Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Turn 42
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 24-04-2003 06:11
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Turn 42 Increase the size of your Attachments

To be edited by the Consuls and Ministers.

Status:
- researching The Wheel at 100% (5)
- Luxury Slider at 0%
- 22 gold cash, -1 gpt.

Urgent questions & tasks:
Destroy the enemies at our gates!

Unit movement & actions:
W2 'BigFree' to move back to a perch?
W3 'Alva' to move 8 (N)?
W4 'Theseus' fortified in Apolyton.
W5 'BFW' to move somewhere or other. Scouting CDG would not be bad plan.
W6 'Hagbart' waits for barb situation.
W7 'WhiteBandit' fortified at Apolyton 1.
W8 Complete at Banatopia.
N1 Complete at Apolyton.

Economy:
Apolyton completes NM. Begins worker.
Banatopia completes warrior. Begins worker.

Whole lot of WF switching going on.

Workers
Worker Dan finished mine. Awaiting orders.

Diplomacy:
CDG: NAP in effect. Tech swap in effect; we give WC and Wheel for IW.
GCA: NAP in effect (fm Turn 29). Tech swap in effect; we give WC and Wheel for Writing.

---

Discussion and basic reporting to follow. See the topped thread for comprehensive results.

There's no place like home.

Last edited by notyoueither on 24-04-2003 at 06:59

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 24-04-2003 06:23
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Turn 42 Support Apolyton, buy Call to Power 2

quote:
Originally posted by notyoueither
Whole lot of WF switching going on.


WF?

I'll copy-paste the recommendations from the MoI thread once I see that the Barbs have not messed with our plans. If so, we're in trouble, and I've got some work to do!


Dominae

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 24-04-2003 06:52
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

WF = WorkForce.

I am convinced by E_T that I should campaign for this simplification of convention. Actually, I think he just wants to banish one more of those 'u' words, but I appreciate fewer key strokes so I go along. *wink*

I shall continue to follow our highly esteemed minister's key pad directions, gladly. *smile*

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 24-04-2003 06:54
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

PS. You call 'em labourers. I am fine with that.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 24-04-2003 07:04
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Got spare money?

I like the way I've set up the Labourer/Laborer assignments (the idea is not mine). It's easy to follow if you're in the city screen, and will scale well as we get more and more cities.

Any comments/criticisms are welcome, however (especially from E_T...why does he complain to you and not me!?!).


Dominae

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 24-04-2003 07:15
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

He was not complaining. We were looking for things to chat about while we waited for orders from Trip and you last night. He mentioned WF. I liked it, because I like brevity when I am typing for turns. I am very sorry if I gave a false picture. ie, he wasn't trying to convince me so much as we were just chatting.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:27
  Old Post 24-04-2003 07:25
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Full PM-box? Change here!

Dom - have you seen the Civ3 Demo game way of assigning labourers? I understand your way, but you could look at it. IT's always best to look at other options - it's free and you may see some good ideas.

To others who have difficulty understanding the labourer allocation system (if there are any!) - just spend a little time looking at it and you will get it. If not give me a PM and I'll help you out.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 24-04-2003 07:41
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Help yourself to an AD-FREE life

I like the key pad directions. Yes, we discussed those too. Why? Because a single way of specifying directions works for WF, workers, ground units, air units, navy, geographical discussions... in short, everything everywhere.

Once you get used to it, it is simpler. I think.

But as I also said in chat, I will follow the lead of the MoI. I know what a labourer is, and he now knows what WF is. No problems that I can see.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:27
  Old Post 24-04-2003 07:47
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

Someone (likely CDG) aquired Iron Working on turn 40. Once we have The Wheel done, we need to immediately make the exchange, and if we finish Wheel on turn 47 (as projected), we should ask CDG to offer IW to us on Turn 46.

Conveniently, turn 46 is also the turn that we have scheduled to begin the renegotiation of our Non-Agg treaty. As much as I would prefer to FIRST trade IW, THEN deal with the messy treaty that they will want to renew as is, and we will most likely want to renew in part ... we'll have to delicately handle this, and very likely start renegs a turn or two later than we normally would.

I will continue this discussion in the CDG thread. Just wanted to keep the team aware.

--Togas

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 24-04-2003 08:02
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Remove this text

I'm confused.

