supply Speeder (30 min crawler)
Queue 7 Supply Speeders
Sheathed Sword
finish aerospace complex (rush with 10 mins over: 40ecs)
Queue 7 Supply Speeders
(note: I'm not sure I should bother with a Hybrid Forest here, since there's only one forest square in the base radius... but if we run out of need for crawlers, put a Hybrid Forest in)
Terminal Dogma
change from energy satt to Secret Crawler (40 min crawler)
Queue 7 Secret Crawlers
Valhalla
finish Hybrid Forest (rush with 10 mins over: 140ecs)
Queue 7 Secret Crawlers
Supply crawlers
Move one of Concordia's nutrient crawlers to the unworked forest square S,S,W of Valhalla (outside of base radii) and crawl minerals. (this should bring it up to 40 from the 38 that will result from my worker and unit-rehoming orders)
All JV crawlers (except those crawling minerals, or crawling nutrients for Sheathed Sword or Valhalla) should be considered available to assist in the insta-building of secret projects. My priorities are as follows:
The Cloning Vats (in New Apolyton... insta-build the thing! )
The Universal Translator (in Concordia, will be available to build in 2283, please switch Concordia to this when enough crawlers are available to insta-build it and... well, insta-build it Think of it as buying 2 techs...)
The Nano Factory (in DEM or possibly New Suez, wherever, just ship crawlers over if it will allow construction by the next turn) ... note: when this is completed, please upgrade (among other things) the units in Concordia that are still non-clean, thanks 
The Living Refinery (in DEM or possibly New Suez, ditto to The Nano Factory, but less of a priority)
The Dream Twister (wherever)
The Pholus Mutagen (in Aurora, most likely)
If no such projects can be insta-built in a given turn and there are still JV-built crawlers, there are 3 general uses I have in mind:
1. if a JV base ceases to be able to produce it's assigned crawler type in 1 turn, assign mineral crawlers as necessary to remedy the situation.
2. *IF* it will change our tech rate (unlikely at this point, unless we drop back to 3 turns for some reason), re-home them to Concordia and have them work the energy park (which didn't crash in my latest tests, but save before trying just in case) for energy.
3. If Concordia can't change the tech rate with the extra energy, rehome the crawlers to New Apolyton (our best cash base, correct?) and work the energy park for energy... but please be prepared to pull the formers off for insta-building.
Crawlers assigned to 2. and 3. should be considered "available" for instabuilding Secret Projects.
Formers
Instead of giving former orders, I'll just give a list of what terraformation I would want in the end, as the list of detailed former orders would become too long now they can too double the work than before. Please tell me when you want the other order format after all. If you want me to make a picture with this list put into symbols on a map of Jedinica, I'll do so.
Updated for already done terraformations.
All sea tiles: kelp farm, tidal harness
(14.60) NE-NE of ShSw: soil enricher
(19.65) NE of TeDo: (nut bonus square) replace forest with farm, soil enricher and Condensor
(21.69) SE-SE-SE of TeDo: soil enricher
(19.69) S-SE of TeDo: soil enricher
When these tasks are completed, have the JV formers improve Solaris... if in doubt, roads and forest (with a little mag tube here and there to make it all easily accessible) ... Lucky, feel free to make orders as if you had a great deal more formers than you actually do 
Should Solaris become completely formed (not entirely out of the question), consider the JV formers available for any (legal) work, faction-wide... I love mag tubes 
Workers
Concordia:
-Take the worker off the Echelon Mirror square NW of Concordia.
-Convert all 3 specialists to Thinkers.
Thanks.
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Cedayon
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From Our Holy Emperor (who is due to return tomorrow, iirc) :
quote:
DPO Requests
Upgrade Xanadu and UNPD garrisons to 1-5+t-2*2 after photon is prototyped
Force Aurora to support UN Pizza Deliverian Scout patrol stationed there
Disband or otherwise deal with scout patrol in Zanarkand Gate
Get that fusion chopper from UNPD supported at egregion, perhaps?
