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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:28
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You can also "play behind" in the sense that once you have played, saved, zipped and sent your turn, you can replay it with impunity, testing other unit movements etc. of course it doesn't affect the outcome of the turn just played, but provides useful recon info. etc, all without a reload warning.
A single player in PBEM's always could do this, and by and large the community relied on individual integrity and self-policing.
I guess, as CMN, I should post something drawing attention to the ban on preplay and postplay.
G.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:28
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I am fine with whatever decision making method works-- I just want to be able to get involved
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:28
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Considering that we have a few days between turns, it should not be that difficult to make plans that only an unanticipated event would change.
wrt unit moves, we can make plans based on where they were at turn end. It will be a minority of cases where something has arisen/shown up that will change this. If the turn takes a LITTLE longer in this case as we try to issue new orders, so be it
Diplomacy-- we should set out what we think we can offer ( but I believe this should be best done by email if its one of the teams)-- With the AI, I think the best is to have some general principles to follow.
Research-- unless we make costly switches in an emergency, this should be easy to manage. The turn-player can have a hierarchy of choices and would choose the most favored tech from those available.
I believe the first demo games had people elected for the purpose of managing some of this stuff ( starting threads if there was a decision was to be made inn their area) but our numbers are so small I don't know what is the best method. I do know that a division of labour will be needed or it will simply become too much effort for one person to seek input on ALL the things that will come up.
Suggestions??
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:28
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Thats my point.. Now its relatively easy as we have met no one, the numbers of bases are small and the number of available builds are likewise small. It will soon get complicated
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