Could someone show me how the WF/Laborer allocations are done in the Demo. Game?

Once we get to use images again, I'll post a little tutorial in how I intend to represent Laborer/WF allocations.


Dominae

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 24-04-2003 08:12
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

MoI Recommendations, Turn 42 (2110BC)

Turn 42, 2110BC:

Apolyton:


  • Size 4; Laborers 9, 6, 3, 33 not 1
  • 0 Food, 0 Shields
  • Production: Worker

Mingapulco:

  • Size 1; Laborer 6
  • 18 Food, 15 Shields
  • Production: Numidian Mercenary

Bananatopia:

  • Size 1; Laborer 77
  • 8 Food, 0 Shields
  • Production: Worker

Worker1: Move 33
Luxuries: 20%

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:27
  Old Post 24-04-2003 08:19
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Could someone show me how the WF/Laborer allocations are done in the Demo. Game?


Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:27
  Old Post 24-04-2003 09:06
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Got spare money?

Hadn't seen that before... efficient and excellent.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:27
  Old Post 24-04-2003 11:59 Visit BigFurryMonster's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

No - it's confusing. If we're gonna use a number system, better use one system for both unit movement and labour allocation.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:27
  Old Post 24-04-2003 12:00
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Enter the AD-FREE zone

I like the system above also. With the current situation/system in use, 8-9 is the same as 9-8; This could lead to confusion is a chat room. For 'laborer' distribution, I think the system above is the best system. It's simplistic and less room for error or misinterpretation. With 'laborer' being defined as the individual citizens that make up the population of a given city.


One might say "move him 8-6-3" and another may say "no, go 6-9" because he already had that thought of that particular move in his head. They both end up in the same spot though. This is a good system for moving military units as they would follow distinct paths or roads. There might be a particular tile someone want a peak at along the way. I prefer this system for moving all non 'laborer' units. That would be everything that can move on the map.

dejon is offline dejon
King

Sep 2002
time: 00:27
  Old Post 24-04-2003 18:38
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Lose 30 kilos (of popups)

Once upon a time I suggested that the above system be changed to use A-T instead of of 1-20. The advantages being that no one would confuse it with number pad directions, and it always only takes a single character for each city tile.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:27
  Old Post 24-04-2003 20:19 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by BigFurryMonster
No - it's confusing. If we're gonna use a number system, better use one system for both unit movement and labour allocation.


hi ,

seconded

have a nice day

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 24-04-2003 23:02 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by dejon
Once upon a time I suggested that the above system be changed to use A-T instead of of 1-20. The advantages being that no one would confuse it with number pad directions, and it always only takes a single character for each city tile.

I also agree with BFM and panag, and I like this idea suggested by dejon.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 25-04-2003 00:34
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Tired of ads?

Some explanation on the MoI recommendations for this turn:

1. Apolyton only needs 10 Shields in the next 2 turns for a Worker. Therefore it is set to only produce 4 Shields this turn, and will make up the last 6 next turn.

2. This frees up a Bonus Grassland tile for Mingapulco to use. When it grows next turn it get to use the 2 Shields from that tile immediately, although it will lose one to Corruption.

3. Apolyton does not need the Game tile, as it only needs it twice every four turns. Therefore Bananatopia is open to use it. In fact, this is necessary, if we want Bananatopia to get the Worker as quickly as possible.

4. We're not working all our roaded/Commerce tiles, that is true. However, we'll only be "losing" on Commerce in this way, and I'm pretty certain it will not affect our ETA for The Wheel. Shields and Food are more important than Commerce right now.

Feel free to comment on all this, or flame me at your leisure.


Dominae

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 25-04-2003 01:28
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Ok, after some talk with vondrack, it seems like we can save 1 Commerce if we do things a bit differently (woo-hoo!):

This turn:

Apolyton Laborers at 1, 3, 9, 33 (SW, SE, NE, SE-SE)...the 9 tile could be any other pure Grassland tile
Mingapulco Laborer at 6 (E)
Bananatopia Laborer at 77 (NW-NW, the Game tile)


Dominae

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 25-04-2003 01:38
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Help yourself to an AD-FREE life

So, we slow down the Merc in Mingapulco?

