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mrmitchell
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Hmm, good point.
Ideas for UUs:
A no bigger than 5, D no bigger than 4, M no bigger than 3. Deal?
for example:
Minstrel Dudes-2,1,3. or
Plague Carriers(maybe for PlagueRat )-5,2,1 (and expensive as hell, for all the isolation they need before they're sent out. Might be a little too advanced concept for the period though)
Peasant Army-2,2,2 and cheap to produce. I dunno, I'm just giving out examples 
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Nuclear Winter
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I´d agree to Swiss pikes being 3/3/1 and some 10 shields more expensive (at an EXTREME 2/4/1), as the Swiss guards were very well trained for attack. but remember mr Rubymaser,I am going to put some very heavy amount of siege into it, so it actualy fits my taste to force you people into massive use of siege weapons, making for really long sieges, as in real history. Also this could make it so that an attack will only suceed if a heavy doses of alliances are used to back them up.
As for the map, I don´t know. If we make it larger, it is not going to be much more, as a group of 2/3 cities for each lord sounds good for me, but I could not find a satisfying manner to increase the size of the Spain map... volunteers?
Ah, I tought of making ND and GoW be represented by a very large band of barbarians, so that they raid the player ocasionally... what do you guys think?
I was trying to find a manner to make the tech tree good and Ipd like to say DyP´s gunpowder is very early. I am still studying if I will use it or an altered version of the regular one, but I [b]need[\b] your thought and sugestions on this issue.
Till later,
Nuke
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Aidun
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The Hague, the capital of the civilized world
Nov 2002 time: 06:28
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quote: Originally posted by ruby_maser
There is gonna be a problem if we start inventing units and giving them arbitrary and unbalancing attack, defense, or movement values.
There is no defensive unit in the Middle Ages that has a defense value greater than 3, except for Musketmen because the terrain and city defense modifiers make more than a match even for calvary.
A defense value of 5 would make you impervious, so I want a medieval modern armor UU than runs on a wood furnace and has depleted uranium shells that will knock holes in that 3/5/1 unit. Anyone see my point? |
How dare you to attack the Pope! Keep in mind that is is the Pope who is the only one that is legitimated to crown you king of Spain. 
I see your point, I based the values on the values of the Ansar warrior: 4,2,3. together trhe values are 9, like my proposal for the Swiss Guard: 3,5,1. I agree that the unit is a bit strong, but it is a reaction on another unit.
It would be good if Nuc would set a limit, for example 7 or 8 points. Then every player can form his unit to his own ideas, he can give extra points on those aspects that he considers important.
Aidun
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Nuclear Winter
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It doesn´t work quite that way... a 8 point unit that is 8/0/1 f example would be in the rules but a major nuisance to my palns for long sieges... But If i figured things well UU´s go as this : +1 point to abilities of base unit or +2 but more 10 shields., or 3 but 20 shields... and so on. I think these could be used as general guidelines... SO Aidun you swiss pike would have to be based on the pike, not the arab knight.,,
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Aidun
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The Hague, the capital of the civilized world
Nov 2002 time: 06:28
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Ok pike is 1,3,1 + the +1 addition = 2,4,1 for the swiss guard. This is still without extra shields because I only have it upgraded with +1 for two abilities, isn't it?
If I'm wrong, make the Swiss guard an 1,4,1 unit, because I don't want to make it more expensive.
Aidun
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Nuclear Winter
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not 2/4/1 because you add the points to only one ability. Of course you could change points, as in this example : Swiss pike, the base is Pikemen 1/3/1, I add one point to attack, and take 1 point from defense to make it 3/2/1 (for a really non-pike pikemen , but that is just an example)
I´ll do the proper testing before I put it in, but I think 1/4/1 can do it in.
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dejon
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UU update:
Medieval Charger 4/2/1, Treat all land like roads
(Medieval Infantry replacement)
This is instead of an extra movement point.
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dejon
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But not all UUs cost so much more. The Beserker is the best attacker through to Cavalry and has Amphibious attack - that is why it is so expensive. Also, you wouldn't be able to create the Beserker from the Longbowman using the rules above.
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Nuclear Winter
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Hello folks, sorry for this delay, I am a bit busy these days, but I am managing to field some things...
For now:
Figured a manner to put in some mercenaries in the game
Added almost all resources that will appear in the game in the mod(only 1 or 2 missing, AFAIR)
Started placing cities.
Started research on regional heraldry for using as leaderhead.
Mostly had ideas about things to substitute.
That´s it for now, I hope to bring in more things next time (shame on me for the delay),
Nuclear Winter
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Nuclear Winter
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Hehe, long time since I started this. Unfortunately I had some internet problems by then, and combined with the fall of the RP empire, my interest went out. And now, the scenario´s kaputt, sitting dead somewhere in the limbo of deleted data.
Of course, we could do something new, and using a decent modder this time? I dunno. Perhaps I will even reinstall PTW!
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Nuclear Winter
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Well, it seems like this may well be the thing to inflamate Spain´s national revival!
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