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Gilgamensch
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France
Jun 2002 time: 06:27
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Welcome onboard.
Might the force be with you !
Long time ago I played SMAC, though.........
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Gilgamensch
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France
Jun 2002 time: 06:27
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I think you are talking about the stellar converter. The one which can destroy planets (during bombardment phase). Comes fairly late in the game.....
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:27
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This is what Loknar has on his ship which really an ANtran ship:
Damper field - Quarters all damage, but eliminates shields (Watch for EMG)
Xentronium armor - Very cool - 10x armor and structure, resistance to armor-piercing beams, +30 ground combat
Death ray - Very cool - Good in general, unrivaled damage in EMG time frame
Black hole generator - Implodes ships, but takes space
Particle beam - Cool - Ignores shields, kicks butt with fighter garrison
Reflection field - Pretty cool - Random chance for a beam weapon return-to-sender
Spatial compressor - Sort of Cool - whacks incoming missiles, fighters, and stupid ships
Quantum detonator - Not so cool - Decent protection against capture
Neutronium bomb - Not so cool - Ground Bombardment
This means you will some serious punch to kill it.
Zort armor is not good enough to absort the damage.
HEF boost the effect of beams and so does Interial Stabilizer. You can get by with out the rest of the boost, but you need these two as a min.
Partical beams will ignore you shileds, so it does not matter which ones you have, but less than VII is weak.
I like to get X-armor from Orion to be on equal footing.
I would not go after them without disrupters, but I guess maybe phasors with all the mods coul dbe used.
The reflection filed will tooss back damage onto you with most beam weapons. IIRC stellar conveter is one that reflection does not effect. Of course if you have gotten that far you can make titans with the best hardware and a bunch of autofire disrupters and whack them.
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Gilgamensch
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France
Jun 2002 time: 06:27
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Stellar converter is not affected by the reflection field.
I am not sure, but I think the plasma gun isn't affected either. IIRC any weapon, which damages all 4 sites simultaniesly isn't affected.........But don't count on, I might be wrong.............
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ravagon
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Australia
Sep 1999 time: 13:27
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Plasma guns are reflected (discovered this the hard way) but, given their large damage attenuation at range, they don't really hurt you too much in return as long as you keep your distance.
My preferred combination is almost all defensive. Damper fields with auto-repair, heavy armour and the reinforced hull do wonders for survivability. Just make sure you take out the ship with the black hole generator pretty quickly.
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Gilgamensch
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France
Jun 2002 time: 06:27
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quote: Originally posted by Frankychan
thanks for the help guys!
I finally got the Stellar converter. but haven't figured out how to blow up planets with it yet. When it gets to the bombard/invade/halt screen, there is no option for 'blow up planet'.
Is there a way to save more than one type of capital ship, or do I have to just overwrite my other designs? |
For blowing up planets:
When you are get the bombing screen, IIRC, you have to say first bomb and then you should get a new button, destroy. Might be wrong, I might gonna try tonight
You can have as many designs as you want, you just edit the current one and that's it.........
For getting the changes active, you still have to upgrade your ships.
Meaning, if you already have a fleet of 5 BS's, and you want to have some other ones, change the layout and DON'T upgrade the other ones.
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