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Fosse
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U.S.A.
Mar 2002 time: 23:27
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I'm rarely able to bag pyramids (Just did today though!), so I bank on the Great Library to keep up. The Pyramids are my unfailing prebuild for it. Zero research and tech parity for an age are too good to pass up.
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Don Giovanni
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I think most of us agree that without either The Great Library or The Pyramids, a considerable amount of luck (or skill) is required to prevail at higher difficulty levels.
This week-end I played a huge map, continents, 16 civs, Emperor game, and managed to build The Great Library without a leader, by just denying to trade literature until the wonder was nearing completion. The Pyramids however, as in most games I have played so far, were far beyond reach, and only attainable with a very early leader. To make a long story short, I consider The Great Library my top priority and The Pyramids are not in the top-4! - Sorry !! But in terms of power, The Pyramids are probably number one.
My top-4 POWER list:
1) The Pyramids
2) The Great Library
3) Forbidden Palace (you just said wonders!!)
4) The Hoover Dam
My top-4 PRIORITY list:
1) The Great Library (I can't live without it)
2) Forbidden Palace
3) The Hoover Dam (This marks the victory for me - any enemy will be overrun with artillery and tanks within a short while)
4) Theory of Evolution (This brings me in the lead of the tech race)
Actually, in most games I don't build any more great wonders, except in late game if I get a leader, and a great wonder is available (and it's just great if you know that other civs have been building this wonder for a long time ).
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Mountain Sage
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Much depends on the map size, the land configuration and the difficulty level.
On archipelago and small continents/big islands at Monarch and Emperor level I would say:
1. Great Library: you can cash in gold for later short-turn research.
2. Great Lighthouse: forget about playing on archipelago if you don't have it
3. Adam Smith: no upkeep costs for harbors, airports, commercial docks, marketplaces, banks etc. (about 15 gold saved per turn/per city)
4. Hoover Dam: you can forget all the coal, nuclear, solar, wind, biomasse and other x-plants
Just behind:
5. Theory of Evolution: gives you the tech lead if you need it.
6. The UN: yes, go for the space race and lose the game diplomatically, will you?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:27
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Totally depends. The Pyramids are almost always powerful, but I almost never am willing to invest in building them. I tend to be very generous when trading masonry to my neighbors, though 
The Lighthouse can be a lifesaver, but only on certain maps.
The Library can also be huge, but the last time I built it, I didn't get a single tech from it.
Sun Tzu is nice, but I think it's more of a convenience thing than anything else. Come on, admit it, most of us like it because you can just hit shift+U and *presto* your upgrading is done.
Leo's is big, but much more so for the warmonger than the builder. Since I'm a warmonger, I love it.
Sistine is awesome, especially if you're religious. 6 content in each city with a cathedral. Nice.
Bach is also awesome, and is particularly great if you're not religious & most or all of your empire is on one continent.
Smith is a must-have. Free harbors, markets, banks, stock exchanges, commercial docks, and airports. 
Hoover... I can't imagine not having it. Then again, I honestly can't imagine not getting ToE either. That would be awful.
The UN, though I never intend to use it, is necessary for me so to prevent being voted down by the AI civs I've been smacking around.
Not that it really matters that late in the game, but the Internet is pretty powerful.
But if I had to list 4?
Pyramids, Sistine, Smith, Hoover.
-Arrian
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Nor Me
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UN: I often either need it to win or not to lose.
Pyramids.
ToE: if you're behind, this is normally enough to catch up. Even if you're ahead, this is often victory 8 turns sooner.
Colossus: This doesn't really hold up a swordsman or horseman rush but is still good for science in the Industrial age.
Runners up:
5. Great Lighthouse
6. J. S. Bachs
7. Hoover Dam
8. Great Library: sometimes nice but you only really need it if you're on an island and even then the Lighthouse is often more important.
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MoonWolf
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Hard one... It depends on a lot of factors. Like, if I'm playing an earth map and start in Europe, Africa or Asia, the Pyramids and GL is a must. The GL not only cause of the techs, but the culture as well. But ok, here it is
1.Pyramids or The Great Library
If I don't get both, I'll get one of them
2.Leo's good ol' workshop
I missed it by a few turns in my current game to my neighbour Greece and I really feel the difference! They've been too powerful to launch an attack uppon, but soon I'll have Panzers! 
3.Sistine
Happiness, give me happiness!
4.Hoovers
A real boost to my production
By having these, I gain quite easily the others. I'll go for ToE as well to get an early start on Hoovers. Oh, and I've moved Longevity to Sanition, meaning this one is important as well, no matter if you go warmongering or not
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Fosse
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U.S.A.
Mar 2002 time: 23:27
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Okay... that's what I get for not reading the first post carefully. If I pick four...
