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nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 06:39
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#31 Report this post to a moderator
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Third cat from Tempest hit. Any objections if I bring in the one from Monsoon and take a shot with it now?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 13-05-2003 06:41
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#32 Report this post to a moderator
Got spare money?

Just fire 'em all.

-Arrian

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 13-05-2003 06:41
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#33 Report this post to a moderator
Get a bigger avatar today!

Do it.

Can you give us a running tally on remaining hps?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 06:43
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Monsoon cat missed. Two of the three Arashi cats hit. Overall: three hits out of seven. That leaves Vox with a 2hp immortal and a 1hp spearman. Shall I send in both our veteran medieval infantry now? (Or would we rather use a regular against the 1hp target?)

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 13-05-2003 06:43
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#35 Report this post to a moderator
Lose 30 kilos (of popups)

*prays to the RNG gods*

edit: crosspost. Ok, 3 for 7 isn't too bad.

Hmm... Hit with Vets. I'd save the regular for a more "sure thing" such as a shot against a wounded immortal or spear out on the flats.

-Arrian

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 06:48
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Bad news: Vox's immortal killed our first vet medieval infantry and got promoted back to two hit points. I'm sending in the second of our third vet medieval infantry.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 06:50
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And more bad news: Vox just killed a second medieval infantry! But at least the immortal didn't get promoted this time, and he's down to one hit point. I'll send a regular against the spear and then our third vet against the immortal.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 06:51
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Slash (regular medieval infantry from Tempest) killed the Voxian spearman, taking one point of damage. He was not promoted in the process.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 13-05-2003 06:52
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Damnit!

*prays more fervently to the RNG gods*

That leader luck is evening out.

-Arrian

ManicStarSeed is offline ManicStarSeed
Prince
of my banana plantation
Jun 2002
time: 21:28
  Old Post 13-05-2003 06:52
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#40 Report this post to a moderator
Tired of ads?

we are paying for our glory this turn

Mss

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 06:54
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Full PM-box? Change here!

Hack (4hp medieval infantry from Arashi, recently promoted) took Arashi 9, suffering one point of damage in the process. So we killed a regular immortal and an injured vet spear at a cost of two veteran medieval infantry and one hit point of damage each to two other units. This is definitely not Gathering Storm's finest hour, but at least we have the production advantage to survive loss ratios that are not ideal.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 13-05-2003 06:55
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Lose 30 kilos (of popups)

Well, now we need more med inf for sure. We had been debating exactly what we needed to build... and I had been arguing for mostly horsemen, figuring a couple more med infs would be enough. Not so now.

Arg.

-Arrian

ManicStarSeed is offline ManicStarSeed
Prince
of my banana plantation
Jun 2002
time: 21:28
  Old Post 13-05-2003 06:55
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Hey when will we have engineering?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:28
  Old Post 13-05-2003 06:57
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Remove this text

Well, that is most of our combat... and I need to hit the sack.

What is the galley situation, Nathan?

-Arrian

ManicStarSeed is offline ManicStarSeed
Prince
of my banana plantation
Jun 2002
time: 21:28
  Old Post 13-05-2003 06:58
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quote:
Originally posted by Arrian
Well, now we need more med inf for sure. We had been debating exactly what we needed to build... and I had been arguing for mostly horsemen, figuring a couple more med infs would be enough. Not so now.

Arg.

-Arrian


Horsemen will be very usefull because they will still be effectual (sort of) with the river dividing our territory

I am beginning to wory that I see a potential to pull us off center, so to speak...

Mss

Arrian is offline Arrian
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Kneel before Grog!
Jul 2001
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  Old Post 13-05-2003 07:00
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Clearly we will want some more mounted troops. But I had been basically arguing for 1-2 cities working on med inf, with the rest building WCs and Horsemen (the two 30-shielders). I think we'll need a bit more than that to replenish our losses now.

-Arrian

ManicStarSeed is offline ManicStarSeed
Prince
of my banana plantation
Jun 2002
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  Old Post 13-05-2003 07:01
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I agree

Arrian is offline Arrian
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Jul 2001
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  Old Post 13-05-2003 07:02
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Ok, I'm going to bed. Good job Nathan, the RNG just wasn't with us tonight.

