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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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Ok, I think we will have Centauri Eco there, as it usually is there for on of the first options. If not, look at the science thread, for what i would choose next.
Why work the monolith? Don't we get 222 whatever's on it? I'd discuss forming once we have poped that pod, to see what's in it. Personally, I favour farming the squares we will put condensers on, to crawl for food, and foresting the ones we will put boreholes on as it's easy, quick terraforming and boreholes will be quite a few turns later.
I would send 1 scout and CP north, hitting the monolith to put it up a morale point, send one directly south, to pop the pod, and one following the river south-west. It's nice to use rivers, but we should pop the pod, and enhance our units IMHO.
Please keep giving ideas.
Last edited by Drogue on 16-05-2003 at 00:42
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Maniac
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Gent, Belgium
Jul 1999 time: 06:28
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After having checked, we can only choose the following for our first tech: Doctrine: Mobility, Planetary Networks, Industrial Base, Social Psych and Nonlinear Maths. What will we pick? I'd go for PlaNets or SocPsy personally.
Edit: So would you pick IndBase. IMHO there isn't an urgent need for Synthmetal yet. More important seems to me PlaNets (for Planned) and Soc Psych (for a rec commons in our Secret Project base).
Last edited by Maniac on 15-05-2003 at 18:11
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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I would go for Ind Base of Plan Nets, because they both get us Ind Auto the quickest. I would wait until after Ind Auto before going for Soc Psych personally, because we want to build formers, a scout and maybe a CP first IIRC, so there is no need for the rec commons yet.
Also, Planned is good, but I usually go for Democracy very close to it, so as not to stifle efficiency. However, with our growth, I think either Ind Base, as synthmetal is good since we will have 3 new bases soon, and scouts cannot defend against much, all it takes is Miriam with a laser rover and we lose a base; or for Plan Net. Rec Commons won't be needed for another 15 turns at least IMHO.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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quote: Originally posted by Maniac
We both seem to agree on PlaNets then.  Should we poll it for the other Consciousness members? |
Just posted that on the Science Thread I would say not poll, as I want to be playing it in a couple of hours. If anyone comes online before then then they can give us their opinion. However if Prime and Second Functions agree, then thnat should be enough for now, since we don't have time to do a 2 day poll.
quote: Originally posted by Maniac
Really? That's an odd strategy. AFAIK it is common tactic among most players to wait with switching to democracy until your expansion phase is almost finished. That way you get to keep the ten free minerals, which are very valuable in the beginning of the game. |
Yes, but I usually don't use Planned until then either (I don't research it early). Planned without Demo can lead to much loss of energy, but that is a price worth paying IMHO for the growth, when playign as the CyCon.
quote: Originally posted by Maniac
That shouldn't be much of a problem with our faction bonus.  |
Exactly 
quote: Originally posted by Maniac
I doubt we will encounter another faction in the first couple of decades. We're playing on a relatively large map, and I assume Googlie will have spread the factions, so no two factions start close to each other. |
true, but a rover moves qucikly, Miriam is beefed up, and it isn't a huge map. We could meet inside 20 turns, and we may not have Ind Base by then, if we go Plan Net and Cent Eco.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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Right, I am about to play, as I said I would. Not much will be done.
We will start researching Planetary Networks, we will found one base where it is and start building a scout. 1 scout will pop the pod to the south, 1 will step onto the monolith, and the last will follow the river, as per Maniac's suggestion. 1 pod will follow the river with the scout, another will follow the river north and then move a square to the north. That means we have 1 CP going north, 1 going south, both with a scout as chaperone in case of worms, and one scout exploring and pod popping to the south.
There is nothing major in their, and most of it has been agreed. I have used Maniac's idea with the river, but added in the pod pop, as we have enough scout's to be safe.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:28
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Further comment (and I've raised this with others who haven't read Vel's Guide)
I see you left your energy allocation at the default 50:50:0
The inefficiency penalty in the first ten turns or so is miniscule (few bases), and often a change to, say, 30:60:10 can drop the tech research time significantly - as much as from 5 years to 3 - (there is a "law of diminishing returns" where, say, a 20:80:0 split produces a worse result)
(let's say that the penalty is -16% economy and -8% labs; with 2 ec's per turn, 84% is still rounded to 2 and the labpoints gain of 10 or 20% more than offsets the penalty, hence the reduced time to next tech.
