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jobuck
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Hi,
That's would be great if we could access to some civ3 api to do this:
people can use these API to wrote piece of code to play against the civ3 ai.
I mean, through these api, you can for e.g. access all the data that your civilization is aware about.
You can also control all others thinks, like create new warrior, settler or what ever, move your unit and so.
That's would be wonderful !
We can also imagine tournament against the ai wrote by each people and use civ3 as the battle field.
What a great, wonderful and motivating challenge !
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jobuck
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Hi,
providing public API doesn't mean that you get an access to the source code.
The interest for Atari would be to make this game more popular. In more, As long as have civ3 is gaining against others, its reputation will increase.
I think there is so some commercial aspect here interesting for Atari.
Because I think a lot of peoples would love work on such challenge.
And if they open a dedicated web site for this, they can still put publicity. They can also sale the add-on to the game allowing to use the civ3 battle field and develop customized ai.
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jobuck
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I found a place where people interesting on creating a civ3 game environment able to support personal ai can be discussed.
I will move from this place I found as I found a better one. Probably I will open a website on sourceforge.net once I'll have made the version 0.01alpha
To create the battle field side of the game, I'll reuse the image delivered with civ3. They will be changed if Firaxis complain about this.
Until that moment, people interested to follow-up this project, interested to participate to it or willing to provide suggestion can do it here:
http://www.webtoday.biz/board/index.php?c=5
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jobuck
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I understand the point that they could not like url pointing to others forum.
So perhaps should I say instead, somewhere in the cyberspace, there is a forum.
The reason why I ask to open a dedicated forum is because this website allow me also to publish code, as well as run a weblogic application server.
I apologize for those who don't accept such url and of course, the moderator is free to remove the url I have mention.
Thank's spiffor for your advise, such as posting article into the place you mention !
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Maquiladora
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Yep, the CtP2 source code has now been released, im sure theyd welcome your input joebuck.
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:28
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As a sidenote- I think many companies underestimate the effect that releasing (older) sourcecode and/or providing people with Abandonware titles has. I for one appreciate this very much. It extends the impact of the game and its producer. I recently enjoyed playing Master of Magic again, a game that is like Civ1 (but with Fantasy gameplay) and is freely downloadable now.
The same beneficial effects and potentially even stronger ones come from opening up proprietary code elements so that users can make interesting additions and modifications. You do not need to give away core code that has commercial value to do this. I think that Civ with its scenario facilities has already gone some way with this.
In contrast, companies that do not do these things project an image of penny-hogging and show a determination to get the very last dusty bargain bin 6-diskette set sold, even if the buyer of said product will not get a solid playing experience for his/her money.
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:28
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quote: Originally posted by Stuie
Legally?? Where?? |
Look for it under "Abandonware" using Google or some such. There are a couple of websites offering it I think.
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:28
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quote: Originally posted by WarpStorm
Your choice of example with Master of Magic is kind of ironic as the company (or to use your words producer) that made it is now defunct and all of its assets have been sold off long ago (I believe that Atari has the rights now, although there is a rumor of Sid buying it up from them).
Is this the impact that game companies want? |
Is that so? I thought Microprose went up in Infogrames (later they in turn to Atari)... not really the same as "being defunct".
In any case I contest the notion that the impact I spoke of is somehow associated with bankruptcy or failure as you seem to hint at.
Last edited by Grim Legacy on 30-10-2003 at 02:07
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:28
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quote: Originally posted by WarpStorm Your example of an abandoned product that people are downloading (probably without Atari's say-so - abandonware is not a legal term) and modding, adds no credibility to your argument that exposing the API makes good business sense for the owners of the software (note, I'm not saying that it is or isn't, just that your example doesn't support it). |
Ok, I agree that my example was indeed poor, as I was unaware of the fate of the associated company.
I still think that it shows goodwill to refrain from hogging old games that cannot be reasonably sold anymore because they are so dated.
Behold, I have another example to present (hopefully more convincing hehe): Steel Panthers.
http://www.matrixgames.com/games/WorldAtWar/
This is basically an old strategy game that is now a free download and that now enjoys a new players community and an active modscene.
Another game company has recently made a comparable move, albeit not the full release of an old title. They produced an online sequel/expansion to their basic game that can be downloaded for free and works on its own without the need for a previous purchase. I am talking about Wolfenstein: Enemy Territory, of course. Already, this expansion is very popular and it's obvious that this fanbase will later materialize in paying customers for the next game in the series that the producer may come up with.
http://games.activision.com/games/wolfenstein/
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:28
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hi ,
What is to be gained by trying to take these people to court? Are they making any money off of it? Are they including the code in other products?
Latka , well some companies are either gone , chapter 11 or an other , swallowed by a larger firm , etc , .....
but most firms feel that its a waste of time , and since courtcases cost loads of money , .....
that and due to the fact that the law , both intl and local ( when it come to the US and EU ) has many differences , .....
some people make money of it , and when they start to get loads of money they get a nice courtcase , ....
have a nice day 
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gunkulator
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I think it can reasonably be argued that releasing APIs and supporting scripting languages would significantly increase costs to game companies. Instead of one set of logic to debug, they would have to support hundreds, if not thousands of users trying to figure out why things didn't work the way they wanted them to.
Sure they could offer them with no support at all, however this tends to imply low quality or at least seems like deceptive marketing.
Outside the box: "Buy our new fully extensible game!". Inside the box: "extensiblity is not supported - don't call us if you break it".
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