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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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My response (which would have been a nice e-mail crosspost with other messages if Apolyton weren't back up):
(1) The purpose of the workers at Arashi 4 is to build a road to give us an alternate route to Tempest so Vox can't block us if they bypass Arashi.
(2) I'd like to have the WC at Arash 6-9 move 6 to make sure Vox hasn't dropped more immortals on the mountain, and then 1 where Vox can't attack him (unless something he sees changes our minds)
(3) There's some risk involved, but I'm inclined to leave Hurricane 8 with just two units, the pike and the regular sword. If I remember the odds quoted correctly, that gives Vox one chance in eight of taking the tile, which would be expensive in terms of losing the three workers. But it also gives us a better-than-even shot of breaking the attack on Hurricane before the third immortal arrives if Vox takes the "opening." In contrast, if we leave Sandstorm 6 the more tempting target, Vox would get two attacks with almost even odds of victory, and their survivors could then be covered by a fresh veteran immortal while they heal. I don't have a strong opinion one way or the other, but it seems like a tempting gamble. By the way, the medieval infantry Tornado just finished could attack the second Voxian unit if Vox does break through, although if they're smart, they'd already have the captured workers moved back a tile.
(4) Cyclone built the first half of a catapult (or it could be changed to some other unit) this turn. There is no worker to disband.
(5) For the galley, we want to go west, then north rather than north, than west wherever we have a choice. That gets us where we're going just as fast, but lets us explore more along the way.
(6) I'm thinking in terms of having the workers near Bolderberg move onto the hill between Bolderberg and O.G. One can start a road and the other a mine.
(7) I think we want another pike in EotS in case Vox manages to sealift more troops into the Hurricane area before we start building horsemen there; maybe more than one because we're planning some operations in Voxian territory that will need pikes. In contrast, none of our near-term operations call for horsemen, so we don't have to be in a hurry producing them.
(8) Since we can't short-rush a cat in Tornado at a reasonable price (and we'll be getting a cat in Cyclone if we don't change its production), I'd like to have Tornado keep going with medieval infantry. Right now it can do 42 shields in 3 turns, so it's well suited for medieval infantry. Also, with Hurricane at just over 20 shields per turn, I think a medieval infantry there makes a lot of sense. (When we get Vox down off the mountains, medieval infantry will be less attractive, but medieval infantry will be great for the assault on Dissidentville and may be needed before then to dislodge some mountain Voxians.)
Regarding Theseus's questions,
(1) We might want to tell GoW that we're okay with their having a galley off our coast only if they stop making threatening noises about it. We have defenses; they just can't see our defenses.
(2) I see no sense in attacking Arashi 9 this turn. Odds attacking into mountains are lousy, and the first unit we'd hit would be a spearman. And we don't have enough WCs to wear through the stack and be able to go after the wounded. Better to save our attackers' strength, and then we can consider going after wounded survivors from the attack on Arashi next turn if Vox behaves as expected.
(3) All we have to attack Vox with around Hurricane right now is swordsmen. That would be just plain silly considering how much better the units' odds are on defense and the fact that we can eventually upgrade swordsmen to medieval infantry if they live long enough.
By the way, I already moved one of our eastern galleys north and he didn't see anything interesting.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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Theseus, I can sympathize a great deal with your desire to shift to an offensive mode, but if Vox forks Arashi and Tempest and/or gets lucky around Hurricane and/or lands a couple more immortals around Hurricane, we'll need all the defenders we can get. Also, I think there's a great chance our first offensive opportunities will be a galley strike or two at Vox's iron supply, and that calls for pikes, not horsemen.
Further, as long as Vox is threatening Hurricane, pikes can free up swordsmen for upgrade to medieval infantry. And releasing a prospective medieval infantry for offensive instead of defensive use can be just as valuable as building one, right? Edit: Removed some redundancy.
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