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Pyrkaige
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Yeah, what The Templar said; these are two games from very different genres. There are extensive demos available for both games, so you can try them out before buying.
Having spent too much time on both of them, I'd say they both do a great job extending their respective genres; GalCiv is a terrific 4X TBS game, and RoN is a great RTS game. Ironically, one of the best new parts of RoN (expanding culture with attrition) was taken directly from TBS games. It's implemented beautifully, though; after this and Civ3, I can't imagine a TBS game coming out that doesn't have "culture" in some form.
The AI is one of the few things you can attempt to compare between them, I suppose. GalCiv has more clever acting AI opponents and gives the feeling of a personality to the main races. RoN AI feels a bit weaker overall but handles tactical movement intelligently and is much more aggressive about pushing towards a win.
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Draginol
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I'm biased but I also really like Rise of Nations. I've been playing it for awhile (Stardock makes the Rise of Nations visual style for Microsoft in one of those bizarro world coincidences).
The single player is good and the AI is quite good in single player too. It's the first RTS I've enjoyed playing single player.
Multiplayer is a bit of a tougher issue. I've had trouble getting games started. It's finicky with routers for instance. But it is remarkably free of cheese tactics.
If I had any suggestions it would be:
1) Make air units much much much more expensive
2) Make artillery units much much more expensive
3) Make the default speed slightly slower.
But these are very minor things overall. I highly recommend it.
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Vanguard
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Monster Island
Apr 1999 time: 05:28
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Both of them are nothing more than slightly improved retreads of games everyone was sick of two years ago.
Personally I think Age of Kings is still a better game than RoN, primarily because it is set in a single era instead of inappropriately trying to cover the whole history of civilization in an RTS. Sending a horde of paladins against an enemy city, for instance, does not offend my sense of immersion. Sending twenty tanks racing overland to take "London" does.
Galciv does a nice job with the alignment system, but other than that it is mostly a step backwards for TBS games. The economic system is ridiculous, even by 4X standards. Combat is tedious and highly exploitable.
Personally, I recommend spending your money on game designers with new ideas, instead of encouraging producers to rehash the same old designs over and over.
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Vanguard
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Monster Island
Apr 1999 time: 05:28
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I think this actually works pretty well in the game. However, I also think the idea of trade interdependency is somewhat bogus. Prior to WW1, many people thought that war had become "impossible" due to the economic interdependancy of the major European powers. As it turns out, of course, not only did the European powers not collapse due to the war, they actually expanded quite nicely.
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Brazuca
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galciv or RoN, ok, take the money and go to the a Party, drink lot's and take a girl, maybe more than one, to the Motel, it's more fun.
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tetley
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HELP ME! I'M FLIPPING!!! The evil Microsoft empire has planted a starbase in my sector and added the Rise of Nations module to it. I'm flipping, help me help me!
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