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Whoha
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The TOC is supposed to be classified guys...
Dec 2001 time: 23:27
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Ok, no one got orion, wierdness.
Also Forget what I said about ground combat, you got too little of it and took a penalty there. trade,steal, or research some ground tech stuff.
Oh, in a few turns you will have enough to take orion by the way, I suggest you do that.
Last edited by Whoha on 06-07-2003 at 01:51
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Lazerus
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Empires were built by dictators, not democracies.
Jul 2002 time: 05:27
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Well i managed to win it 
I stuck with my plan of killing the silicoids as every time i left them they started bombing my outer colonies and replacing them with their own, luckily the gnolams finished off their last colony i couldnt reach. The psilons then did most of the hard work against the gnolams who i finished off. After this i went and captured orion, death rays and stuff are cool 
I was framed against the meklar who declared war (even though they were my allies) but soon slaughtered them as i had half a dozen titans nearby and new weapons to try out.
Since the psilons were fairly peaceful at this time i went and killed the saakra before they started pestering me as they'd already knocked off 3 small colonies.
Then came the big one, the psilons who after stealing 3 of my techs (mainly the stuff from orion and class V shields ) i demanded 3 back, got 2 of them but then they declared war, and boy was it bloody, lost a damn lot of colonies as they had a fleet with 12 battleships and 5 cruisers just destroying any planet they were near, i tried intercepting this fleet with 11 titans but i got slaughtered ! so instead since i had alot more colonies to cope with loses we just smacked each others bases around until i'd eventually razed all of his and there we have it i've completed impossible 
vmxa i already had class V shields on my ships, i was just researching anything that would improve my fleet, first time going through the game for me so still dont know whats useless and whats a big help.
Is there anyway to choose what you want your spies to steal ? i took a -10 bonus that game and even with as many spies as i could send to a target player i was getting 1 tech every 20 turns or so (i had done some research to improve their rating aswell).
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Lazerus
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Empires were built by dictators, not democracies.
Jul 2002 time: 05:27
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Anyways heres how i started out in my current game.
Settings : Average difficulty, 8 players, large galaxy, average age and technology. Tactical combat ON
Custom race : Cybernetic, Unification, +2 industry, -10 ground combat, -0.5bc.
Fighter bay, automated factories, research labs are nearly always my first 3 picks as i like a further bonus in industry for building colony ships, labs or using as housing.
Deutrerium feul cells (usually stuck in a corner), battle pods (slight mistake here i thought robo miners was after this) and fusion drive next.
Biospheres (big colonies need more room) spaceport, robo miners, neural scanner, planetary supercomputer (i prefer going industry->lab->industry etc )
pollution processor(quite abit of it by now) battle scanner,mass driver,neutron blaster,inertial stabiliser,class 3 shield,iridium fuel cells ... raking in some upgrades for the ships.
soil enrichment,tele training,terraforming (upgrading food production and hospitality of planets)
zortium armour, shield capacitators, grav beam, fast missile racks, Titan construction, stealth suit, rangemaster unit, xeno psych, pulsar, class V shields, sub farms.
After this i was at a tech every 3-5 turns so i felt there was no need to just basically post the tech tree 
Will have to look at those ship designs as currently its my industry which as won this again, ive expanded into so many colonies and got so many large titans floating around with class VII shields and shield capacitators that not much hurts them, downside is i haven't even researched plasma weapons yet so when i sent a few to fight that guardian there were butchered rather badly 
Also is there a way you can set bases to auto-refit ships to best model when they arrive ?
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:27
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Originally posted by Lazerus
"Fighter bay, automated factories, research labs are nearly always my first 3 picks as i like a further bonus in industry for building colony ships, labs or using as housing."
CONSTRUCTION 80 rp
Anti Missile Rockets, Reinforced Hull, Fighter Bays
Of these three choices you really must take Reinforced Hull. This is a MUST as you can not take Heavy Armor and you need one or the other.
"Titan construction"
This one is situational. I do not take titan very often as I do not need them and I may need ground batteries as I will not have Battle Stations. Eventually I steal Titan.
"Will have to look at those ship designs as currently its my industry which as won this again, ive expanded into so many colonies and got so many large titans floating around with class VII shields and shield capacitators that not much hurts them, downside is i haven't even researched plasma weapons yet so when i sent a few to fight that guardian there were butchered rather badly"
Hum, I take the guardian down with 5 or 6 battleships using pahsors. I do not use plama cannons in 1.3.1, later I will use disrupters. With the mods on these two beamers, they will rip ships apart. The key is to have the 3500 rp techs researched to boost the capacity of the ship.
Try refitting one of your battleship without the capacitors and rangemasters and using reinforced hulls. Then use autofire phasors and see if they do not do more damage and survive better than what you had.
I find that at the time I finish the 3500 rp and make my BB the guardian does not kill any of them and of course they are much better than the AI ships.
"Also is there a way you can set bases to auto-refit ships to best model when they arrive ?"
Not that I know about.
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