YOU HAVE SKIPPED THESE 2 WEEKS IN A ROW 
AND MWIA HAS APPROVED THEM 
Build Queues
UNPD
Rush RAP (i have no idea how much. but we're rich...*TKG throws several 20 mikrocred bill around)
Trance Fusion Hovertank Supply
Trance Fusion Hovertank Supply
Start an SP, i guess. Dream twister, or Uni Translater, perhaps. Cedayon DID poll it, right? 
ZG
Rush RAP
13-5-6*2 (deep)
Trance Fusion Hovertank Supply
Trance Fusion Hovertank Supply
Machines of Peace
DEM
Nano Factory
Living Refinery
Xanadu
Rush RAP when it gets closer to completion
Trance Fusion Hovertank Supply
Trance Fusion Hovertank Supply
Trance Fusion Hovertank Supply
Machines of Peace
Workers
UNPD:
-move worker to new borehole upon completion
ZG:
-same as UNPD
-Move the 1-0-1 worker to a forest
DEM:
Turn the 2 engineers into borehole workers (don't worry about ED, i'm canceling some crawlers)
Xanadu:
-work new borehole upon completion
UNMI:
-WORK any new mine tile that may pop up
-work the new forest tile
Crawlers
7,101: Move to ZG
-support it there
-move back and crawl mins
8,106
move to xanadu
-support from there
-move to 6,106 and crawl mins
Move all new crawlers built to DEM or any other SP-building base
Move all Trance Fusion Hovertank Supplys to an SP building base
Formers
14,96: borehole (the poll shows this one failed, but add my vote and it's tied, and I get to break the tie! )
13,99: borehole
6,106: Mine
3,111: borehole
2,100: remove fungus
-Forest
4,96: sensor array
5,93: sensor array (road?)
ALSO, BUILD A BUNCH OF MINES AROUND UNMI, PLEASE
DPO Requests
Upgrade Xanadu and UNPD garrisons to 1-5+t-2*2 after photon is prototyped
Force Aurora to support UN Pizza Deliverian Scout patrol stationed there
Disband or otherwise deal with scout patrol in Zanarkand Gate
Get that fusion chopper from UNPD supported at egregion, perhaps?
YOU HAVE SKIPPED THESE 2 SESSIONS IN A ROW 
there, now did i miss anything?
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My comments as DIA: I did indeed poll the Uni Translator and the Dream Twister, and although the polls are not closed it's pretty clear. I've already volunteered Concordia for the Translator, so if TKG doesn't mind (I'll ask in PM) let's have UNPD build the Twister.
Re: the borehole orders... TKG is correct that his vote brings the green borehole from 3-4 against to a 4-4 tie... if he gets to break the tie, the result is clear, and if I get to break the tie I defer to his judgement 
Also, just a suggestion for those upgrade requests: wait until we've built the Nano Factory, then go nuts 
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:27
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Rehome
Concordia Gatling Squad move to Valhalla, rehome and return to Sentry in Concordia (JV Gov request)
Aurora: - rehome Scout Patrol there to be supported from that city
Believer Incursion at Circular Quay
Chopper from NA to TacAc
Attack the first turn possible
Locusts of Chiron near DEM
This depends on what the locusts do generally. If they go for bases, there is nothing to do but wait for them to attack DEM. If they damage terrain improvements, move Empath Chaos Rotor from Egregion to NA this turn, to Zanarkand Gate next and then attack the Locusts.
Standing orders
At UNSG, continue to attack Hive targets of opportunity until afull complement of Defensive units fill the two transports in Egregion.
The following orders are all to be carried out as funds permit AFTER the Nano Factory ahs been built. None of these upgrades are judged to be particularly important over any other at present.
Upgrade after Nano Factory as funds permit
The immediate following relates to the UNIT SLOTS THEMSELVES. I want the Commish to go into the U unit design screen, find these units and upgrade the whole unit type. This will free up some slots for possible future prototypes.