Obviously, when the empire is larger, and income is maybe 300 or 400 per turn, with labpoints at the several hundred or thousand level, the penalties are more severe. Of course, future SE choices can reduce - even eliminate - the inefficiency penalties. hence the 0:0:100 split you'll see toewards the endgame)
G.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:28
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I used to have that problem too, but I have forgotten what caused it. Perhaps try to save as jpeg's instead of gif's next time, or try using another graphic program.
Btw, next turn, could you please make a save right before ending the turn? That would make it way easier to discuss actions ahead for the next turn.
Ah yes, from a few posts up:
quote: Why work the monolith? Don't we get 222 whatever's on it? I'd discuss formign once we have poped that pod, to see what's in it. Personally, I fvour farming the aquars we will put condensers on, to crawl for food, and foresting the ones we will put boreholes on as it's easy, quick terraforming and boreholes will be quite a few turns later. |
I'm not sure I understand you, but with "working the monolith" I meant putting our first worker on it, not terraforming it somehow. What are aquars btw? 
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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quote: Originally posted by Maniac
I used to have that problem too, but I have forgotten what caused it. Perhaps try to save as jpeg's instead of gif's next time, or try using another graphic program. |
I tried that, still the same. I would try it in another program, but I don't have one. Anyone know of a good Windows one I can DL, that's not too bug (56k and all)
quote: Originally posted by Maniac
Btw, next turn, could you please make a save right before ending the turn? That would make it way easier to discuss actions ahead for the next turn. |
Edit: Sorry, even the game I saved normally gives the tampering message It didn't before I save the Pirates one? I will try to next time.
quote: Originally posted by Maniac
I'm not sure I understand you, but with "working the monolith" I meant putting our first worker on it, not terraforming it somehow. What are aquars btw? |
Sorry, I thought you mean terraforming. I thought better to leave it with nuts this turn, partly because we don't really need mins until we get formers, and partly because that was what it was on, I didn't want to change it without a couple of people wanting to. Sorry about the typo, aquars=squares. Will edit.
Last edited by Drogue on 15-05-2003 at 21:49
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:28
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quote: When you say 50:50:0 I presume that's 50 Ec, 50 research and 0 psych? |
Correct - I usually use that notation too (50/0/50), but in this instance just followed the on-screen order for convenience
G.
(btw, now that the game save has been sent on, you can re-play the turn and experiment with different settings, etc - it doesn't matter now that the official turn has gone onwards - a bit of a cheat, though, if you use a replay to scout where other factions' units are, etc, so it's the honor system - self policing)
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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quote: Originally posted by Googlie
btw, now that the game save has been sent on, you can re-play the turn and experiment with different settings, etc - it doesn't matter now that the official turn has gone onwards - a bit of a cheat, though, if you use a replay to scout where other factions' units are, etc, so it's the honor system - self policing |
Ahh, very true. In that case, I will post the file. Since we cannot post attachment's here, I can post in in the Cybernetic News Service thread, if you wish, since it is still passworded.
What should I do?
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Cedayon
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Hi everyone, good to see the familiar faces again, and nice to see some new ones 
Thanks for all your efforts, Googlie, this looks like it will be quite a blast when everything gets rolling 
As for the posting of SMAC/X screenies, I follow this procedure to ensure the proper palette is used in the image:
1. In the game, position the screen as you want and hit print screen.
2. With the game still running, open your image program (I just use paint that comes with windows).
3. Paste the image into the image program.
4. Save the image as whatever (at this step it's a bmp, the way I do it, I'm not sure what happens if you save as another format).
5. Close the image program.
6. Close the game.
7. Open the image program and open the image.
8. Do whatever editing you need, including conversion to jpg or whatnot, and save it.
9. attach or upload or whatever the image as usual.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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Have sent to Herc via email.
Googlie: I did exactly the same key presses, but the move where the CP moves north east one square from Apolyton Prime, I tried to move it north again, because of the river, it only took 1/3 of a turn, and it failed. However, on doing it this time, exactly the same key presses, it did it. I know it is a random thing, whether it does it or not, thus I trust it is like the pod popping, where we just accept whatever is in it? Just to check, because when you chceck the save, even though I did exactly the same key presses (I tried to do that move the first time, and it failed) the CP is another square further north.
BTW everyone, instead of Mineral Resources from the pod, we got a monolith. Maybe not as good, although for the early game, two monoliths isn't bad 
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All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
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