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Dominae
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Post your results for the One City scenario here.
If you have the patience, keeping a log of your actions during the game and posting it here would be nice addition. You're not doing much during your turns, so keeping even a detailed log is easy.
By the way, it is possible to win this game via Spaceship (on Emperor); I got close enough to know that it can be done (and that was enough for me!).
Dominae
Last edited by Dominae on 12-04-2003 at 06:32
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Dominae
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quote: Originally posted by BigDork
I doubt I'm gonna win but will try again. I so hate to lose. I'll let you all know how it ends.
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This will probably be a humbling experience for people not used to OCC. Try not to let it get you down.
Dominae
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Panzer32
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Queens University, Kingston, Ontario
Oct 2002 time: 00:27
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My first AU game!! 
Here's sort of a log of what I've been doing up till now:
Playing on regent.
I chose the Carthaginians to play in this game. One big reason is that I imagine the city will get pretty big, and the commercial/industrious combo should be good for extra trade/shield. Also, I won't have to upgrade to pikemen in the early middle ages.
Built a city on the starting tile.
Starting tech = bronze working.
Moved worker to grassland and mined then roaded.
Sent first exploration warrior south; found coast; went west. First goody hut = 25g
Next worked tile is shielded grassland 77 from city. Mine than road.
Second warrior goes east; finds coast, then goes north.
Third warrior stays in Carthage; start prebuild for temple.
Next tech is Ceremonial burial - I want to get lots of culture so that I can get those luxuries just outside the city radius.
Third worked tile is 69 from Carthage; last river grassland.
Two more huts popped; empty + barbs.
So... I see we are on a peninsula... aha!!! I decide that I'm going to go for literature and the great library. Writing in 23 turns. Next worker move is irrigation on flood plains. Next build is a Numidian Mercenary; I'm going to disband the defensive warrior so that I don't spend any gold on unit maintenance. After the Mercenary, I start on pyramids, a prebuild for the GL.
Worker: builds road to an ivory then mined 99 grassland of city.
Another 2 villiages; 25 gold and deserted.
Finally, 2110bc; the culture finally expands and Ivory makes my city happy . Building a road to furs currently.
1950bc: I make contact with the Koreans, who build a city across the small straight to my continent. I trade masonry + 35 gold for warrior code and pottery. By this time, my city is pop 6.
1725bc: I make contact with the Indians, who want to trade Iron working for Writing. I decide not; because I am only a few turns away from the Great Library. I note that they only have 2 cities, while the Koreans have 3.
1550bc: I get literature. 9 turns until Great Library. Research goal is mysticism, but I set research all the way back to 10%. I'm going to be really mad if any AI gets GLib before me!!
1400bc: I don't have much to say, except that I think I should have moved my capital next to the ocean. Going 2 from the start spot would probably have been good.
1325bc: I complete the Great Library, giving me Iron working and the wheel. I start building the pyramids again, a prebuild for the Oracle. I pump up research just enough to give me the Oracle just after I get mysticism.
950bc: I get mysticism; 7 turns until the Oracle. Boy, you can build alot when youre not building settlers!! 
850bc: Map Making from the GL. I'm running into quite a few barbarians now.
825bc: Trade Indians world maps. 1 Turn until Oracle.
775bc: I'm building a swordsman because my warriors can't seem to handle the volume of barbarians. I'm not positive if a barracks would be a good investment, so I might just replace my warriors eventually with better units. After swordsman, I'm going to start prebuilding the hanging gardens.
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Dominae
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quote: Originally posted by BigDork
I too found that there were a lot of barbs running around. Popping them out of two huts didn't help. Dom, what level you got the barbs on?
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I'm quite certain Barbs are on Roaming. It feels like there's more of them because: 1) the landmass around your capital is not being claimed as fast as in normal games, because you're not expanding and the AIs need Galleys to get to it, 2) you're not building as many military units as you normally would.
Keep up the good work, Panzer32 (and BigD)!
Dominae
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Panzer32
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Queens University, Kingston, Ontario
Oct 2002 time: 00:27
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530bc: I'm going to build the pyramids before I get monarchy, so I waste 29 shields to build a library. Then I'll build the hanging gardens. Barbarian hunting is netting alot of gold; 372 right now.
510bc: I get philosophy from the GL. I'm beginning to like the great library now! 
350bc: First foreign units on my island. Korean warrior and settler combo found on souther peninsula. 11 Turns till monarchy.