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 25-04-2003 01:38
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Ok, I just saw the typo that may have been causing some confusion: in Turn 43, Mingapulco is supposed to have Laborers at 6 and 9 (not 69). Sorry about that.

This will change, however, if we do things this turn as I've presented in the two posts above. But fear not! Our Workers and Mercs and Settlers will be ready on-time.


Dominae

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 25-04-2003 01:41
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Nevermind, I think I see.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 25-04-2003 01:42
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by notyoueither
So, we slow down the Merc in Mingapulco?


No: 15 Shields left this turn, that 3+4+4+4. So we can use one turn with Mingapulco only producing 3 Shields.

Note that, if we do try to pop out a NM as fast as possible out of Mingapulco, we lose a Shield per turn to Corruption, since Mingapulco's fifth Shield is lost. We could conceivably get the NM out 5 turns from now and lose no Shields (putting them all into Corrpution-less Apolyton), but I thought we wanted those Mercs out ASAP.


Dominae

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:27
  Old Post 25-04-2003 01:49
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Increase Your PM Length

Cool with me.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 25-04-2003 01:53 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

While wasting the shields isn't great, I can't think of anything I'd be willing to use those extra shields on besides an NM, so I'll leave it up to you guys to decide.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 25-04-2003 02:07 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

These orders were actually done after we recieved turn 42, so some information has been updated for the new circumstances of the turn.

MOW Orders Turn 42: 2110 BC


MOW Summary:

Our military is:
Average compared to GCA.
Strong compared to CDG.

Barb stack has now been destroyed (as of beginning of turn 42) and Hagbart is now elite with no damage. If/when we get Swordsmen, Hagbart will be a key player.

Scouting is still going on. Alva is almost done, BF is returning to his perch between CDG and GCA. BFW is still scouting the western "peninsula."

With Hagbart as an elite and with our first NM, we can now afford to send a Warrior screen south to watch the southern border with CDG. W4 'Theseus' and W7 'WhiteBandit' will be sent south to set up a scouting shield to watch for anything suspicious. CDG has a weaker military than us right now, so we probably won't have to worry about an Immortal rush before we get that screen up.

In 2 turns we will send out MerZenary to hunt down that barb camp, since no enemy units will be able to get within range before our 2nd NM will be done at that point.

I want to keep 3 units in Apolyton for now until the situation changes, since we can move all 3 units to any of our cities if we need to, while if we have any units in either Mingapulco or Bananatopia they won't be able to get to the other city. All units will be kept in Apolyton unless a city is being threatened or if it will go into civil disorder. This way, if an enemy appears we can route all 3 units to any city and have them all fortified before they attack. This will hold true until 2-move units start appearing on the scene.

  • NM1 'MerZenary' will fortify in Apolyton.

  • W2 'BigFree' will move 6 (E).

  • W3 'Alva' will move 8 (N).

  • W4 'Theseus' will move from Apolyton to Mingapulco.

  • W5 'BFW' will move 4 (W).

  • W6 'Hagbart' will fortify in Apolyton.

  • W7 'WhiteBandit' will move 2-4-2 (S-W-S).

  • W8 '?' will move from Bananatopia to Apolyton.

Last edited by Trip on 25-04-2003 at 02:12

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:27
  Old Post 25-04-2003 02:12
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Trip
While wasting the shields isn't great, I can't think of anything I'd be willing to use those extra shields on besides an NM, so I'll leave it up to you guys to decide.


Those extra Shields may allow us to get a Settler out one turn earlier. There's no need to decide now, though. We still have a turn to think about it.


Dominae

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:27
  Old Post 25-04-2003 02:15 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Dominae
Those extra Shields may allow us to get a Settler out one turn earlier. There's no need to decide now, though. We still have a turn to think about it.

Dominae

Well, I haven't looked at the build queue long-term, nor in-depth at all, so I can't really pass judgment on that.

Though I can say that the NM 1 turn earlier will allow us to send of MerZenary to find that barb camp 1 turn earlier, in addition to just more protection. So I leave it up to you to decide.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:27
  Old Post 25-04-2003 02:17 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton buy from Amazon

hi ,

we should put at least 6 mercs out before anything else , ...

just in case , ....

have a nice day


just two little tiny dollar cents

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:27.
Apolyton Time is 00:27.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0629 seconds (92.31% PHP - 7.69% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net