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Pap1723 is offline Pap1723
Prince
Chicago, IL
Mar 2000
time: 23:28
  Old Post 01-06-2003 09:56 Visit Pap1723's homepage!
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#31 Report this post to a moderator
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AWESOME! Great work!

Chuckles is offline Chuckles
King
of WOOT I'm a King now!
Jan 1970
time: 21:28
  Old Post 01-06-2003 10:45
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Haha. Well encouragement all the same. Considering how much better you made C3 I don't mind waiting.

For all BHG sells this as an TBS meets and RTS it really is just AOK without the anoying microing and with way cooler features. It is the RTS skills that wins the game, not the TBS skills.

XBob is offline XBob
Settler

May 2003
time: 05:28
  Old Post 03-06-2003 02:03
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Got spare money?

Sn00py, you seem to have misunderstood my cave question. I meant, when a person plays a Quick Battle Solo game of RoN, what is the importance of your 'cave'? Is it the starting point of the new nation, a garrison of sorts, something completely different, or a joke to fool poor idiots like me.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:28
  Old Post 03-06-2003 06:58 Visit Sn00py's homepage!
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oh its the starting point

Chuckles is offline Chuckles
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of WOOT I'm a King now!
Jan 1970
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  Old Post 03-06-2003 08:39
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The cave is where your adoring citizens build you a castle right? Like civ?

XBob is offline XBob
Settler

May 2003
time: 05:28
  Old Post 03-06-2003 15:48
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By "starting point" Sn00py, do you mean your citizens emergeth from the cave, or they just appear next to the cave and start builidng your empire? Another question, how many resources will you start off with, and what buildings will a player be allowed to build at the start of the game?

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:28
  Old Post 03-06-2003 21:06 Visit Sn00py's homepage!
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a castle? If I know what you are thinking, then yes.

and yes XBob, your citizens emerge from the cave.

I'm not sure about resources or buildings just yet.

Unspeakable Horror is offline Unspeakable Horror
Emperor

Oct 1999
time: 02:28
  Old Post 04-06-2003 01:40
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Avatar Enlargement: We've got the solution

Any idea when it will be ready? An estimate would be nice, so I know when I´m going to buy RoN

Maskirovka is offline Maskirovka
Settler

Jun 2003
time: 00:28
  Old Post 04-06-2003 01:58
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yes...after having played the trial version, i am realizing how awesome a scaled-down, slower version of the game would be.

please...keep up your work...this mod will be excellent.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:28
  Old Post 04-06-2003 21:15 Visit Sn00py's homepage!
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no idea carlos, i'm not even sure if some of the things I want to do are possible

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 04-06-2003 21:28 Visit One_Dead_Villy's homepage!
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pretty cool with the simcity graphics, but maybe a bit mismatched with other units and buildings

Sirotnikov is offline Sirotnikov
King
<--- Yes, It's a "kitty" in a boot.
Feb 2000
time: 07:28
  Old Post 05-06-2003 00:41
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Inflate your Upload Space

i think slowing down the tech tree and game speeds, as discussed in other threads will do this mod lots of good. think about it.

maybe you (/we, if you want to share credit with the rest of us) should also line up what do we expect from this mod?

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
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  Old Post 05-06-2003 03:43 Visit One_Dead_Villy's homepage!
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yes well a total conversion mod should be a group effort...each person doing their own part ....

i posted on another thread about a system for integrating multiple mods into a one, rather then straight file swapping mod.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:28
  Old Post 05-06-2003 05:53 Visit Sn00py's homepage!
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ODV: I will have to change all the buildings, but you're right about the simcity graphics, they don't fit; but I just wanted to see what a city-scaped graphic would look before I attempted to do the real work.


Joining as a team doesn't bother me, but I hope that our ideas don't conflict

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:28
  Old Post 05-06-2003 12:15 Visit One_Dead_Villy's homepage!
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well u have to pick the right team i suppose .ie) people who are willing to compromise, but nothing wrong with variation on a total conversion mod to satisfy every member. it more about sharing knowledge and learning the ropes of modding this game. someone jhas to be in charge of course, to set the overall aim of the mod, and what sort of principal they wish to follow as far as a mod. Like for civ mod, is the idea to create a mod that is as close as possible to civ. or just tried to be in terms of only select elements etc? Is the idea also to add more realism, at the expense of other factors like gameplay/balance possibly. That has to be at least planned out ahead of time, so that u only get people on the team that has the same overall vision before joining.

Sirotnikov is offline Sirotnikov
King
<--- Yes, It's a "kitty" in a boot.
Feb 2000
time: 07:28
  Old Post 07-06-2003 04:24
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I think it'll be interesting to pitch ideas of what would make RoN more civ like.


I'm not suggesting we make this "everyone's project".

I'm just suggesting that for such an important project, sn00py should consider some input from other people

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:28
  Old Post 07-06-2003 07:45 Visit Sn00py's homepage!
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Siro, I certainly am interested in ppl's ideas. I'm really only good with the graphics. Balancing and stuff like that completely goes over my head like a stealth bomber.

omegamerc is offline omegamerc
Settler

Jun 2003
time: 05:28
  Old Post 08-06-2003 09:37
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hey sn00py, is there any chance instead of the 3 man army that is standard units, make it 5? or 6? so we could see large scale wars. (maybe even 2 artillary instead of single?) AWSOME work BTW.

edit: Also i see that your picture says 7FPS, which isnt good...im hoping you have a really bad pc?