250bc: Code of laws from GL.
130bc: I get monarchy. I chose to leave switching for a couple of turns, until the hanging gardens is built. Researching mathematics at only 10%.
90bc: Hanging gardens built. I decide to build a granary... nothing else to build, and maybe I can get a big city sooner (currently size 10).
50bc: Revolution. Change into monarchy. I decide to research at full steam, heading for construction. I want a colleseum!! I also just noticed an Indian city at the chokepoint for the southern peninsula of the island. Treasury at 522 gold.
70ad: Granary done; barracks to be built before colleseum, since it is 16 turns until construction. Wealth afterwards until colleseum prebuild can begin.
130ad: I trade Indians worker for worker (along with other stuff) so I can have less unit upkeep; and most of the tiles are already improved.
270ad: I establish embassies (forgot to earlier), and find out the Koreans and the Indians are at war. I don't know how long this has been going on for.
310ad: Get construction; currency at 10%. 4 Turns until colleseum. I will build another mercenary after that, and then I'll just go for wealth until some oppertunity presents itself.
380ad: Koreans and Indians make peace. No power shift - they're pretty evenly ballenced.
400ad: Republic from GL. Another revolution. Just a question: I've got GL, and know of 2 civs that have HBR, but I'm not getting it (later note: I got it in 580ad). Does anyone know why?
740ad: Finish currency; go into middle ages. Researching monotheism (18 turns). There is now 3 Korean cities and 2 Indian cities on the island.
870ad: Have bought monotheism and built marketplace. 7 turns until theology; prebuilding Sistine chapel.
960ad: Got Feudalism from GL. Researching printing press at 10% (Hope to extend GL life some )
1140ad: Built Sistine Chapel. Now going for cathedral; 23 turns till PP.
1150ad: Koreans built Leo's workshop. I think they switched when I got Sistine last turn, so I got Sistine by one turn!! 
1220ad: Done cathedral; now there's no unhappy people in the city. Maybe in my other games, maybe I'm underestimating the power of Sistine! Building a courthouse, and then wealth. I want to go for democracy quickly.
1255ad: I get Chivalry from the GL. I hope to get Engineering as the last GL tech soon.
Thats it for now...
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Hueij
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Kokonino Kounty
May 1999 time: 06:27
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This is my first AU. Being an old Civ2 OCC veteran I could't resist Now if anyone will write a Civ3 Paulicy... 
I didn't keep a detailed log but from the top of my head:
One thing I learned from Civ2 is that you really need your city to be on the coast, so I moved my settler to the hill SW and my worker to the hill north, just to see what the surroundings where like. Right! On the coast, next to a lake and a cattle tile.
Got the GL, Col, Oracle, Gardens, Sist Chapel.
The Indians settled on my continent and declared war Only thing was that they forgot to defend their cities, so after my one legion(!) razed two of their cities they begged for peace.
Right now I'm half way the medieval age, way back in techs, a size 12 city and no clue what to do. There's no way I'll get any of the science wonders 
But, playing emperor I'm doing okay I guess 
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Dominae
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Great job guys! At least you all tried it, and now you're a better Civ player because of it (I hope!).
Everyone seems to be having the same problem: techs. OCC is all about techs. You need to fight fight fight to get those techs; in the diplomacy screens, you have to become a tech warmonger.
CerberusIV, any strategy comments or things you've learned for this game? I believe you'll find 5CC suits your playstyle more; military endeavours are not really a part of OCC (in my experience).
Dominae
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Master Zen
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of naughty
Jan 2003 time: 23:27
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Ok guys, so far here goes:
Played on Monarch, using AU mod, PTW 1.14.
Right now I'm in the year 1350 AD. I just entered the industrial age and am exactly on par technologically than my rivals.
I have tried concentrating on wonder building, and have been very successful. I got the Colossus, Great Library, Sistine Chapel, Copernicus Observatory, Shakespeare's Theater, and Newton's University built (basically all the ones I need). My city has every improvement except Granary and Courthouse.
True to a warmonger like myself, I could not resist in undertaking at least SOME military enterprise, in this case two wars with the Indians. The first time was because they placed a city right on top of the Ivories, it had to be destroyed. Fortunately, that city diverted a major barbarian uprising before I captured it myself 
As for my start, I poped all the huts around the city, true to my traditional goody hut bad luck, I got 2 free settlers (why don't I get these in my PBEMs??) and pottery among those. Only good one was getting CB.
