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dexters
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Vancouver, Canada
Nov 2001 time: 05:27
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quote: Originally posted by vmxa1
Many things could impact their finances. Other trades could expire, they could trade for income. Cities could improve their cash position with new workers or mines.
Some units could have been lost or disband and on and on.
A large empire has many means and options. |
You misunderstood. I'm sure an Empire has many means and options to pay, but I wonder how it can pay me when it had 0 in the bank, without doing some slider adjustments and or massive disbanding of units.
Anyways, I'll look into it some more.
Hopefully, someone can shed some light on it.
quote: Did the original deal have a Tech involved? |
Aeson, it is possible that it may have involved a tech. I can't remember, but I'll definately look into it next time I'm playing.
Last edited by dexters on 30-04-2003 at 13:24
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Dominae
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quote: Originally posted by dexters
I'm sure an Empire has many means and options to pay, but I wonder how it can pay me when it had 0 in the bank, without doing some slider adjustments and or massive disbanding of units.
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Did the AI have 0 Gold in its Treasury, and are you sure? The AI is not willing to accept deficit spending when trading, but will do so to honor deals. So the AI could have been losing, say, 90gpt for a couple of turns until you renegotiated the deal, at which point it did not want to trade anymore (to avoid losing more Gold).
Like vmxa1 said, this can happen for many reasons. Let's say the AI you're trading with has a gpt deal with another civ, and this deal expires before your deal expires. To you, it may look like the AI is changing behaviours without a change in circumstances, but you do not have the whole picture. Specifically, the AI no longer has the gpt from the third party, and therefore cannot continue the trade with you. Most "weird" AI trading behaviours (other than those involving Attitude and Reputation) are due to the AIs refusal to employ deficit spending.
Dominae
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badams52
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near the magic kingdom
May 2002 time: 21:27
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Did Alexman's theory explain why the AI will pay 32+ gpt for something he doesn't need anymore?
quote: Originally posted by dexters
In my cause the AI would have rejected the deal had I renegotiated them, but about 10 turns later, it gladly paid more when I tried to renegotiate again. |
In this case, I doubt it was a "glitch." This is most likely due to
a) the price for the deal increased
b) the AI got some more gold freed up when another gpt turn deal with another AI ended (as stated before)
c) if the AI doesn't have enough gpt/tech/gold to give you the "fair" market value, he will usually offer all he has. If he has more resources later, he will offer the full value.
d) a combination of the above
If you continue to change the price, it's easy to see the current maximum available gpt from the AI. Keep upping the amount till you get "he would be insulted by this deal" from your advisor. If you then decrease the offer by 1gpt and your advisor says "this deal would be acceptable." Then the AI currently only has that amount of gpt available for any deals. This number will change from turn to turn as his a) cities grow, b) other gpt's end, c) he sells a tech for gpt, etc.
Personally, when I'm way ahead of the other AI, I like to "max out" what I can offer him to see exactly what he has available for me to exploit. I may offer sanitation, nationalism, steam engine, wines, incense, iron, saltpeter, and my world map, just to see what his maximum trade to me could be. Then I start taking out things to see just how little I need to give to him to get the maximum from his gpt reserves. I'm sure many others employ similar tactics.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:27
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I'm aware of the Trade advisor signal to find out just how much gpt the AI has.
The glitch/exploit I'm referring to is the fact that the AI didn't renegotiate during the turns it wasn't willing to pay for the luxuries at that price. The price it WAS WILLING to pay was probably in the 30 gpt range. So the differential might have only been 5 to 15 gpt.
The fact that it agreed to the same deal at a higher gpt later on is somewhat of an aside. I'm more concerned about how the AI is paying for it during the turns where it couldn't or wouldn't pay the price.
Was it selling off improvements? disbanding units? making money from thin air? adjusting its sliders?
Last edited by dexters on 01-05-2003 at 00:34
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Dominae
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With no definite proof other than knowledge of how the rest of the game is designed, I doubt very much there is any randomness in AI trading.
If Lizzie really had 0 Gold in her Treasury and was running a deficit, you were effectively destroying one of her improvements every turn. Depending on what the trade was worth to her, this may have been a good deal for the AI.
I have noticed the glitch badams mentions. Personally I'm trying to figure out what the "Always Renegotiate Deals" option is supposed to do. Does it mean "always renegotiate deals when the AI remembers to, according to some fuzzy logic", or what?
