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Sn00py
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From New Zealand
Aug 2001 time: 13:28
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I'm planning to make a more civilization style mod. One that takes you a week rather than an hour. (an hour? pft, so unrewarding. )
of course, I felt it was strange to start with a slightly advanced civ (with the library and village, etc).
I've always liked the idea of starting from a cave and working your way up from there.
The other problem was that RoN is scaled too high to have any earth-like experiences. So I struggled to scale everything downwards - and I finally succeed!
I have scaled down tree's, buildings, units, everything! and the illusion is great, you really feel that there is a lot of land and open space, you don't feel closed in by the edges. In the game I tested, I built the pyramids to see how a large wonder would stand against a tiny citizen, and it looked great, the pyramid dwarfed the citizens - making the pyramid look massive.
Anyway here are two pictures, one with the buildings changed and shrunk, the other showing that even though the units are smaller, you still get the feeling that you have a massive army. (and there are only 150 men in that screenshot!). Also, I had NO problem finding any unit or distinquishing the units from one another.
Attachment: cave.jpg
This has been downloaded 2299 time(s).
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Buckets
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Wow! That looks great! Can't wait to see how it all turns out.
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Downer
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Wow! That looks very nice Snoopy, and I like your idea!
If the "Big Huge" map is too small for what you're doing I think you can edit the mapsizes in the rules.xml file and make them a lot bigger.
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mw5299
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great job! l hope you can zoom up to see the details of your troops.
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Antrine
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How about these modifications: Pop Limit; 300, 350, 375, 400, 525, 650, 775, 800. Commerce Cap: 150, 250, 350, 400, 460, 520, 600, 700. Cost/Time ratio for all research set 3/5. Ramp final value at end 100% instead 50%. Goody Box raised to 100 (from 25). And big huge map size increased to 160 instead 100. Play with against fewer computer players however, to ease the burden on computer resources. Now you are lost on the map and moving in forward through the Ages in turtle time. Also play at the slowest speed setting, use pause often and now this feels like Civilization II all moded out!
Except much better!!
Thanks all for all tips and ideas plastered here all about.
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PTM
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My God, that's awesome! To think, the terms "ocean" and "mountain range" would have meaning!
Oh also I'm wondering if you can edit AI tactics. Like early on they might be very agressive but towards the end, especially with nukes, they are more passive and diplomatic?
- PTM
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PTM
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Sn00py, I'd be interested in knowing how long you think it would take you to get a working version of this (not necessarily complete, but like v1.0 which you might update on a later date)? I'm extremely anxious to play your mod; it looks incredible!
Oh, and I noticed your post (thread: "Shall we mod?") and I was hoping you might be able to implement your ideas of new artwork to make cities look more like cities/towns/whatever is appropriate for the time frame in this mod. It'd be so cool because your cities could really become sprawling if scaled correctly and you could really portray the idea of a true Nation!
By the way, Age advancing should be insanely difficult to do. It shouldn't necessarily cost too much resources but the time on it should be like several hours.
- PTM
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