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dejon
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quote: Originally posted by Master Zen
Also, AFAIK there's no way to set the city production levels is there? I mean, most cities on the map are building something... |
Oh boy - I'd hate to be building a wonder and lose those shields...
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OliverFA
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Leeds, UK
Sep 2002 time: 06:27
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I know this probably won't solve anything... but just in the meantime while we wait; What about trying to replay from two turns ago? It wouldn't hurt and it's worth trying.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by Trip
I think asleepatthewheel played it from ~10 turns ago and the result was the same. |
I played from 710 bc, which was five of six turns ago maybe? Everytime would crash at same point.
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dejon
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quote: Originally posted by Trip
Might be. I'm not sure though. The information is stored somewhere in the save file, so Gramphos has access to it.
Edit: Checked it, and yes, there's a way to set production and shield #. |
Should each team start preparing a status report for their cities? (WF, Q, # Shields, # Food)
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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When is the next patch due from Firaxis? Perhaps that will fix this, though that will be a few weeks at least, right?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by Trip
Right now there's a patch in testing, which would mean that it would be two more patches before this will be fixed, if it's a "game" problem. And that's ignoring the fact that the patch will probably never reach Europe. |
Assuming that this isn't one of the things the new patch is fixing?
I've never understood why they can't give Europe the patch at the same time. Cd protection? Whatever, it could get done. Granted, thats an infogrames issue.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:27
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Well, as far as I can tell from my programming and debugging experience... which is quite extensive, though... there are two possibilities:
1) the savegame is corrupted
2) the savegame is fine, but the game is unable to handle something stored in it properly
Either way, what we need most is to find out what exactly triggers the crash - once we know that, it will be easy to fix that... through fixing the save - either to some "correct" state (if it is corrupted somehow) or to a state game will be able to handle properly (if it is the game to blame). Either way, we do not need a new patch.
Building a scenario would be too much of a time investment and I would resort to that only in case nye's Firaxis contact says he will not help. It should take someone having the sources and debugger not more than few hours to find out why the game crashes... if it is because of a save, he will then simply fix that part (should be easy), if it is the game, I hope it will be easy to take out that bit of the savegame that is causing the crash (like deleting an "offending" unit or whatever).
If Firaxis really spend their time and look for the bug, they will be able to fix it for us without a new patch, I am quite sure. If not... 
I suspect it is an event associated with Lego or barbs - as the game crashes AFTER we hit the End Turn button and BEFORE any barbarians move (I can normally watch them move - and they don't even start moving, despite there being several of them visible).
P.S.: after writing this, I tried some really desperate things... like disbanding our workers, then abandoning all our cities, then getting rid of EVERYTHING (all cities but one and all units...) - the game still crashes...
EDIT: I have just tried to load the save made before hitting the End Turn button (actually letting the extra production load bug to mess with things). Still crashes.
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dejon
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Wow, Gramphos' tool is starting to sound quite powerful.
If PtW:PBEM is basically flawed though - we could end up having to do this several times. We need a patch that works - worldwide at once, too!
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