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XBob
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By "starting point" Sn00py, do you mean your citizens emergeth from the cave, or they just appear next to the cave and start builidng your empire? Another question, how many resources will you start off with, and what buildings will a player be allowed to build at the start of the game?
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Maskirovka
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yes...after having played the trial version, i am realizing how awesome a scaled-down, slower version of the game would be.
please...keep up your work...this mod will be excellent.
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omegamerc
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hey sn00py, is there any chance instead of the 3 man army that is standard units, make it 5? or 6? so we could see large scale wars. (maybe even 2 artillary instead of single?) AWSOME work BTW.
edit: Also i see that your picture says 7FPS, which isnt good...im hoping you have a really bad pc? 
Last edited by omegamerc on 08-06-2003 at 09:45
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XBob
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Truth be known I would like even larger troops than 5 or 6. I'd really enjoy a whole rack of units in a troop, like they do in Medeival Total War, Praetorians and such, but that's just me and most likely the computer wouldn't be able to take that many units. I also like the two artillery idea, that's one to hang on to Sn00py.
And while I'm rambling about my stupid ideas, I really miss walls. Why doesn't RoN have walls? Walls are good, walls are great...think there's any hope for walls, Sn00py?
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Adagio

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EDIT: Double post...
Last edited by Adagio on 09-06-2003 at 03:32
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XBob
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Why in this case ADG, after all, RoN is no more realistic than some other games I've played, if anything it's less realistic. Gathering metal from whales, units becoming totally invisible, and going through all of history in less than an hour aren't exactly realistic. RoN is fun because of it's un-realism, as are all games of the genre.
BTW: What exactly do you propose by 'realistic' walls?
Last edited by XBob on 09-06-2003 at 04:03
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Adagio

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What I mean by 'realistic walls' is (Now lets see if I can make this understandable):
A wall (or part of a wall, if more walls are joint together) shouldn't just act as all other buildings in RTS games... they should have different hit points, based on "where on the wall" it's shot at... Lots of shots at the top of the wall, might kill the archers standing there, while shooting at the bottom of the wall, might make it collapse (But requires more shooting)...
the more shots there has been fired at the top of the wall, destroys the defense (Making it easier to kill the archers standing on the wall)...
There should also be some ways to get over the wall, without destroying it, by making the solders climb the wall, with the use of ladders... a dangerous attemp, but makes it easier to fight the archers, if succesful. Those standing on the wall might have the possibility to pour (?) some hot liquids down on the enemy, to defend themselfes...
...and walls should be much stronger than normal buildings, and should never dissapeir (ruins anyone?)... even ruins could give some defense, for the defender...
...or something like that...
The reason why I prefer realism in this case, is because normal use of walls (as in those RTS games I have seen walls), the walls are just too simple to be fun... actually so simple, that it hurts the gameplay...
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Bunny-Of-Death
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walls are just pointless to this game. how many 20ft high walls can you find in all the world. the main place was mideval europe were everyone was killing each other. also walls arn't these cheap fast built structiers that games get wrong. there EXPENSIVE and take VERY long to build. you can make a deffence structures that give bounus to troops behind them.
ancient-classic gets log spikes.
medieval gets pallisades/stone walls.
gunpowder-enlightment get stone entrenchments. industrial gets barbed wire.
modern gets sand bags/ concrete bunkers w/ mine field. and information gets concrete bunkers w/ AA/AT gun
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OllBollen
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quote: Originally posted by Bunny-Of-Death
walls are just pointless to this game. how many 20ft high walls can you find in all the world. the main place was mideval europe were everyone was killing each other. also walls arn't these cheap fast built structiers that games get wrong. there EXPENSIVE and take VERY long to build. you can make a deffence structures that give bounus to troops behind them.
ancient-classic gets log spikes.
medieval gets pallisades/stone walls.
gunpowder-enlightment get stone entrenchments. industrial gets barbed wire.
modern gets sand bags/ concrete bunkers w/ mine field. and information gets concrete bunkers w/ AA/AT gun |
In modern it would be better with concrete bunkers, barbed wire and tank traps (you get the sandbags from the general)
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Whitra
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Then there was the Maginot Line...
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