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ceroomaster
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Casnewydd, Cymru
Aug 2002 time: 05:27
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Yeah, if you play with ANY .bic/.bix rules modified, it will not add you to the HOF.
Which in one way is good (i.e. you can't get a super score by giving yourself a massive advantage with custom map, etc.). But as indicated above causes some problems.
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kring
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Wichita,KS,USA
Dec 2001 time: 23:27
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quote: Originally posted by Gramphos
Does it do the same even if you edit the civ3x.bix file? or does it only do it if you load a scenario. And in the first case I'd bve really interested in seeing how it finds out what the unalaerted rules are to see if the rules are alerted. |
From what I have read, modifying the bix file will also prevent the HoF scores.
http://forums.civfanatics.com/showt...core#post690927
See WarpStorm's comment in Post #6:
quote: If you are playing a scenario that changes the rules, map, or units (or have modded civ3x.bix at all), your score will not be saved. This is intentional by Firaxis, not a bug. I happen to disagree with this decision. |
as well as WarpStorm's comments in Post #3; this one could be the best clue as to how to develop a workaround for it:
http://forums.civfanatics.com/showt...core#post832790
quote: No, anything that changes the rules even if saved to civ3x.bix will not allow it to be saved. The games seems to me to be doing a checksum against the number held in the file civ3xid.mb and if they don't match it won't save the score. If someone could figure out the 'magic number' that went in here for a given .bix you could probably get around this. I'm pretty sure that this was put in there so that they didn't have to deal with a more flexible screen that allowed for custom civs. (Mike B, you should know that shortcuts always come back to haunt you.) |
http://apolyton.net/forums/showthre...ination+victory
Last edited by kring on 25-04-2003 at 09:36
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