Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-Democracy Team Game-Archive > ACDG Peace > Our PEACE rules for discussion and posting
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:28
  Old Post 14-05-2003 16:46
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Our PEACE rules for discussion and posting Support Apolyton, buy Galactic Civilizations

Playing the turn

When we receive the turn we're expected to play it within a reasonable period. Twenty four hours was suggested, after the initial period. To comply we need to figure out the best way to suit us pirates. An irc channel can work fine but there are other interactive methods/ forums (I think) Yahoo? MSN? ICQ, AIM.

Anyone familiar with these and their ease of use?

We also need a guidance on how to proceed in some team players absence.

What is our minimum level of consultation on game moves and undertakings.

A good thing about PBem we don't have to make all our decisions at once. Say we find a pod and we have two moves left, we can consult on whether to leave or pop it that turn. Or if the Council is called. The player can save the turn and not exit and come back to it after we have discussed what to do and how to vote or what to offer/ seek in our negotations with other factions.

The one area I am not sure about is this and it is impossible to police. It is the pbem equivalent of playing ahead.

At a more advanced stage of the game, after we all open the turn. Some of our team could explore certain outcomes by trial and error. even as simple as exploring the map and reporting back. Then the real player can play, avoiding risks. As I understand it this would not show as a replayed turn. Views on this.

Should we police ourselves regardless of what others may or may not do. ?

We also could rotate 'the player' every so often by rote or by election. In fact it is probably a good idea to copy the 1st SMAC DG and have elections every so often to all posts (bar team leader?).

Discussion Threads

I hope we could keep a number of threads, always on topic eg Strategy, Tech research, but have plenty of taverns for xenoRum consumption and debate.

Confidentiality

We also have to be careful in the general forums about our plans. However mis leading other factions is part of the game. Before you post just be careful. Xeno brew and Xenorose can cost pirate lives.

We have also chosen a PEACE team name. This allows us to be peaceful and ambiguous in conversation with other factions while disguising our real intent, whatever that may be.

Last edited by Hercules on 14-05-2003 at 16:56

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:28
  Old Post 15-05-2003 04:04 Visit Makahlua's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

I have IM's out the you-know-what (so I use Trillian to keep 'em all in line ) Yahoo & MSN both have ways to set up a multi-person chat; I've found MSN to be the least painful of the two (Micro$oft products that work?? Shocking ) IRC works for me too...I guess we just have to wait and see what everyone else has

I think 2/3 people would be a good minimum (two for ordinary turn-to-turn decisions, 3 for major policy changes). And perhaps we rotate the 'player' every month or so, or perhaps every 20 turns or so?

And I'm wondering if perhaps we should bring up playing ahead to all factions?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:28
  Old Post 16-05-2003 01:57 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

You can also "play behind" in the sense that once you have played, saved, zipped and sent your turn, you can replay it with impunity, testing other unit movements etc. of course it doesn't affect the outcome of the turn just played, but provides useful recon info. etc, all without a reload warning.

A single player in PBEM's always could do this, and by and large the community relied on individual integrity and self-policing.

I guess, as CMN, I should post something drawing attention to the ban on preplay and postplay.

G.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:28
  Old Post 16-05-2003 02:16 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Get a bigger avatar today!

Please see and comment on:

http://apolyton.net/forums/showthre...&threadid=86125

G.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:28
  Old Post 16-05-2003 06:02 Visit FlameFlash's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

subbing...

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:28
  Old Post 26-05-2003 21:06
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

Good thing this was more like guidelines, than rules.
Pippi don't like following rules... he just takes the guidelines.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:28
  Old Post 03-06-2003 20:27
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton or Terrorists Win

I am fine with whatever decision making method works-- I just want to be able to get involved

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:28
  Old Post 04-06-2003 01:20
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

Considering that we have a few days between turns, it should not be that difficult to make plans that only an unanticipated event would change.

wrt unit moves, we can make plans based on where they were at turn end. It will be a minority of cases where something has arisen/shown up that will change this. If the turn takes a LITTLE longer in this case as we try to issue new orders, so be it

Diplomacy-- we should set out what we think we can offer ( but I believe this should be best done by email if its one of the teams)-- With the AI, I think the best is to have some general principles to follow.

Research-- unless we make costly switches in an emergency, this should be easy to manage. The turn-player can have a hierarchy of choices and would choose the most favored tech from those available.

I believe the first demo games had people elected for the purpose of managing some of this stuff ( starting threads if there was a decision was to be made inn their area) but our numbers are so small I don't know what is the best method. I do know that a division of labour will be needed or it will simply become too much effort for one person to seek input on ALL the things that will come up.

Suggestions??

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:28
  Old Post 04-06-2003 06:01 Visit FlameFlash's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Currently we seem to be doing fine with the general plan... but then that's all that's needed until we really get in hot and heavy.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:28
  Old Post 04-06-2003 07:12
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Get a bigger avatar today!

Thats my point.. Now its relatively easy as we have met no one, the numbers of bases are small and the number of available builds are likewise small. It will soon get complicated

ThePlagueRat is offline ThePlagueRat
King
Insert banana to play...
May 2002
time: 06:28
  Old Post 04-06-2003 15:50
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

So what do we build now, in the early phase?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:28.
Apolyton Time is 00:28.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0396 seconds (87.98% PHP - 12.02% MySQL) with 32 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net