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What to build next?
This poll is closed. |
| Build more warriors |
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0 |
0% |
| Build more horses |
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0 |
0% |
| Build more settlers |
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11 |
100.00% |
| Build improvements |
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0 |
0% |
| Build Wonder(s) |
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0 |
0% |
| Our resources would be better spent planting bananas |
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0 |
0% |
| Total: |
11 voters |
100% |
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Bob_Smurf42
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North CA
Jan 2003 time: 21:27
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We have 4 horses, 3 archers, 1 warrior.
We have 3 warriors and 1 settler in prod.
Improvments are: Palace, Barracks, Granary, Courthouse, and City Walls.
Wonders are: Pyramids, Gardens, Great Wall.
Majestica and Dominion will finish a warrior in 1 turn, Glorificus will finish a warrior in 9 turns, Imperialis will finish a settler in 10 turns.
Please write which city(s) to build Improvments/Wonders in.
Last edited by Bob_Smurf42 on 04-05-2003 at 07:41
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BruceTheStupid
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quote: Originally posted by cavebear
If we want a city just for the purpose of drawing the attention of another civ, I would prefer it be as lethal to attack as possible. A walled city on a mountain would give us the best defensive advantage available.
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I agree in theory, but it's often not practical. The city ideally needs to be in the heart of the rival CIV (to send out diplomats or attackers from) so chances of mountains being in the right place are small, plus the AI rarely leaves unoccupied land in the heart of it's CIV.
Another option is building a city mid-way between the AI and ourselves, where we can choose the terrain a little more easily. The AI will nearly always attack it as first choice rather than travel further to attack (but beware democarcy and peace - if you're not at war with them they sail past your carefully positioned city and loads of foreign military units build up in your heartland as a prelude to them declaring war). However this becomes less relevant as our CIV expands and we become much bigger and more spread out - the AI has more targets in more possible directions.
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