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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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* asleepathewheel raises feet and holds breath while crossing a bridge...
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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Thats not good news
Perhaps we shoud email Firaxis the save and password and let them try to diagnose the problem. Since Soren is a part of GS... but I don't know how we could get their attention on a saturday.
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Shiber
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Haifa, Israel
Jul 2002 time: 07:27
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These messages were posted in the GS private forum, and I thought that they might be of some use. It might give us a clue of what went wrong faster than it would take to redo a full turn.
quote: Originally posted by notyoueither
Don't worry yet, atw. The problem is most likely very recent. If not, it is going to be a bugger to find. The 'best' way to get past it, if it was not very recent, would be to start with our last turn, open- do nothing- end turn and move on to the next team, same thing- end turn and move on to the next team, same thing... until we see if we can get by the Lego turn. If that doesn't work, then one turn earlier, same procedure... |
quote: Originally posted by Shiber
NYE, what you're proposing can be done by Trip rather quickly, if he's given all the passwords. |
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BigFree

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Acampo, CA
Oct 1999 time: 21:27
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I want everyones teams to think if they made any Diplomatic moves in this last turn that might have changed things; like delcaring war, a trade of luxeries, ect......units movements don't usually cause crashes since back to the 1.29 Civ 3 patch.
Was there an in-game Alliances that may have been broken? Like gpt deals. Any cities that may have changed hands or been razed?
I guess Trip would be the one to answer these questions and analyze them.
Also, but I don't know much about it, doesn't Gramphos have an editor for the save games for PTW now? Maybe Trip or Gramphos can use that tool to take a look at the last few saves to see if they can find anything out. Maybe enev Gramphos can make a copy of the games map and resources and turn it into a scenario with everything in it's exact place at a certain turn. It would create a whole new game, bypassing whatever bug is causing the crash perhaps. The culture of each city could even be added in the editor, though I'm not sure if Gramphos's tool can allow for a specific amount of culture to be added for each culture producing building or if he could adjust the age of the individual builds to account for their ability to increase the amount of culture per turn they produce. (double for every 1,000 years).
Just some ideas....it would really suck not to be able to fix the current game/save; but at least we know it is 'possible', though difficult and time consuming, to get a really close approximation of the current game made into a new one.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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Great, I hope that fixes it. If not, then back to square one.
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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