-Arrian

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 07:02
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I'd like to park five pikes on Arashi 9 and five in Arashi. That leaves Tempest without any units in it, but if Vox sees it defended only by WCs and makes the mistake of thinking it will stay weakly defended, that will probably work in our favor rather than against us. (But they can't see it from where they are.) We'll also have a regular medieval infantry from Tempest and one that's already in Arashi to round out Arashi's first line of defense.

Vox would have to bring in a lot next turn to punch through Arashi 9 without horriffic losses, and with decent cat luck, we might even be able to transfer another pike or two to Arashi 9 if we need to.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 07:09
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Put an end to popups!

Proposed build plan changes:

1) Put EotS on pikes for a turn or two so Tempest's next build can be a medieval infantry.

2) Keep building pikes in Hurricane with the goal of having four pikes and two horsemen (and/or WCs) on Hurricane 8 and four pikes on Sandstorm 6. As swordsmen and medieval infantry are replaced, we supplement our medieval infantry force on the Arashi front. The pikes keep Vox's immortals from advancing through the mountains, and horsemen and WCs from Hurricane 8 and Arash can deal with them if they're stupid enough to come down off the mountains.

3) Switch Bolderberg to short rush a medieval infantry next turn instead of building a war chariot. (So much for my hopes of being able to stop short rushing soon.)

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:28
  Old Post 13-05-2003 07:10
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#51 Report this post to a moderator
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2 Med Inf for A9 isn't bad at all.

It basically means Vox's stack is dead.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 13-05-2003 07:13
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Sort of obvious, but we need to cover the pinch on SS.

From where they are, no slow movers from the west can help.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 07:15
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NYE's fear is that Vox may bring in a few more immortals on the road to threaten Arashi 9 next turn. With a big enough force and a bit of luck, it's not inconceivable that they could take Arashi 9 back, but yeah, I like the odds of taking out the seven-immortal stack. And if luck is on our side, Vox will throw good troops after bad trying to rescue them.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:28
  Old Post 13-05-2003 07:20
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Well, they could either...

pile in troops adjacent to Arashi on the plains and fortify the stack we are looking at as diner, then storm Arashi next turn (or Arashi 9) or...

move diner along with the 5 from the east against SS. From where they are, none of the cats nor the MedInf from Arashi could help SS.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 07:25
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Lose 30 kilos (of popups)

quote:
Originally posted by notyoueither
Sort of obvious, but we need to cover the pinch on SS.

From where they are, no slow movers from the west can help.


If Vox brings western immortals in as an extra diversion, our slow-movers have targets. If not, we have four eastern vet medieval infantry (I went ahead and upgraded a sword), two eastern regular swords, 8 WCs, and a horse unit to whittle away at the Voxians, and we can plant pikes in Hurricane to deal with any survivors. (If we concentrate on making absolutely sure the eastern branch of the fork dies, the entire Hurricane area pike force will be free to defend Sandstorm. )

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 07:27
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As long as we control Arashi 9, no new Voxians from the north can threaten Arashi without moving onto flatlands.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 07:36
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I moved our new Typhoon galley (finished last turn) 4-4-4-4. It doesn't look like there's an island there after all.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 07:45
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I moved a northeastern galley 8-4-6-2 (ending where it started), and Vox has three regular immortals parked on the road and three spearmen on the mountains. (They no longer have an immortal sitting on the iron itself.) I moved the other northeastern galley 2-2-8-8, and Vox still has a spear on lookout duty on the mountain by itself between the two eastern ranges. I'm thinking in terms of moving the northwestern galley 8-8 and deciding where to go from there based on what I see.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:28
  Old Post 13-05-2003 07:47
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Ave Immortals, te morituri salutant!!

Again, 6 units on each of the mountains in the east, please, preferably 3x each of 3 defense and 2 defense.

In the west, I only worry about Vox having (imported) horses...

I suggest not attacking the Vox galley in the east... much scarier for us to be moving our two galleys further north, with nothing Vox can do about the threat.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:28
  Old Post 13-05-2003 07:51
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Any objections to using all our western pikes to plant five on Arashi 9 and five in Arashi, and to moving our remaining Tempest regular medieval infantry into Arashi? That would leave an elite WC showing as Tempest's top defender if Vox moves its stack back south.

 
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