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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Roleplay > What about a minigame set for a FEUDAL WAR!!! ?
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dejon is offline dejon
King

Sep 2002
time: 00:28
  Old Post 24-05-2003 18:54
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quote:
Originally posted by Togas
Dejon Clan -- the deposed warlord clan who is out to reconquer their ancient homeland and establish dominance and control of all of Spain.


I couldn't have said it better myself.

Dejons are Militaristic and Commercial. Still thinking about UU, but came up with this one...

Medieval Charger (4/2/2) - A mounted Medieval Infantry unit, available at Feudalism and costing 40 or 50 shields.

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:28
  Old Post 24-05-2003 20:49
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quote:
Originally posted by Aidun
UU: Swiss Guard 3,5,1


There is gonna be a problem if we start inventing units and giving them arbitrary and unbalancing attack, defense, or movement values.

There is no defensive unit in the Middle Ages that has a defense value greater than 3, except for Musketmen because the terrain and city defense modifiers make more than a match even for calvary.

A defense value of 5 would make you impervious, so I want a medieval modern armor UU than runs on a wood furnace and has depleted uranium shells that will knock holes in that 3/5/1 unit. Anyone see my point?

mrmitchell is offline mrmitchell
King

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Sep 2002
time: 23:28
  Old Post 24-05-2003 21:40
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Hmm, good point.

Ideas for UUs:

A no bigger than 5, D no bigger than 4, M no bigger than 3. Deal?

for example:

Minstrel Dudes-2,1,3. or
Plague Carriers(maybe for PlagueRat )-5,2,1 (and expensive as hell, for all the isolation they need before they're sent out. Might be a little too advanced concept for the period though)
Peasant Army-2,2,2 and cheap to produce. I dunno, I'm just giving out examples

Nuclear Winter is offline Nuclear Winter
Prince

Oct 2002
time: 02:28
  Old Post 25-05-2003 03:06
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I´d agree to Swiss pikes being 3/3/1 and some 10 shields more expensive (at an EXTREME 2/4/1), as the Swiss guards were very well trained for attack. but remember mr Rubymaser,I am going to put some very heavy amount of siege into it, so it actualy fits my taste to force you people into massive use of siege weapons, making for really long sieges, as in real history. Also this could make it so that an attack will only suceed if a heavy doses of alliances are used to back them up.

As for the map, I don´t know. If we make it larger, it is not going to be much more, as a group of 2/3 cities for each lord sounds good for me, but I could not find a satisfying manner to increase the size of the Spain map... volunteers?
Ah, I tought of making ND and GoW be represented by a very large band of barbarians, so that they raid the player ocasionally... what do you guys think?
I was trying to find a manner to make the tech tree good and Ipd like to say DyP´s gunpowder is very early. I am still studying if I will use it or an altered version of the regular one, but I [b]need[\b] your thought and sugestions on this issue.
Till later,
Nuke

History Guy is offline History Guy
King
Reads too many books...
Oct 2001
time: 23:28
  Old Post 25-05-2003 04:34
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Well, I'm not sure yet, but I'm certainly hoping that when I get my PC fixed (gulp...might not be until the middle of next month!) I may be able to join in.

If so, the Calamarquists and the Winterus clan will have an alliance, I think.

Capital: Toledo
Commercial/Religious
UU: Kraken...I'm still thinking about what this should be...

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:28
  Old Post 25-05-2003 05:25
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quote:
Originally posted by ruby_maser


There is gonna be a problem if we start inventing units and giving them arbitrary and unbalancing attack, defense, or movement values.

There is no defensive unit in the Middle Ages that has a defense value greater than 3, except for Musketmen because the terrain and city defense modifiers make more than a match even for calvary.

A defense value of 5 would make you impervious, so I want a medieval modern armor UU than runs on a wood furnace and has depleted uranium shells that will knock holes in that 3/5/1 unit. Anyone see my point?


How dare you to attack the Pope! Keep in mind that is is the Pope who is the only one that is legitimated to crown you king of Spain.

I see your point, I based the values on the values of the Ansar warrior: 4,2,3. together trhe values are 9, like my proposal for the Swiss Guard: 3,5,1. I agree that the unit is a bit strong, but it is a reaction on another unit.

It would be good if Nuc would set a limit, for example 7 or 8 points. Then every player can form his unit to his own ideas, he can give extra points on those aspects that he considers important.

Aidun

Nuclear Winter is offline Nuclear Winter
Prince

Oct 2002
time: 02:28
  Old Post 25-05-2003 07:43
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It doesn´t work quite that way... a 8 point unit that is 8/0/1 f example would be in the rules but a major nuisance to my palns for long sieges... But If i figured things well UU´s go as this : +1 point to abilities of base unit or +2 but more 10 shields., or 3 but 20 shields... and so on. I think these could be used as general guidelines... SO Aidun you swiss pike would have to be based on the pike, not the arab knight.,,

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:28
  Old Post 25-05-2003 15:27
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Ok pike is 1,3,1 + the +1 addition = 2,4,1 for the swiss guard. This is still without extra shields because I only have it upgraded with +1 for two abilities, isn't it?
If I'm wrong, make the Swiss guard an 1,4,1 unit, because I don't want to make it more expensive.

Aidun

Nuclear Winter is offline Nuclear Winter
Prince

Oct 2002
time: 02:28
  Old Post 25-05-2003 17:15
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not 2/4/1 because you add the points to only one ability. Of course you could change points, as in this example : Swiss pike, the base is Pikemen 1/3/1, I add one point to attack, and take 1 point from defense to make it 3/2/1 (for a really non-pike pikemen , but that is just an example)
I´ll do the proper testing before I put it in, but I think 1/4/1 can do it in.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 26-05-2003 23:46
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Agreed.

