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What Wonder do we want?
This poll is closed. |
| Great Library |
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2 |
15.38% |
| Great Lighhouse |
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5 |
38.46% |
| Colossus |
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0 |
0% |
| Sun Tzu |
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6 |
46.15% |
| Great wall |
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0 |
0% |
| Other |
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0 |
0% |
| Total: |
13 voters |
100% |
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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What should we go for now that we can't get the pyramids?
Edit by Nathan: If you think you might be persuaded to change your mind, you might want to wait a few hours to cast your vote.
Last edited by nbarclay on 14-04-2003 at 07:36
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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Just to point out that, in case we really need it, we can also delay the build for eg the Sistine by switching to Sun Tsu now, and keeping our workers unhappy (Hurricane in disorder) for as long as it takes to get theo. Leo is theoretically also possible, in reality it would mean we need to keep Hurricane into disorder for 5-10 turns, at the same time damaging production in the rest of our high pop cities.
As to my vote: for the moment no clear choice... both Sun Tzu and the lighthouse are ok. The library is a total waste, the great wall is laughable (no walls yet), and Collosus, although nice in itself, is wasting too many shields. In case we don't need the lighthouse, but need units from next turn onwards, that would be okay as well. I'll abstain for now, but after some more discussion, tomorrow I'll vote.
DeepO
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Dominae
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Sun Tzu.
Pardon being blunt, but the only "argument" I've heard for getting Hurricane producing military units ASAP is nye's fear of Vox's strength. I have not been paying too close attention here, but I'm really doubtful Vox can put more than a 1 city dent in our empire, regardless of Hurricane's contribution. Vox is producing at least 1.5 times fewer units that we are (probably closer to 2.0) times fewer). I really understand that we've got a lot to lose and that fearing for the worst is a natural (and useful) emotion, but I believe reason wins over here.
Re: Pyramids (I missed the whole discussion). I'm also happy about the way things turned out. It makes sense for Lego to build the Pyramids, since they have a lot of Jungle. This helps us diplomatically in the short term since we're not obviously the "big dog", who is taking out another civ and building the best Wonders all at the same time.
We need to look 100 turns down the road. Someone recently posted that we would have been "too powerful" had we built the Pyramids, triggered our GA, then eliminated Vox. This statement would certainly have been true in that time frame. But look at all that land on Bob! We cannot hope to compete with that in the long-term unless we 1) get off our average-sized island, or 2) go for the Diplomatic (or Cultural?) victory.
Given this, we need to take steps to ensure that no one civ gets a significant advantage on Bob. We will be utterly impotent to stop a Bobian civ that takes control of Bob with a Sun Tzu (maybe even coupled with Leonardo's) enabled Knight and/or Cavalry campaign.
In my mind, it has never made more sense to get Sun Tzu from a pure denial standpoint as in this situation.
Other thoughts:
1. Great Lighthouse: We would be basically be using all those accumulated Shields for a shot at taking out Vox's Iron. Not only is this near-sighted, but I think we can expect Vox to have better defenses of their critical Resource than we've been giving them credit for.
2. Colossus: We're going to lose it if we do not go for it right now (you can bet some other civ has a Wonder prebuild). Still, I do not think the Colossus is worth such a big Shield loss.
3. Great Wall: If only we were using the AU mod (where the Great Wall provides Walls in all cities). Come to think of it, not even then.
4. Great Library: I do not think we would be a military target if we got this one, but we would definitely be a diplomatic target. It would complicate things too much for too little a gain.
Dominae
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:27
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Dominae,
One question: you say you think that we would lose the Colossus. Why? What other civ has a high production coastal city?
So, in my mind, the choices are these:
G. Library
G. Lighthouse
Sun Tzu
On the one hand, I am a little worried about the war, and therefore would like to pump out units asap. On the other, the Library - while it would, in fact, be of some use - does not have long (or even medium) term value.
The Lighthouse... well, I guess I see your points, Nathan, but I don't think it's worth it. I'd still rather have Sun Tzu or the Library.
Sun Tzu requires 7 turns, right? Could we get Theology in 7 turns without hampering our ability to upgrade units? Just curious.
-Arrian
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Aeson
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orangesoda
Nov 2001 time: 22:27
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quote: One question: you say you think that we would lose the Colossus. Why? What other civ has a high production coastal city? |
Panama is probably the biggest competitor (4 mined hills, one with Iron), but then again Lego's Pyramid city may be on the coast as well. Panama could be on the prebuild right now. They are at size 6 without culturally expanded borders... so if they are building something there it's probably mililtary or a wonder.
I'd like to see us finish a wonder this turn. Build 1 turn troops until the tide turns at which point we may be able to turn two 30 shield per turn cities to wonders/improvements. When Arashi and Tempest are up to full capacity.
The most likely wonder we can build at that point is the Great Lighthouse, 10 turns, which would probably put us with it at the end of our GA, and when the Chivalry wars (GoW is going to take ~10 turns researching it, then add in their government transition time, few more for upgrading and positioning) are most likely to be breaking out.