As for the international situation, Korea went to war with India and left them with 3 cities, making them a superpower right next to me. The Romans took out the Celts too, so only 4 of us remain. All 3 of my rivals are relatively equal in strength.
My next objectives are not staying too behind, getting sanitation, Theory of Evolution, and stock markets. That should pretty much pave a way for a possible spaceship victory later on.
BTW, I don't remember if I disabled diplomatic victory... I think I did but is there a way to check? (or to hack it in case I didn't?)
Anyway: here's the map of my city, Megalozenopolis, and you can see the ruins of Karachi and Jaipur up north. Who says warmongers can't have fun in OCC?? 
Attachment: au302.jpg
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Konquest02
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Somewhere up in the trees
Jun 2002 time: 00:27
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Hi everyone!
I had a little free time this afternoon so I turned on my computer and started my OCC game. In fact, I finished it too. It was pretty frustating, but let me tell you how it went...
I'm playing the Babs on regent, AU mod. I was aiming at a 20k cultural victory all along, and the Babs with all those cheap culture buildings were an obvious choice. I might try it again later with another civ though...
I agree, the first move is probably the most important of all game. I decided to move one tile SE, in order to be near the river and on the coast. I think the last point is a priority, as it allows easy commerce with the other civilizations. In retrospect, I think I made a good decision. Maybe not the best one, but a good one.
Going for culture with a religious civ, my initial build was a temple. With culture doubling at every 1000 years, it was a priority to get a temple ASAP, when the turns are worth a lot of years...
I made a couple of mistakes in the early game, the worst one being shown in the screenshot attached. My 3 warriors were out exploring the continent and my capital was producing the Colossus. It was only guarded by a conscript warrior I popped from a nearby hut. It got defeated and I lost all of my production. I was 5 turns away from completion...  I lost that wonder to the Indians...
Attachment: untitled-8.jpg
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Konquest02
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Somewhere up in the trees
Jun 2002 time: 00:27
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My research path was a bit screwy too. I researched mysticism to have the opportunity to build the Oracle. In fact, I only used the Oracle as a shield-holder for the GL. I then beelined for Literature and I managed to build the GL succesfully. I got a couple of techs from it and it was worth it.
I managed to build the Lighthouse, GL, Sistine, Shakespeare, Leo's and JS Bach's Cathedral. I also built every single improvement except for a courthouse, which was mostly useless... I also have the IW and the Military Academy. At the end of the game, I got 4338 culture points from the GLibrary and my ultra-early temple gave me 1812. Not bad!
Things were going good, I had the ivory monopoly, I traded it for a lot of gold and luxuries. I even got 4 luxuries and 3 resources from the English for my ivory, near the end of the game.
So culture was piling up for the people from The One and Only. Things were doing great because their great culture blinded them from the world around. When the AIs hit the modern times, I was 8-9 techs behind. At that point, I did what I should have done a while ago, set my research at 0% and buy the techs from the AI's. I was doing pretty good and I counted the turns seperating me from the 20k culture victory...
Attachment: résumé.jpg
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Dominae
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Nice try Kon! Maybe you could have used all that money on Espionage missions to ensure that ship never got into space on time...
Dominae
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Konquest02
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Somewhere up in the trees
Jun 2002 time: 00:27
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- Don't mess up in the early game. It's really important. Try to think about every single move you do. Try to think of a better move each time. If you can't come up with a better move, then you have the move you gotta do.
- Diplomacy is really important. Check the other leaders EVERY TURN! You don't know when they'll discover a new tech you can buy or sell...
- Research only the techs you need. In OCC, your biggest enemy is tech lag. By skipping unnecesary techs (Navigation, Military Tradition, Economics(?), Nationalism(?), Espionage and Communism are the ones I can think right now.
- Free Artistry IS useful... You can't underestimate the power of 8 content citizens... and a lot of culture!
- If not aiming at a diplomatic win, try to get the AI at war against each other. They will probably fall into communism and you might have a chance to catch them up...
- After you lose (which will probably happen at your first tentative), don't be afraid to restart the same game if possible. That way you can correct some mistakes and maybe win this time around! That's what I'll do for sure!
- Korea got really powerful but England amazed me during the game. Looking at the replay, I notice they got a settler really early (i.e. 3000bc) They became a real killer AI, crushing the Celts and the Romans. Good job Dom...  
--Kon--
Attachment: minimaps.jpg
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