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panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:27
  Old Post 25-04-2003 17:51 Visit panag's homepage!
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quote:
Originally posted by alva
How much does a top programmer cost?
Any idea?


hi ,

depends , you could always give them some % from the sales after the realease , .....

have a nice day

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:27
  Old Post 25-04-2003 22:00 Visit Alex's homepage!
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Civ3 is dead. Now we only have to wait for Civ4.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 26-04-2003 00:49
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quote:
Originally posted by statusperfect


Are you thinking of hiring one?


One??, pffff

Nah, just curious, no-one any idea?
Come on, there are hundreds, if not thousands of programmers around here

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:27
  Old Post 26-04-2003 02:13
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Lose 30 kilos (of popups)

A typical programmer in the USA starts at about $45k with no experience. A good one with special skills $100k or more.

In general, games programmers make less than their business equivalent, but that is not true in all cases.

How much are you offering?

panag is offline panag
Emperor
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Oct 2000
time: 07:27
  Old Post 26-04-2003 02:31 Visit panag's homepage!
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quote:
Originally posted by Alexnm
Civ3 is dead. Now we only have to wait for Civ4.



hi ,

well if you where to get 0.1 % of all the earnings from today on , you would get a nice figure on your account , ......

one that would make you think again about saying its "death" , ......

have a nice day

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:27
  Old Post 26-04-2003 03:54
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All we can do is wait and see. And hope that they make the next patch for the European version as well, and not stops the PTW support with the European and US version being at different patch levels (it's bad enough as it is now just temporary)

panag is offline panag
Emperor
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Oct 2000
time: 07:27
Arrow  Old Post 26-04-2003 03:58 Visit panag's homepage!
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Got spare money?

quote:
Originally posted by Gramphos
All we can do is wait and see. And hope that they make the next patch for the European version as well, and not stops the PTW support with the European and US version being at different patch levels (it's bad enough as it is now just temporary)



hi ,

what we know ; there is going to be an other US ptw patch , 99 % of an XP , and a 50/50 that the other languages shall get patched also , .....

have a nice day

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:27
  Old Post 26-04-2003 04:12
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quote:
Originally posted by Alexnm
Civ3 is dead. Now we only have to wait for Civ4.


Or play Moo3

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:27
  Old Post 26-04-2003 04:18
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quote:
Originally posted by panag
hi ,

what we know ; there is going to be an other US ptw patch , 99 % of an XP , and a 50/50 that the other languages shall get patched also , .....

have a nice day

The only thing I've seen in black and white is that there will be at least one more PTW patch (after 1.21f) and that 1.21f will be made European plus that the at first didnät plan to bring 1.21f to Europe. So where do you get the 50/50 chance of the next patch being localized fior the european copyprotection? Oh, and where is that 99% XP thing? I think I'll wait until a press release or something on that one...

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:27
  Old Post 26-04-2003 07:50
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I think the next expansion should have 8 new civs, some new improvements, and maybe some other junk like that

But the real feature would be the editor. They should announce that they are planning a new expansion, and people suggest anything that they could possibly want

You can suggest Events editor and Forced Diplomacy
You can ask for Defensive/Offensive bonuses against mounted units
You could ask for lethal bombard against Naval units, but not land units
You could ask for terrain improvements to have a cultural radius

Anything you can think of, they will try to add.

Then everyone can make a scenario however they want.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:27
  Old Post 26-04-2003 16:37
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quote:
Originally posted by Louis XXIV
I think the next expansion should have 8 new civs, some new improvements, and maybe some other junk like that

But the real feature would be the editor. They should announce that they are planning a new expansion, and people suggest anything that they could possibly want

You can suggest Events editor and Forced Diplomacy
You can ask for Defensive/Offensive bonuses against mounted units
You could ask for lethal bombard against Naval units, but not land units
You could ask for terrain improvements to have a cultural radius

Anything you can think of, they will try to add.

Then everyone can make a scenario however they want.


And add to that some premade scenarios (like CiC for Civ2).

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:27
Arrow  Old Post 26-04-2003 20:07 Visit panag's homepage!
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Got spare money?

quote:
Originally posted by Gramphos

The only thing I've seen in black and white is that there will be at least one more PTW patch (after 1.21f) and that 1.21f will be made European plus that the at first didnät plan to bring 1.21f to Europe. So where do you get the 50/50 chance of the next patch being localized fior the european copyprotection? Oh, and where is that 99% XP thing? I think I'll wait until a press release or something on that one...


hi ,

there is some talks from infogrames not to bring the next patch , ...... they would burn in on the new disk , but they are complaining like @@@#### that is to costly to bring a patch in each language , ......

if they bring it out it shall be months from now

99% > rumour control , the same that mentioned a new patch after 1.21 a month before in came out , .....

the rumour control has never been wrong , so lets hope

, if there really would be someone who would know for a fact on the XP then Mark would be someone to know , ....

have a nice day

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:27
  Old Post 26-04-2003 20:24
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You can already have lethal bombard for just land units or just sea units.

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:27
  Old Post 27-04-2003 03:34
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Cool

I thought somebody mentioned something like that, but I never got a chance to double check.

I figured somebody would correct me

But I still think a second expansion should focus on the editor

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:27
  Old Post 27-04-2003 11:18 Visit Master Zen's homepage!
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quote:
Originally posted by Louis XXIV

But I still think a second expansion should focus on the editor


Definitely agree. It's the one thing that still needs MUCH improvement.

I would like to have damage for stacked units... that would revolutionize Civ3 strategy...

oh and limited transport range for Aircraft... say twice the bombariding range. Its not real to move all your airforce to one base in one turn.