Dominae
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Dominae
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As the human player, if I check "Always Renegotiate Deals", I expect the deals to always be renegotiated every 20 turns. It makes no difference to me if the AI wants to keep the trade or not; I want to see the the leader's face and reagree on the deal every 20 turns. Is this not what the option is meant to do?
Dominae
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badams52
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near the magic kingdom
May 2002 time: 21:27
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got it dexters. unfortunately, to answer that question, you would probably need to ask Soren, and I haven't seen him post on this board in a looooong time.
quote: Originally posted by Dominae
I have noticed the glitch badams mentions. Personally I'm trying to figure out what the "Always Renegotiate Deals" option is supposed to do. Does it mean "always renegotiate deals when the AI remembers to, according to some fuzzy logic", or what? |
I believe the "ARD" option makes it so that after 20 turns if you forget to renegotiate the deal, the diplomacy screen comes up as if you were the one renegotiating and not the AI, but I'm not certain. I remember sometimes that if you click on the deal to renegotiate the price the AI would say "no way," even though he was willing to accept the deal before you tried to renegotiate. But I also think that sometimes when it comes up, the AI says "we must renegotiate." I'm guessing in those cases the AI would have contacted us to renegotiate if the ARD wasn't checked.
What I also find amusing is when you have 2 separate deals that are ending on the same turn (I do this sometimes cause you can take more gold from the AI this way for luxuries). If you have ARD checked, you get one one turn, and the second the next turn.
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Catt
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California - SF Bay Area
May 2002 time: 21:27
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Ah, I misunderstood the glitch in question. I thought the glitch referred to was the discrepancy between the AI choosing to continue a deal (i.e., not renegotiate) when its income was insufficient to cover the payments vs. the AI refusing to continue the deal when you renegotiate it. That glitch was highlighted when the "always renegotiate" option came into play, and you could save and reload to see that: (1) the AI wouldn't end a deal on its own; but (2) would refuse the deal if you chose to renegotiate (apparently because of a lack of adequate current income). In other words, the AI would happily continue a deal that it would reject if you reoffered it.
Dominae - think of "always renegotiate" as a computer-aided reminder to you that a deal has expired. Without the option enabled, your 20 turn deals will continue until the Ai seeks to renegotiate or you manually reopen the negotiations. With the option enabled, each of your 20 turn deals pops up on the trade table as it expires (forcing / reminding you to renegotiate a deal).
badams52 - no, alexman's explanation didn't address that. One could spin a tale that iron, when no longer needed, was still worth something as a "backup" supply, but that explantion falls apart with horses or rubber (since they won't deplete). That, IMHO, is a glitch.
BTW - others have pointed out some potentially helpful tactics wrt the "always renegotiate." The one I remeber (and could find easily with the search function) was by TheNicoOne at CFC:
quote: Originally posted by TheNiceOne at CFC
I'd also like to add that there may be a good reason for turning the "Always renegotiate deals after 20 turns" preference. If you have several deals going on with the same civ and want them all to end at the same time (just before you declare war), you should turn the option off, so that one deal doesn't get renegotiated 3 turns before your planned attack.
Another interesting trade lesson I learned last game was this: If you buy a resource from a civ for gold or techs, and you really want to continue to buy this resource, then add 1 gpt to the deal as well, even if the deal is already accepted.
The reason for this is that if you only gave instant goods (tech, gold), then when the deal is over after 20 turns, the AI will simply let it fade unnoticed, and may contact another AI civ and sell the resource there before you even get a chance to suggest a deal.
If you added 1 gpt to the deal however, then the AI will call you up, and tell that it want to end the resource for 1gpt deal, and then you get the chance to suggest a new deal. |
Catt 
Edit: bunch of x-posts make my response largely duplicative.
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Dominae
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I always use ARD. The AI very often forgets to pop up a window when a particular 20-turn deal is up. I know this because in the OCC AU, I would have had popups every few turns. In fact I had very few.
It seems to me that the AI will offer to renegotiate deals only under special circumstances, which makes the 'A' in ARD very misleading.
Dominae
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Dominae
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Additionally, the AI will "forget" to inform you when a deal expires and it has no desire to renew it (which is close to what the leader-head actually says). I would assume this is a case of renegotiation, yet it does not always offer you this service (even if the option is selected).
Dominae
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Dominae
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I'll pay closer attention next time I play.
End thread-jack.
Dominae
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