Empath Scout Rovers to Empath Recon Rovers (1) - slot free
Trance Plasma Sentinels (4) to Clean Silksteel Sentinels - slot free
Trance Scout Defensives (2) to Trance Silksteel Defensives - slot free
Police Synthemtal Sentinel (1) to Police Silksteel Sentinel - slot free
Gatling Squad (1) to AAA Gatling Squad - slot free
Prototype
After the above, I want these prototyped.
Clean Coppers
1-1-1 (Clean, Police)
Clean Photon Garrison
1-5t-1*2 (Clean Trance)
IF there are no ACS MWIA Cruisers by this time, then do the following:
Prototype
ACS MWIA II (or whatever name)
13-5-6*2 (Clean, Deep)
upgrade ACS MWIA type to ACS MWIA II
f there are ACS MIWA units built by the time the Nana Factory is up, do not do any of the above
Further unit type upgrades
Police Infantrys (11) to Clean Coppers - slot free
Individual Unit Upgrades
Metropolis: Upgrade 2 Missile Interceptors to Clean Fusion Needlejet (Shangri-La, Tacticus Academy)
UN AquaXenobanana: Missile Interceptor to Clean Fusion Needlejet (Metropolis)
Capricorn: 2 Missile Interceptor to Clean Fusion Needlejets (Capricorn, NA)
Pandemonium: Trance Plasma Sentinels to Clean Photon Garrison
Terminal Dogma: Police Infantry to Clean Coppers
UNSG: Missile Interceptor to Clean Fusion Needlejet (NA)
UNPD: Police Synthmetal Garrison to Clean Photon Garrison
Xanadu Police Plasma Sentinel to Clean Photon Garrison
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Cedayon
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TKG was so kind as to do orders for Twin Sea:
quote:
..since nobody else is around to do it, i guess i might as well...
DPO Requests
Upgrade the garrisons in all bases
Build Queues ALL ARE CHANGED
Suez
Finish Transport
Robotic Assembly Plant
ACS MWIA class cruiser
MWIA Boat
Mysidia
RAP
13-5-6*2 (deep)
Trance Fusion Hovertank Supply
Trance Fusion Hovertank Supply
Machines of Peace
Crystalis
Rush Hybrid Forest
Fusion Lab
Energy Bank
Research Hospital
Aerospace Complex
Centauri Preserve
Robotic Assembly Plant
Heaven's Gate
Rush Tree Farm
A Cheap Crawler
Hybrid Forest
Hab complex
Fusion Lab
energy bank
research hospital
UN Research Complex
Rush Tree farm
Hybrid Forest
fusion lab
Hab complex
Resarch hospital
Energy bank
Transcendance Academy
Rush network node
hybrid forest
hab complex
fusion lab
research hospital
aerospace complex
Workers
New Suez:
-turn empath into engineer
Mysidia:
-turn empath into forest worker
Crystalis:
-work 2 new boreholes
Heaven's Gate:
-when cralwer is built, move condensor worker to a borehole
UNRC:
-work one new borehole
TA:
-work 2 new boreholes
Crawlers
New Crawler from Heaven's Gate
-crawl Nuts from 26.114
Formers
Build boreholes based on the picture, but leave out #11, #12 and #16. there, i ordered it, and if they get built, you all know who to blame 

27,93: tidal harness 
26,94: tidal harness
26,92: tidal harness |
in general to the rush requests (assuming they're past 10 mins), but we've really only got so much cash right now so there is a limit to how much we can rush on the first turn.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:27
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Sorry I will not be present for turnchat, but here are the orders I promised:
Akiria Orders, MY 2282-
Formers
Aquaformer (11,119) nr Cyclops.
Kelp farm and tidal harness (8,120), (8,118) and (10,120) in that order. Avoid pod on (10,120) until have done the other two, then pop.
Aquaformer (25, 109) nr Twin Peaks.
Kelp farm and tidal harness (26, 112) then rehome to Twin Sea (either Crystalis or Heaven’s Gate close by). If Voltaire/TKG doesn’t want it, then disband in Twin Peaks.