G. LIbrary, Pyramids, Theory of Evolution, Sistine
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vulture
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Leeds, UK
Jun 2001 time: 05:27
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Best four wonders, for my money:
1. Pyramids. Since learning how to use the luxury slider, I'm convinced there isn't a better wonder for the human in the game (well, unless you are playing on a tiny map, 80% water, islands, as previously mentioned). But for standard continents and up, this is the best.
2. Great Library. As long as you have contact with a reasonable number of civs. Basically works as an early substitue for Leo's, allowing you to hoard cash for upgrading to knights, primarily. Very good for warmongers.
3. Sistine Chapel. Or possible Bach's.. Whichever, I'd like to get at least one of them, preferably both if at all possible. But usually I'm too busy researching good trading techs to keep up in the tech race to be able to spend time researching music theory before the AI does.
4a. Adam Smith's. The money saved here counts for the upkeep of a lot of units. Plus, im the industrial era it is common to run at 100% science, and I just hate knowing that I'm spending 2 gpt for each bank and getting no benefit. Much easier to live with if they are free.
4b. Theory of Evolution, aka Hoover Dam. When I get the ToE I always take atomic theory and electronics as the free techs, which pretty much guarantees getting Hoover, so it is essentially a wonder which gets you two nice expensive techs and a free hydro dam in every city. Must have.
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:27
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I think with good reason, Catt. Think about it this way. Not only do you get free city improvements and/or no-upkeep city improvements (depends on the wonder), you get the benefits of that EVERY TURN. In addition to whatever the free building (if you get one, i.e. from anything but Adam Smith's) does, you also recoup the gold cost you WOULD have spent on upkeep, PER improvement, PER city. Given the size of most empires I've seen favored by players, that's a pretty hefty sum. You also get the opportunity cost of not having to build the improvements yourself, saving the shields and time.
The long-term benefits are... well... incalculable.
Smith's doesn't actually GIVE you a free improvement, meaning you get no opportunity cost savings, but the sheer number of improvements it covers means you don't have to CARE. If it only covered Marketplaces and Banks, that would be one thing. Given all it covers in PTW, it's an immeasurable benefit and might even make building lots of coastal cities a viable concept. I tend to stray from coastal cities... but with free marketplace/bank/harbor/stock exchange/commercial dock, you're looking at real cash cows. Season to taste with the Colossus and perhaps, if you're very lucky, Copernicus/Newton's... 
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Snotty
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I too am a big fan of the Colossus. Its unique mix of the 3 traits (com/exp/rel) can be a real boon to any number of civs hoping to get their GA through wonder building. Unfortunately I have to avoid it like the plague when playing the English and Indians (amongst others) as would trigger it far too early.
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Mountain Sage
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quote: Originally posted by Arrian
That's the downside to it, no doubt about it. It triggers GAs for too many civs, especially in concert with some other desirable wonders.
-Arrian |
Yep,
With my French, Colossus+Pyramids=GA much too soon.
Then you have to choose: you can go for the Colossus, Pyramids, GLighthouse and GLibrary, but then, when do you REX?
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:27
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Sun Tzu's is actually really, really helpful in conquests. Remember that units in a city with a barracks heal in a single turn once the city is out of resistance. I normally like to rush a temple in new cities to ensure a culture spread, but without Sun Tzu's I must also either withdraw my troops to the nearest stronghold with a barracks, or else rush a barracks in the new city and keep my troops around even longer. Inconvenient as heck. With Sun Tzu's, I've already got a barracks waiting for me, so my units can heal up and keep fighting just as soon as resistance is crushed.
That said, I almost always steal Sun Tzu's rather than build it.
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:27
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as a more builder type, i don't really care about leo's. sun tzu however is pretty, but not vital.
my preference:
1. Adam Smith's: save cost of marketplace (1gpt) in every city, harbors in (1gpt) all coastal cities and banks and stock exchanges (2 gpt) in the larger cities... that's approx. 5 gold in average per turn per city... so easily 100 gold or more each turn (and, it motivates to build banks and stock exchanges which anyway bring more cash).
2. Pyramids: great, no further explanaintion needed. i don't usually get it because my expansion isn't fast enough if my best city is building this. but it's a must on large maps!
3. Sistine's Chapel: get 3 less unhappy people in all larger cities (with cathedrals)... also, great for culture
4. Theory of Evolution: if you time it right, you can get the "expensive" techs (atomic theory and electronics) for free and you'll surely get hoover's dam (which would be number 5 on my list, but only worth it on larger landmasses)
the great library only once really helped me (slingshot through medieval ages), but usually i either am not far behing the AI, too near to education (scientific civs mostly get monotheism, that's just 2 techs away from an obsolete GL). in easier games i sometimes just build it so no other civ gets it 
oh, and the colossus is wonderful in one of the core cities, but usually my coastal lack production to get the wonder.
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