Last edited by omegamerc on 08-06-2003 at 09:45

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
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  Old Post 08-06-2003 11:33 Visit One_Dead_Villy's homepage!
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yes u can have more then 3 according to some other modders ive read here but theyve had problems with the units all bunching into the same spots as the 3 man config...there maybe a way to fix this but no one has posted about it

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:28
  Old Post 08-06-2003 17:51 Visit Sn00py's homepage!
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omega, I got those screenshots on a slower computer, I've recently upgraded, I average at 20fps now

XBob is offline XBob
Settler

May 2003
time: 05:28
  Old Post 09-06-2003 02:57
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Truth be known I would like even larger troops than 5 or 6. I'd really enjoy a whole rack of units in a troop, like they do in Medeival Total War, Praetorians and such, but that's just me and most likely the computer wouldn't be able to take that many units. I also like the two artillery idea, that's one to hang on to Sn00py.

And while I'm rambling about my stupid ideas, I really miss walls. Why doesn't RoN have walls? Walls are good, walls are great...think there's any hope for walls, Sn00py?

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:28
  Old Post 09-06-2003 03:22
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EDIT: Double post...

Last edited by Adagio on 09-06-2003 at 03:32

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:28
  Old Post 09-06-2003 03:23
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Walls??? No please no..! Unless walls are more realistic as opposed to all RTS games that has them, they are boring... (And no, I'm not typically the person who prefers realistic games... it's just in this case)

XBob is offline XBob
Settler

May 2003
time: 05:28
  Old Post 09-06-2003 03:52
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Why in this case ADG, after all, RoN is no more realistic than some other games I've played, if anything it's less realistic. Gathering metal from whales, units becoming totally invisible, and going through all of history in less than an hour aren't exactly realistic. RoN is fun because of it's un-realism, as are all games of the genre.


BTW: What exactly do you propose by 'realistic' walls?

Last edited by XBob on 09-06-2003 at 04:03

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:28
  Old Post 09-06-2003 04:26
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What I mean by 'realistic walls' is (Now lets see if I can make this understandable):

A wall (or part of a wall, if more walls are joint together) shouldn't just act as all other buildings in RTS games... they should have different hit points, based on "where on the wall" it's shot at... Lots of shots at the top of the wall, might kill the archers standing there, while shooting at the bottom of the wall, might make it collapse (But requires more shooting)...

the more shots there has been fired at the top of the wall, destroys the defense (Making it easier to kill the archers standing on the wall)...

There should also be some ways to get over the wall, without destroying it, by making the solders climb the wall, with the use of ladders... a dangerous attemp, but makes it easier to fight the archers, if succesful. Those standing on the wall might have the possibility to pour (?) some hot liquids down on the enemy, to defend themselfes...

...and walls should be much stronger than normal buildings, and should never dissapeir (ruins anyone?)... even ruins could give some defense, for the defender...

...or something like that...



The reason why I prefer realism in this case, is because normal use of walls (as in those RTS games I have seen walls), the walls are just too simple to be fun... actually so simple, that it hurts the gameplay...

Chuckles is offline Chuckles
King
of WOOT I'm a King now!
Jan 1970
time: 21:28
  Old Post 10-06-2003 09:30
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JUST SAY NO TO WALLS!

Bunny-Of-Death is offline Bunny-Of-Death
Settler

Jun 2003
time: 05:28
  Old Post 11-06-2003 02:39
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walls are just pointless to this game. how many 20ft high walls can you find in all the world. the main place was mideval europe were everyone was killing each other. also walls arn't these cheap fast built structiers that games get wrong. there EXPENSIVE and take VERY long to build. you can make a deffence structures that give bounus to troops behind them.

ancient-classic gets log spikes.
medieval gets pallisades/stone walls.
gunpowder-enlightment get stone entrenchments. industrial gets barbed wire.
modern gets sand bags/ concrete bunkers w/ mine field. and information gets concrete bunkers w/ AA/AT gun

OllBollen is offline OllBollen
Settler

Jun 2003
time: 05:28
  Old Post 16-06-2003 00:10
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quote:
Originally posted by Bunny-Of-Death
walls are just pointless to this game. how many 20ft high walls can you find in all the world. the main place was mideval europe were everyone was killing each other. also walls arn't these cheap fast built structiers that games get wrong. there EXPENSIVE and take VERY long to build. you can make a deffence structures that give bounus to troops behind them.

ancient-classic gets log spikes.
medieval gets pallisades/stone walls.
gunpowder-enlightment get stone entrenchments. industrial gets barbed wire.
modern gets sand bags/ concrete bunkers w/ mine field. and information gets concrete bunkers w/ AA/AT gun


In modern it would be better with concrete bunkers, barbed wire and tank traps (you get the sandbags from the general)

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:28
  Old Post 16-06-2003 00:15 Visit panag's homepage!
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quote:
Originally posted by Bunny-Of-Death
walls are just pointless to this game. how many 20ft high walls can you find in all the world. the main place was mideval europe were everyone was killing each other. also walls arn't these cheap fast built structiers that games get wrong. there EXPENSIVE and take VERY long to build. you can make a deffence structures that give bounus to troops behind them.

ancient-classic gets log spikes.
medieval gets pallisades/stone walls.
gunpowder-enlightment get stone entrenchments. industrial gets barbed wire.
modern gets sand bags/ concrete bunkers w/ mine field. and information gets concrete bunkers w/ AA/AT gun


hi ,

the border between egypt and libia , the border with tunesia and libia , loads of private houses in south africa , Israel , saudi arabia , loads of modern day army or navy bases , ......

the iron curtain was not build a 1000 years ago , ....

have a nice day

Whitra is offline Whitra
Settler

May 2003
time: 05:28
  Old Post 16-06-2003 01:38
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#60 Report this post to a moderator
Put an end to popups!

Then there was the Maginot Line...

 
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