Crawlers
There is a Rainy Farm/Condenser square (7,119) that a Xanadu crawler can crawl if it wants to. There is one crawling a 4 nuts square nearby, so it would gain 2 nuts per turn.
Aurora (23, 107) min
to (20, 112) and crawl nuts.
Twin Peaks (20, 112) nuts
to (20, 108) and crawl mins.
Workers
Aurora (20,118) change to (18,106)
Leave all build queues unchanged. With the exception of the Pholus Mutagen: add in Aurora at the top of the build queue. If they run out (unlikely) then build best AAA/trance and best ECM/trance defensive units in equal measure.
Rush as Commissioner/Directors see fit.
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:27
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PRELIMINARY ORDERS AS OF MY 2282:
Build Queue Orders:
New Apolyton:
Change current production to Cloning Vats.
Build 5 supply speeders,
Build a Clean Shard Chopper.
Tacticus Academy:
Add two hydro sats to start of build queue.
Add Secret Crawlers to end of build queue.
ThisBaseIsBelongToUs:
Add two hydro sats to start of build queue.
Add Secret Crawlers to end of build queue.
Antioch:
Add two hydro sats to start of build queue.
Add Secret Crawlers to end of build queue.
Worker Placement Orders:
Antioch:
Convert 9,81 worker into Empath.
Crawler Orders:
Have Egregion crawler crawl minerals on 23,83.
Send all crawlers (except the one form Egregion) built in Centralis to NA, rehome them, and send them up to work the following squares in the energy park (in order of priority):
16,46
14,48
12,46
13,47
15,49
17,47
18,48
15,45
Any other crawlers should be sent to NA to help with the Vats.
Former Orders:
Build farm, condenser, and soil enricher on 0,88.
Build road, farm, soil enricher, and solar collector on 2,86.
Clear fungus, build kelp farm & tidal harness on every sea square within base radii.
Raise land on 3,87.
Build roads & forests on tiles which have not yet been terraform and for which no orders have been given.
Build sensor arrays on 1,87, 0,92, and 125,91.
Rush Requests:
Rush all sats: ~812 ECs (over two turns)
Net Node in Circular Quay: 138 ECs
Total: ~950 ECs
Last edited by GeneralTacticus on 04-04-2003 at 16:20
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:27
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JEDINICA ORDERS AS OF MY 2282:
Request to DPO:
Please design a 6e-1-3 Clean Empath hovertank.
Build Queue Orders:
Concordia:
Insert Robotic Assembly Plant at start of build queue.
Build supply speeders thereafter.
Valhalla:
Insert RAP at start of build queue.
Pandemonium:
Change current production to RAP.
Replace queue with the following: Biology Lab/Empath Tank/Empath Tank
Sheathed Sword:
Delete OPT from build queue.
Add RAP to start of build queue.
Terminal Dogma:
Change production to RAP.
Worker Placement Orders:
TeDo:
Place Empath on square 19,63
Crawler Orders:
Send all crawlers built in Concordia to work the following squares in the energy park (in order of priority):
12,46
14,44
16,50
10,48
11,49
12,50
19,45
18,44
Former Orders:
Continue to build kelp farms & tidal harnesses on all sea squares within base radii.
Release all other formers for duty in other regions.
N.B. If, for any reason, we experience a fungal bloom, send a former to repair the damage as soon as the area is secured.
Rush Requests:
2282:
Clean Chaos Tank in Concordia: 85 ECs
Hybrid Forest in Valhalla: 140 ECs
RAP in Pande: 332 ECs
RAP in TeDo: 318 ECs
Aerospace Complex in ShSw: 40 ECs
2283:
RAP in Valhalla: 314 ECs
RAP in Concordia: 324 ECs
RAP in ShSw: 340 ECs
Total: 1893 ECs
Note: I realize this is a lot of money, and that we may have to spread the rushes out a bit more, but this will be a great boost to production in JV and thus to our factional production.
