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notyoueither
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of naught
Aug 2001 time: 22:28
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To be edited by the Consuls and Ministers.
Status:
- Researching map making at 100% (12)
- Luxury Slider at 0%
- 91 gold cash, -1 gpt
Urgent questions & tasks:
FAM: Negotiations with GCA: MM+HBR for Myst+Poly
FAM: Negotiations with CDG: MM for Math+Philosophy on hold, CB for gold, NAP,
FAM: A note to GCA that WBigfree is moving as requested might be good.
Unit movement & actions:
N1 'MerZenary' to move waits for targets
N2 'Mao' to move ?? not adjacent to Morris if possible
'Settler II' to move 6 (E)
W2 'BigFree' to move 6 (E) around Tenita and towards the desert
W3 'Alva' to move 4 (W)
W4 'Theseus' to skip turn
W5 'BFW' fortified
W6 'Hagbart' to move 2 (S)
W7 'WhiteBandit' to skip turn
W8 'not_panag' braced for impact!
W9 Needs name. Fortify in Apolyton.
Economy:
Apolyton building finished warrior. Begin settler??
Mingapulco building barracks.
Banatopia building granary.
Incensity building archer; shall be switched to Barracks if Morris leaves the iron hill peacefully.
WF:
Apolyton: 1, 3 ??
Mingapulco: 6, 6 9
Bananatopia: 8, 9 ??
Incensity: 2. nc
Workers
Worker1 'Dan' finished road. Begin mine (3)
Worker2 'Monkee' begins chop (5)
Worker3 'panag' begins road (2)
Worker4 'EVC' begins road (3)
Diplomacy:
CDG: Waiting response for Ceremonial Burial
CDG: NAP expired. Talking about renewal - draft in works.
GCA: NAP in effect (to Turn 59).
CFC: NAP in effect (to Turn 83).
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
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Discussion and basic reporting to follow. See the topped thread for comprehensive results.
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Last edited by notyoueither on 18-05-2003 at 23:49
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Dominae
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It would probably be best to let Apolyton grow at this point before building any more Settlers or Workers.
Very important: someone needs to make sure the Food from the Game tile is never wasted (for instance, if Apolyton has 9 Food in the box, it would waste 2 Food if it is assigned to the Game tile...assuming all other tiles it works produce 2 Food). That Food bonus is our lifeblood, and we need to make sure we use it to its fullest.
Dominae
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Dominae
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quote: Originally posted by notyoueither
I agree. A merc? |
That's the best option, I think, unless we have some pressing need for more Warriors.
Dominae
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notyoueither
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of naught
Aug 2001 time: 22:28
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The big question of the moment
1. Move the merc with the settler and alva to IC site. Fortify Hagbart. Worker begin road.
2. Move Hagbart and Alva with the settler onto IC site. Leave Mao away from the CDG warrior.
2a. Worker starts road, unprotected.
2b. Worker moves away.
3. Leave Mao away. Fortify Hagbart on the worker. Move Alva with the settler onto IC site. Worker begins road. [added]
Last edited by notyoueither on 19-05-2003 at 06:23
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notyoueither
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of naught
Aug 2001 time: 22:28
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1 allows CDG a pop at our GA. Would they take it? They couldn't hope to win the resulting war.
2a might tempt them mightily to pop the worker to delay us getting iron, while the immortals they have finished begin to move north.
2b results in a 3 turn delay to iron. But leaves no temptation for CDG.
Which one? This is not an easy choice.
The reason why I am concerned about leaving temptation for CDG is they may react unpredictablely once they see their border negotiation ploy is about to fail. I beleive we should play it safest, as this is the moment of greatest peril. Therefore, I believe I favour 2b, or 1. The clincher would be whether more of us feel that they would take the opportunity to start our GA or not.
Last edited by notyoueither on 19-05-2003 at 06:15
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All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
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