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Old n Slow
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Vienna, VA
Jun 2002 time: 00:27
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I’m trying something a little different, but maybe the same effect -- few systems, lie low see how far up the tech tree one can go. In my game yesterday, I took the baby step -- small map, only average difficulty, kept to my one system except for a little searching around. I wanted to get to doom stars with reasonable equipment before I went around with the one system challenge. Had a few titans with AF Gauss cannons when the Klacks (who wiped out two races on their own) up & surrendered to me. I never fired a shot all game -- oh well. Used +2 pro, Dict, Sub, Creative (still hate making some of those choices), LHW; low G, -Ground, -Ship Def. I’ve already started the next game -- swapped a +1 Pro for Omi, & am playing at Hard level on a huge map -- don’t know if I’ll keep to one system or “accept” one or two more (maybe a close by monster guarded one, Orion) -- at least this game I’m in a corner.
I’m just about set with the minus side for a while & I like the LHW more than the RHW, so finding the extra odd point is no big deal. I’m also wondering about the relative merits of Dict, +1 pro as opposed to Uni, - some Food. Haven’t played enough to discover the subtle nuances & it may also depend on the rest of the package. Right now my fav seems to be Uni, Sub, Creative, LHW, & the minuses listed above.
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Brutalisk
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Am I surrounded by noobs? I hope not...
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xoham
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Vxma and Garth,
You guys have been very helpful in the past helping me with the MOO2.
I've had a hankering to play again and it seems I've forgotten some of your key advice.
I'm looking for a tech or industry custom race for an Impossible max players game. Please do not assume anything. I've seen races listed where the points don't add up because something was assumed (I suspect Uncreative).
I usually pick Psilons so I don't have to fight them.
Also, early game combat tactics. I think one or both of you suggested corvette or smaller missle ships to start.
Some specifics:
What's the load out of your first conquest ships?
When do you attack Orion and with what?
How do you feel about beams before Phasor?
Assume v1.31
Thanks in advance for the refresher course.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:27
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You can choose any number of races. If you want to prevent the Psilons from being in the game, just use their picture for your race.
Combat is up to ones taste, I prefer to go with beams most of the time in a huge map. I will use a cruiser with nukes arranged as single slots for the first 4, no computer if I am a tele or have a race on top of me.
Otherwise I will wait until I can build battleships with beams. By and large, I prefer to go with mass drivers to start my first attack and then switch to phasors.
I will put heavy armor if creative, if not reenforced hulls. My best armor and shields and computer. Battle Pods, Battle computer, stablizer and pack in guns. No bombs, no missiles, no missle def.
Once I get to Phasors and I have 6 battleships, I go for Orion, if in range. Once I get it, I refit ships to take advantage of any new tech from Orion.
I should mention, I tend to time the attack for right after I have researched most of the 3500 RP techs. This is to get the increase room for ships and the Deep Core to make ships faster.
How about Uni Aqua Sub +1 production, you can use what ever minuses you like.
-GC -ship def repulsive
Many like -low g -spy -gc, I dislike taking low g if you want to spread out and are not creative.
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xoham
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quote: Originally posted by vmxa1
You can choose any number of races. If you want to prevent the Psilons from being in the game, just use their picture for your race.
How about Uni Aqua Sub +1 production, you can use what ever minuses you like.
-GC -ship def repulsive
Many like -low g -spy -gc, I dislike taking low g if you want to spread out and are not creative. |
I meant to say that I do exactly what you said about choosing the Psilon picture.
Can I assume you are hunkered down in one system this whole time then? Otherwise how would you avoid the agression of the other races long enough to obtain the 3500 stuff? If you are not creative, please fill me in on some of your bigger tech decisions. For example. Planetary Supercomputer, Positronic (if I recall correctly).
How many spies do you need to defend against having all your techs looted?
Thanks to everyone else that posted.
Last edited by xoham on 28-05-2004 at 00:17
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xoham
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When I've played creative, I have definitely favored auto-fire mass drivers on early ships. Great for knocking down missles too.
But I haven't had a lot of luck against space monsters with beam ships in the early game. If there is a juicy planet one system away, I really want to take it.
I had a lot of luck last game with nuclear missle ships. Sacrificed a couple but still got the system. Lost the game overall though.
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