UU creation Rule: Take any standard unit. You may remove points and add points to any of the 3 attributes as you like. You may also add either 1 extra point or 1 special ability to the unit.

Some special abilities: Amphibious, treat all land like roads, lower cost, no support, bombard, etc.

--Togas

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 28-05-2003 04:06
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A few more UU creation rules:

Create your UUs from standard units, not other UUs.

No attributes raised more than 2 from their original value.

Cost of the unit may be increased by Nuc if he feels that the Unit is too powerful.

--Togas

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 28-05-2003 04:33
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The first post of this thread has been updated with all of our factions, traits, etc. Please feel free to edit it yourself if you adjust your faction's information.

We should use this "feature" more often.

--Togas

dejon is offline dejon
King

Sep 2002
time: 00:28
  Old Post 28-05-2003 04:43
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UU update:

Medieval Charger 4/2/1, Treat all land like roads
(Medieval Infantry replacement)

This is instead of an extra movement point.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 28-05-2003 12:50
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If people can "create" their own UU's out of regular units by adding in points to different stats and I'm "stuck" with my game desgined UU; then everyones cost should be increased to a certain factor of the original.

Lonbowmen cost = 40 shields
Beserker cost = 70 shields

An increase of 75%


When Firaxis designed this game they balanced out cost/unit effectivieness for all units including UU's. If you were to increase another units stats, you must increase it's cost to keep things "balanced."

dejon is offline dejon
King

Sep 2002
time: 00:28
  Old Post 28-05-2003 17:54
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But not all UUs cost so much more. The Beserker is the best attacker through to Cavalry and has Amphibious attack - that is why it is so expensive. Also, you wouldn't be able to create the Beserker from the Longbowman using the rules above.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 29-05-2003 01:49
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Not that the costs should be raised to the level of the Longbowmen-->Beserker route, but, still, they should be raised.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 10-06-2003 09:41
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bump ... I started working on the map today. When finished I will send it to Nuc

--Togas

Nuclear Winter is offline Nuclear Winter
Prince

Oct 2002
time: 02:28
  Old Post 10-06-2003 21:50
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I am sorry if I have not been here for too long, net costs are cripling my net time. Though, once Togas provides me with the map (btw Thank you very much for aiding me on this one, I could not get to do a good map ) I can start to work nonstop on it modding and playtesting.
Have a nice day,
Nuclear Winter

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:28
  Old Post 11-06-2003 05:30
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Nuc, please don't apologise yourself for the magnificent job you are doing.

I would rather thank you that you are doing this: investing your time to give us a pleasure.

tnx

Aidun

Nuclear Winter is offline Nuclear Winter
Prince

Oct 2002
time: 02:28
  Old Post 28-06-2003 08:15
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Hello folks, sorry for this delay, I am a bit busy these days, but I am managing to field some things...
For now:
Figured a manner to put in some mercenaries in the game
Added almost all resources that will appear in the game in the mod(only 1 or 2 missing, AFAIR)
Started placing cities.
Started research on regional heraldry for using as leaderhead.
Mostly had ideas about things to substitute.

That´s it for now, I hope to bring in more things next time (shame on me for the delay),
Nuclear Winter

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:28
  Old Post 28-06-2003 15:55
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Yeay!

Take your time. This is supposed to be fun, not work.

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:28
  Old Post 28-06-2003 16:52
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Yeah, take your time and please stop apologising!

Aidun

Nuclear Winter is offline Nuclear Winter
Prince

Oct 2002
time: 02:28
  Old Post 29-06-2003 09:18
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I am sorry for apologizing way too much...
Ruby , old chap , I am puting your colour as brtitish orange, okay?
(I guess you can compensate for that with the only platinum mine in all Spain, that lies inside your borders?)...

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 11-06-2004 03:44
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bump!

This is still a great idea, and one that I'm going to try to undertake myself when I get some free time ... if there's still enough interest.

--Togas

mrmitchell is offline mrmitchell
King

Donate to the Red Cross

Sep 2002
time: 23:28
  Old Post 20-06-2004 21:31
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...bump?

Nuclear Winter is offline Nuclear Winter
Prince

Oct 2002
time: 02:28
  Old Post 22-06-2004 22:24
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Hehe, long time since I started this. Unfortunately I had some internet problems by then, and combined with the fall of the RP empire, my interest went out. And now, the scenario´s kaputt, sitting dead somewhere in the limbo of deleted data.

Of course, we could do something new, and using a decent modder this time? I dunno. Perhaps I will even reinstall PTW!

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:28
  Old Post 22-06-2004 23:05
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Lose 30 kilos (of popups)

Hey, can I get in on this?

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:28
  Old Post 23-06-2004 00:00
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My first post in this forum since ages. I'm in

Aidun

Nuclear Winter is offline Nuclear Winter
Prince

Oct 2002
time: 02:28
  Old Post 24-06-2004 06:56
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Got spare money?

Well, it seems like this may well be the thing to inflamate Spain´s national revival!

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:28
  Old Post 24-06-2004 08:31
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Not sure if the old Spanish map still exists. If not, it will have to be remade. I sent one to NucWin ages ago and since then (I think) it was lost between computer upgrades.

If we could get the map remade, making the factions would be easy. We'd just have to make 5-7 factions, each of us playing one, and RP out the glory days of old Spain.

--Togas

 
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