The problem is we lose the Collosus if we do it that way (and don't build the Collosus now), because we only have 1 coastal production city. Hurricane has a good shot of spitting out ~5 units and then still getting the Collosus. EotS or Tempest both have decent shots at Sun Tzu's or Leo's if they can start in 5-10 turns.
If we really want Sun Tzu's and/or Leo's, another option is the Great Library. Why? Because GoW's prebuild is most likely for Sun Tzu's or Leo's, and it's in their Capitol. If we finish the Great Library... what do they have to build? The Great Wall (200 shields, and starts their GA), or The Hanging Gardens(300 shields). This guarantees us of at least one competitor (and the surest one at that) that will be 100-200 shields behind on the prebuild for Sun Tzu's and/or Leo's, or that we force their hand right now (in which case we'd know if it comes time to use a leader).
This has the benefit of giving us a good shot at the Great Lighthouse, a definite boost to income short term for upgrades and rushing, helps our culture, guarantees we get Chivalry, Theology, and Education, so we are free to research up the other path when ready. There doesn't have to be any sort of diplomatic problem with it either, because we can still offer the researcher something in exchange for the tech, and we have a temperary fallback position (that will give us Knights and Universities at least) if an embargo does get put in place. If no embargo, we are likely to get better deals, and have the opportunity to sho show that we aren't looking to take advantage of anyone.
If we did that, I'd be in favor of Tornado switching to a Palace prebuild (15 shields per turn) to get the Collosus. It's a pretty good location for it, as 6 of the tiles it will be using are going to be coasts, making up for the lack of a river.
This in essense is a compromise between the units now and delay for wonder. Hurricane (30 shields per turn) is freed up for unit production, in exchange for a 15 shield per turn city, and we still have a pretty good shot at the Collosus (14 turns in Tornado) + Great Lighthouse (10 turns in Hurricane). The timing will be pretty good, as Hurricane will finish the Great Lighthouse a turn or two after the Collosus finishes.
--------------------
So my vote goes for the Great Library, start the Collosus prebuild in Tornado, produce units in Hurricane until the tide turns, and then switch Hurricane to the Great Lighthouse. Hopefully followed shortly by switching EotS or Tempest to Sun Tzu's/Leo's.
Last edited by Aeson on 14-04-2003 at 23:33
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Aeson
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orangesoda
Nov 2001 time: 22:27
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GoW's wonder (GL at this point) can't be changed to a Palace. They can switch to Sun Tzu's directly, but if they are expecting war soon, maybe they will just take the GW and get their GA up and running ASAP. It gets them to Chivalry faster, free's up their best production city for units (and for them, they don't have any other 1 turn unit producers at this point, so it's a bigger deal than it is for us). I'm not sure which they want, Sun Tzu's would help them most long run, but they are in serious jeopardy of not having a long run if ND puts together many more Ansars than they can put together Riders. The GL would help GoW as they could do more upgrades and not have to worry about falling terribly behind. It might be worth more than the unit production they are passing up.
The other civs are all mostly unknowns. Lego is probably the other main competitor for wonders, and they seem to care more about the 'enlightened' ones. I would think their next wonder is the Collosus, with the option of switching to Sistene. They could have the FP going as another prebuild as well.
I can't guess as to Roleplay other than they seem to be focusing on military units, walls, and the like. Most of their cities aren't all that well positioned from a corruption standpoint, so wonder production may not even have entered their minds. Madrid is their only city that looked set up to have a shot at a Wonder at the time of our Map and we could tell if they were building one there... Sun Tzu's is a possibility for them, but they need numbers right now to hold off Riders and/or Ansars. They aren't really a threat for the Collosus or Great Lighthouse with only 1 smallish coastal city that didn't have any mined hills as of our Map, no Harbor for growth, and would need an Aquaduct to really compete for one of the middle age wonders.
ND isn't a threat for coastal wonders either, their only city on the shore being size 2. Leo's and/or Sun Tzu's would both be good targets for them. Again, they have to worry about GoW putting together more Riders than they have Ansars though. 600 shields is 20 horses to upgrade and/or take out stragglers... Gow and ND production seems relatively balanced. If one goes for a Wonder and the other doesn't, it could very easily be game over for the Wonder civ.
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Dominae
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nye, you're right that the faster we take care of Vox, the faster we're back to pure economy. But I seriously think this is minor compared to the advantage one of the Bobian civs gets (either Glory of War or Neu Demogyptica) by building Sun Tzu.
Put yourself in a Bobian teams' shoes: which Wonder would you pick, if you had a nice prebuild at this point. I would think Sun Tzu and Leonardo's are the two big candidates. We have the chance to take away one of the two Wonders that can hurt us the most here, let's not throw it away.
The Great Lighthouse strikes me as a very odd choice. If I were GoW or ND or RP, I would laugh long and hard at GS when they completed it. "Oh, they're planning to invade us really fast, I guess we'll just have to repel their War Chariots and few Knights instead of a more decisive force. And look! If I'm GoW or ND, I have a UU to help me!". I'm not trying to put down anyone's opinion here, I'm just having a hard time figuring out why the Great Lighthouse is worth it even as an afterthought.
Dominae
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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Part of me is going to laugh my ass off if Vox crests that mountain with 15 immortals this turn. The other part is going to cry.