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:27
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AURILLION ORDERS AS OF MY 2282:
Request to DPO:
Please get rid of the Locust which is hovering around DEM ASAP.
Build Queue Orders:
UNPD:
Insert Biology Lab at start of build queue.
Insert 2 Empath Tanks at end of build queue.
DEM:
Insert Nano Factory at end of build queue.
Zanarkand Gate:
Insert Biology Lab at start of build queue.
Insert Secret Crawler at end of build queue.
Xanadu:
Insert Biology Lab at start of build queue.
Insert Secret Crawler at end of build queue.
UNMI:
Insert Children’s Crèche at start of build queue.
Insert Energy Bank at end of build queue.
Worker Placement Orders:
DEM:
Replace one Engineer on a borehole.
Zanarkand Gate:
Move 13,99 worker to 11,101.
Crawler Orders:
Send all Secret Crawlers produced in Aurillion to help with either the Nano Factory in DEM or other secret projects that are in progress.
Former Orders:
Continue to build kelp farms & tidal harnesses on all sea squares within base radii.
Release all other formers for duty in other regions.
Once the Locust is dead, clear fungus & plant forest on 2,100.
Drill boreholes on 14,96, 13,99, and 3,111.
Clear & replace with forest all fungus west of Xanadu, along with the remaining square at 5,95.
Build sensor arrays on 0,108, 1,113 and 4,96.
Once this is done, redeploy all formers to do tasks in other regions, or extend the magtube network.
N.B. If, for any reason, we experience a fungal bloom, send a former to repair the damage as soon as the area is secured.
Rush Requests:
RAP in UNPD: 98 ECs.
RAP in Zanarkand Gate: 96 ECs.
RAP in Xanadu: 316 ECs.
Hab Complex in UNMI for 96 ECs.
Total: 606 ECs
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:27
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DPO Orders MY 2282-
We need transports badly. We’re attacking the Leader’s Horde, and reducing its base size (by reducing defenders to 0) and not having troops there to take it. It wastes our military and it’s killing Hive civilians. Please, can we get a few, more than just the one being built (in New Suez?). We have many land troops in Egrerion, but no transports to take them to the Hive 
Can the copters and needlejets in our sea base (forgot the name) near the Hive (and in Egrerion) attack other targets as well as The Leader’s Horde. Particularly The Hive and bases around there, ready for a sea invasion. When we have a few Transports, can one be sent to The Leader’s Horde, to tale that, and work Northwards. One be sent to near the Hive, to take that and link up with the division from The Leader’s Horde, and one be sent Eastwards, to take the base south east of The Leader’s Horde and our sea base. Also, can a copter or needlejet take our any non-AAA (and lightly armoured AAA) units we find, including the one we've already found, as per GT's suggestion.
Akiria Orders MY 2282-
As given before, but I would like to request forest being built on square (7,115) where there is currently a borehole. It is in Cyclops base radius, without the consent of any Akirian Governor. That square may be on the line, and thus neither Governor has direct control over it, but since it is in the base radius of an Akirian base, the Governor of that region should have a say in whether to poll it. I would also like to ask all Governors not to poll for boreholes outside of their region. In the latest Twin Sea poll, such was committed, and although it failed, should not have been there in the first place. Please ensure that if it is in the region of another Governor, that you ask them before you poll it.
I promised the people many times that Akiria would remain borehole free and beautiful, and I do not wish someone else to break my promises for me I’m more than capable of doing that myself. Thank you.
Last edited by Drogue on 05-04-2003 at 01:28
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:27
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Aren't they? I thought a base size was reduced by one when it's last defender is defeated, and again when it is taken? This it was happens in my games. Therefore, since it is reduced to 0, presumably it lost one population. Now it isn't still decreasing, but if they keep building one defender, and we keep killing it, without taking the place, it will decrease in size by 1 each time this happens. I want to avoid that. Hence I think we should have had a transport nearby so we reduce it to one and then take it. Quick, easy, simple and very effective. Least death, least resources, least time, everyone's happy 
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