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spader
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Mora, DAL, Sweden
Dec 2002 time: 06:27
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right...
what makes a unit "a horse"?
I bet you all now about the special attribute:
2x defence versus horse (pikemen)
and that there are only 7 units that can be defined as "horses"...
those are: Horsemen, Chariots, Elephants, Crusaders, Knights, Dragoons and Cavalry...
So how the heck do you make other units "horse"?
You might wonder why Im asking you this...
Well I came up with a nice idea:
Since everybody likes WWII-scenarios then this "horsing" would be very nice for anti-tanks...
BUT <--- (notice but)
But if you, for example, put 7 tanks into these horse-squares and realize that this is not that many tanks that you would like to have... How would you then, make other horse-squares?
thanks in advance
/Spader
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Boco
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who was once King for a week.
Jan 2001 time: 00:27
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If the obsessive dissecting wizards of the Strategy Forum are correct, then Dr. Kellogg is almost right on the money. See Apolyton Great Library: Combat. Having lost a number of arguments against Slowthinker, I wouldn't bet against them.
However, I'm pretty sure that someone (Sodaq, Slowthinker?) learned (in 2002?) that the fp=1 requirement is not true. The mf=2, hp=1 still holds.
The only real way to test is to try 100 trials and compare the results to a calculated probability.
Edit: I asked this question on the Strategy Forum. See http://apolyton.net/forums/showthre...&threadid=83455
Last edited by Boco on 14-04-2003 at 08:15
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