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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:27
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To be edited by the Consuls and Ministers.
Status:
- Researching map making at 100%
- Luxury Slider at 0%
- 64 gold cash, -3 gpt
Urgent questions & tasks:
FAM: Negotiations with CFC for the wheel?
FAM: Trying to speak to GCA about the CDG's iron.
MoL: Need name for worker 4.
MoL: Need name for city 4 (Incensity?).
decorators: We have a Palace improvement coming to us. What d'ya say, can we upgrade the cave?
Unit movement & actions:
N1 'MerZenary' to attack the Mycenian camp at 8 (N)
N2 'Mao' to move 3 (SE), heading back to the city grid
W2 'BigFree' fortified to move away from where he is, not SE (3) - see our recent chat with GCA; options: SW (1) onto the mountain or N/NE (8/9) to the desert.
W3 'Alva' to move 3 (SE)
W4 'Theseus' to rest one more turn; do not fortify
W5 'BFW' to move SE or E (3 or 6) and then along the coast to scout ??
W6 'Hagbart' fortified in Apolyton
W7 'WhiteBandit' to move back 8 (N) ??
W8 'not_panag' fortified in Apolyton
Settler to found a new city (Incensity?)
Economy:
Apolyton building settler.
Mingapulco building NumMerc; change to Barracks ??
Banatopia building granary.
new city on incense to start building Barracks/Warrior ??
WF:
Apolyton 1, 2, 33
Mingapulco 6
Bananatopia 9
Workers
Worker1 'Dan' building road (completing it at the end of the turn)
Worker2 'Monkee' to move 3 (SE) ??
Worker3 'panag' building mine (completing it at the end of the turn)
Worker4 "???" to move ??? - depends on what city site we choose as #5... iron or horses?
Diplomacy:
CDG: NAP in effect (soon to expire).
CFC: Negotiating...
GCA: NAP in effect (fm Turn 29).
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
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Discussion and basic reporting to follow. See the topped thread for comprehensive results.
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Last edited by notyoueither on 06-05-2003 at 13:04
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:27
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Everybody... if there is anyone feeling like pursuing the plan F-P outlined in the other thread, speak up NOW! If there is support big enough, we would have to redirect our settler this turn, rather than having him found Incensity.
I personally do not feel like going that way, but I would respect the will of majority in this case, if the majority spoke up - this is a matter of top-level strategy, not just deciding if it is better to place city #4 here or there... which I consider basically in Consuls' competence to decide based upon info and suggestions available.
With F-P's plan, we have most of the necessary info (resource allocation, economy strength etc.) available. The question stands: do we turn agressive, striking preemptively, or do we quietly build up, getting ready for CDG to come, hoping they would go after GCA first? There are good reasons for both approaches, but it's eventually mostly a matter of one's personal taste, I believe... pretty much the difference between "warmongers" and "builders", I'd say...
I would like to hear more people speaking their mind up. Unless there are people enough expressing their support for F-P's plan, we will stick to the strategy we discussed before - building up. Means: we will found Incensity and work up on our DEFENSIVE rather than offensive forces.
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dejon
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However, if they aren't planning war, putting a city down there may start one. (Much like what happened to Lux in the PtWDG, though their city placement was more agressive.)
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notyoueither
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of naught
Aug 2001 time: 22:27
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Actions:
N1 'MerZenary' attacks the Mycenian camp at 8 (N). Wins. No damage. +25 gold.
N2 'Mao' moves 3 (SE)
W2 'BigFree' moves 4 (W)
W2 'BigFree' fortified
Note: nye's PtW crashed before sending the save on. Replaying the whole turn again from scratch, he forgot to move W2 and sent the save on leaving him fortified. A note of apology has already been dispatched to GCA. We hope it will not harm our relations - they do not have any settler/unit adjacent, so we are not blocking any moves of theirs anyway...
W3 'Alva' attacks Mycenian warrior at 3 (SE). Wins. No damage.
W4 'Theseus' skips turn to heal
W5 'BFW' moves 3 (SE)
W6 'Hagbart' fortified in Apolyton
W7 'WhiteBandit' moves 7 (NW)
W8 'not_panag' fortified in Apolyton
Settler builds city 'X' (pending permanent name)
Economy:
Apolyton building settler
Mingapulco building NumMerc
Banatopia building granary
City X building Barracks
WF:
Apolyton 1, 2, 33
Mingapulco 6
Bananatopia 9
City X 2
Workers:
Worker1 'Dan' building road (1)
Worker2 'Monkee' moves 1 1 4
Worker3 'panag' building mine (1)
Worker4 '???' moves 2 3
Last edited by vondrack on 07-05-2003 at 12:04
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