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:27
  Old Post 27-04-2003 17:32 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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I won't waste my dimes on more Civ III expansion packs. That would be just waste of money and time. Maybe I buy PtW for MP support, but that's it. As for the speculations, I really suggest to do the same as Gramphos. Wait for an official press release or a backstage leakage to Poly by Firaxis.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:27
  Old Post 27-04-2003 18:10
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Rasbelin : will you do like Yin26, and buy the Gold version of Civ3, i.e the "end of the beta" as he says ?

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:27
  Old Post 27-04-2003 18:31
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quote:
Originally posted by Master Zen
Its not real to move all your airforce to one base in one turn.


If a turn is a whole year, why is this not realistic?

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:27
  Old Post 27-04-2003 19:31 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Spiffor,

I already have Civ III. That's enough for me.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:27
  Old Post 27-04-2003 22:41 Visit Master Zen's homepage!
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quote:
Originally posted by WarpStorm


If a turn is a whole year, why is this not realistic?


well then under that same definition, a warrior should be able to move around the world in a 50 year turn shouldn't it?

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:27
  Old Post 28-04-2003 00:34
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quote:
If a turn is a whole year, why is this not realistic?


If you have a whole year, why can't you rebase _and_ bomb/intercept from any given city during the same turn?
Comparing range with the calander in Civ is a nasty Pandora's Box.

Azeem is offline Azeem
Prince

Nov 2002
time: 05:27
  Old Post 28-04-2003 02:19 Visit Azeem's homepage!
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I don't think it takes an entire year for a plane to travel around the globe.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:27
  Old Post 28-04-2003 02:21
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It simply ISN'T possible to balance unit movement and have a playable game.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:27
  Old Post 28-04-2003 02:34
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It is. If you're playing a scenario where a turn lasts less than a month.
But it is impossible to have realistic tactics on a game that spans over 6000 years. It would be infinitely too tedious, and any game would last years.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:27
  Old Post 28-04-2003 02:37
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You know what I meant

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:27
Question  Old Post 28-04-2003 05:56 Visit panag's homepage!
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quote:
Originally posted by Spiffor
It is. If you're playing a scenario where a turn lasts less than a month.
But it is impossible to have realistic tactics on a game that spans over 6000 years. It would be infinitely too tedious, and any game would last years.


hi ,

huh , there is a kid in the hospital thats been at it now for like 6 weeks or so , still the same game , about 6 hours a day , ..... 6 days a week , .....

" why not " > how many games are there that you could play for several months , ....

with the max map , the editor and the 24 civs , ..... well one could be at it for almost a year , .....

one turn equals one month seems to be in order with a whole bunch of people , ......

have a nice day

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:27
Arrow  Old Post 28-04-2003 05:58 Visit panag's homepage!
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quote:
Originally posted by skywalker
It simply ISN'T possible to balance unit movement and have a playable game.



hi ,

, but you can get close to it

it all depends on time , what amount of time the player is willing to put in it , ......

who knows what lays ahead , ........

have a nice day

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:27
  Old Post 28-04-2003 06:26
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Panag :
The problem is that Civ must appeal to a wide public in order to sell, and in order to be updated. That's why the designers have to make the game such a way it doesn't bother too many people because of its length, and so that it doesn't disgust hardcore players who want to play on the same game for weeks.

I'm rather a "hardcore" player as I only play on huge maps or bigger, but I sometimes enjoy a short 6-hours-lasting game.

Firaxis would be very ill advised to force players to play a very long game. The addition of options to make the game shorter or longer depending on the player's whim is a good trend (hence the short game-modes shipped with PtW). But forcing the players one way or another by overhauling a major mechanic one way or another would be stupid IMHO, and would only hurt the sales.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:27
  Old Post 28-04-2003 06:58 Visit panag's homepage!
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quote:
Originally posted by Spiffor
Panag :
The problem is that Civ must appeal to a wide public in order to sell, and in order to be updated. That's why the designers have to make the game such a way it doesn't bother too many people because of its length, and so that it doesn't disgust hardcore players who want to play on the same game for weeks.

I'm rather a "hardcore" player as I only play on huge maps or bigger, but I sometimes enjoy a short 6-hours-lasting game.

Firaxis would be very ill advised to force players to play a very long game. The addition of options to make the game shorter or longer depending on the player's whim is a good trend (hence the short game-modes shipped with PtW). But forcing the players one way or another by overhauling a major mechanic one way or another would be stupid IMHO, and would only hurt the sales.


hi ,

agreed , they still have to learn the lesson of " on / off " , this way both sides shall be happy , ......

it has to be possible to offer players the option ; long micro man ptw game or regular high speed civ game , ....

do remember the game command & conquer , ..... > game controls , people who wanted to build or go slow would set the speed at low , experienced people would set it at high , build what they needed and BANG , ..... something like the above could be implemented in the game , ...... this way the game would draw more customers = more money , ....

have a nice day

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:27
  Old Post 28-04-2003 07:23
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quote:
It simply ISN'T possible to balance unit movement and have a playable game.


Balanced? Do you mean synchronized with the calander?

Balance is very possible, it's what makes a stratagy game classic. To use MZs favorite example, Panzer General has (had?) a balanced movement system and is very playable. That's not because it's a highly tactical game and the turns are shorter, just that all unit movement is internally consistant.

The problem here is when people try to match movement with the Civ calender as a measure of realism. The timeline gives a good measure of technological progress, but I doubt Sid considered it when assigning ranges to units.

Revamping the movement system to make it more consistant (limited rebase and RRs, naval intercepts, etc.) would be nice, but there doesn't seem to be that much interest at Firaxis right now. With Soren off the project, I don't know if anyone could adjust the AI properly. :-(

 
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