I think people here are underestimating Vox. Or more precisely underestimating Vox being controlled by RP. We are basically fighting two economies here, as I am sure that RP is bankrolling this operation.
There are two workers south of D'ville and four immortals. I would bet my life that the immortals are there to protect the workers, who are probably building a road (why I don't know, but why else have them there?) AFter the road is built, what 2 turns? then the mass will move down. They are masking their true force in D'ville. I bet there are 15 immortals in that city alone.
Can we survive a single assault by 15 immortals? Yes, of course. But we will lose Arashi and possibly more cities.
We can't afford to lose anything in this war if we wish to maintain parity with Bob.
I am dismayed that people would be thinking long term here when we haven't even guaranteed our short term survival.
This is not the AI. There are good players on both RP and Vox. And really, all vox has to do now is a all out melee, few decisions for them otherwise. unless a galley landing to the east like they've already performed.
We have better generals than they do. We have better micromangers than they do. We have a stronger empire than they do. But they have suprise (sort of-that immortal landing to the east has proved the worst move of the game, triggering our GA) and that will be enough to significantly injure our country. No, it won't destroy us, because We can outlast their onslaught. But if we lose two or three cities, then we are set back considerably. I expect that they will raze the first few cities they capture, in order to permanently injure us, I'm sure a scorched earth policy is what RP is advocating, figuring they can wound us and then move in for the kill.
To that end, we need units. if they take 4 turns to reach the front, thats four more units on defense and counter from hurricane, which might be enough to win the day.
Seven units Hurricane can produce. Seven. Thats roughly equivalent to half our standing offensive army right now (total: 13 units)
This is not the point in time to think long term, as there might not be a long term. We have to insure our survival NOW. Desperate times call for desperate measures, we will lose Sun Tzus (hey we could get a leader for it, after all). But such a sacrifice pales in comparison to the price of losing a city or two or three and the defending units. After all, if they break Arashi, we don't have any back up units to defend anything with. Everytying is there, and a 15 immortal attack can break it.
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Dominae
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What evidence do we have that Vox has over 10 Immortals? If they really had 15 Immortals right now, surely they would have positioned them earlier, and advanced on us with their uber-stack; I see no point in waiting if this is indeed the case. On the other hand, if they have around, say 8-10 Immortals (with more on the way), we can beat them easily.
Declaring war on us means they're committed, so we cannot expect to roll over them. But if they're committed, they would not wait to attack us, since they know we're in our GA and therefore can out-produce them.
Dominae
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by Dominae
What evidence do we have that Vox has over 10 Immortals? If they really had 15 Immortals right now, surely they would have positioned them earlier, and advanced on us with their uber-stack; I see no point in waiting if this is indeed the case. On the other hand, if they have around, say 8-10 Immortals (with more on the way), we can beat them easily.
Declaring war on us means they're committed, so we cannot expect to roll over them. But if they're committed, they would not wait to attack us, since they know we're in our GA and therefore can out-produce them.
Dominae |
we have hard intel on 10 immortals currently I believe. We also have seen another 2 warriors after the war started (or who could not have withdrawn so quickly)
Is that all they have? I doubt it.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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As there is a significant division in our ranks on this issue, and we still have much time to decide, as ND hasn't returned the save yet, would it be wise to have a poll with just the two options, thus one would be guaranteed a majority (or a tie I suppose)?
As all of the actives have chimed in on the issue, I don't think it would be premature to eliminate the Library from the discussion, and I think those two votes should be opened back up. Plus, opinions might have changed in the interim.
Bad idea?
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Aeson
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orangesoda
Nov 2001 time: 22:27
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If they are waiting for the road, that's 3 extra turns for us. We can handle 15 Immortals with 3 extra turns (I was thinking 20 to prepare for, and I think we're really close to that with 3 extra turns). Check the combat calculators for how Immortals deal with Pikes (or even 2 defense troops) fortified on Mountains or in a Hill town with walls. It isn't pretty, especially considering at least some of their Immortals are going to be regs... and most of our Pikes would upgrade to Elites before they get killed. They stand to lose 60-120 shields for every 30 we lose. That's with us producing 60-90 shields for every 30 they do.
If they try to bypass Arashi, they run into the same problem in Tempest and we can force them out of the mountains again for strikes with fast movers, or force them to plow through Pikes on Mountains/Hills. That also gives us that many more turns to be pumping out Pikes/Horses/WC's. They could probably then take Arashi, as we'd have our forces split, but the cost will guarantee the stack would break.
If they hold off and start to cross for EotS, that gives us more time for more units, and opens up their stacks to our fast movers. They could get to EotS probably, but they couldn't take it (our units can use roads to leapfrog their stack), and their stack would in terrible shape by that point (probably 5-10 dead, equal number at various stages of wounded), ready to be slaughtered by a final punch of Med Inf which we could hold back until then, combined with surviving fast mover forces.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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Aeson-
You make very good points.
If we had to destroy 15 immortals, how many units would we lose, med inf and wcs? I think we also need the 7 units for a counterstrike, we don't want to wait for their forces to be rebuilt whilst building our invasion forces.
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